
- 80/100
- Players1 rating
More scores
- Metacritic usersuser score
- 79/100
- GameFAQsTough-Unforgiving
- 4.22/5
- Player reviews
- 86% positive261 reviews
- Runs on
- Windows
- Price
- US$7.99
Where to get it

2010 · Blind Mind Studios · 4X · Indie
Star Ruler
Star Ruler is a large scale, real-time grand strategy set in space.
- Released
- 21 August 2010
- Platforms
- LinuxWindows
- Genres
- 4XIndieReal-time strategyRhythmStrategy
- Developers
- Blind Mind Studios
- Publishers
- Blind Mind Studios
- Modes
- MultiplayerSingle-player
- Themes
- Science fiction4X (explore, expand, exploit, and exterminate)
- Engine
- Irrlicht Engine
- Country
- United States
- Age ratings
- PEGI 7
- Languages
- English
- Time to beat
- 15hmain story50hcompletionist
About
Star Ruler is a space 4X / RTS hybrid developed and published by American company Blind Mind Studios.
Star Ruler was first announced on July 5, 2009 in the Irrlicht Community Forums, the game engine on which Star Ruler was based. It was released on August 21, 2010. The game was launched in retail outlets in the EU on August 16, 2011 via Iceberg Interactive and was planned to launch Mid-October in the US via Interactive Gaming Software (IGS). However this deal fell through and Star Ruler never launched in retail outlets in the United States.
Players say
Media

The articlegameplay, story, development, reception
Gameplay
Star Ruler features a 1 to 10,000+ star system count galaxy of configurable shape. The size of the in-game universe is only limited by the processing power of the user's computer. Generated systems may have orbiting planets, moons, asteroids, comets, or aggressive, capturable, NPC assets.
Gameplay occurs in a single space in real-time with the rate of time determined by the player. Star Ruler also features Newtonian mechanics in its ship movement.
Releases by platformdates and regions as published
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Collections1 collection
Genres
- 4X gamesList
Description adapted from its source, CC BY-SA 4.0.