Ludography
80/100
Players1 rating
More scores
Metacritic usersuser score
79/100
GameFAQsTough-Unforgiving
4.22/5
Player reviews
86% positive261 reviews
Runs on
Windows
Price
US$7.99

Where to get it

Star Ruler cover

2010 · Blind Mind Studios · 4X · Indie

Star Ruler

Star Ruler is a large scale, real-time grand strategy set in space.

Released
21 August 2010
Platforms
LinuxWindows
Genres
4XIndieReal-time strategyRhythmStrategy
Developers
Blind Mind Studios
Publishers
Blind Mind Studios
Modes
MultiplayerSingle-player
Themes
Science fiction4X (explore, expand, exploit, and exterminate)
Engine
Irrlicht Engine
Country
United States
Age ratings
PEGI 7
Languages
English
Time to beat
15hmain story50hcompletionist

About

Star Ruler is a space 4X / RTS hybrid developed and published by American company Blind Mind Studios.

Star Ruler was first announced on July 5, 2009 in the Irrlicht Community Forums, the game engine on which Star Ruler was based. It was released on August 21, 2010. The game was launched in retail outlets in the EU on August 16, 2011 via Iceberg Interactive and was planned to launch Mid-October in the US via Interactive Gaming Software (IGS). However this deal fell through and Star Ruler never launched in retail outlets in the United States.

Players say

Media

Star Ruler screenshot 1

The articlegameplay, story, development, reception

Gameplay

Star Ruler features a 1 to 10,000+ star system count galaxy of configurable shape. The size of the in-game universe is only limited by the processing power of the user's computer. Generated systems may have orbiting planets, moons, asteroids, comets, or aggressive, capturable, NPC assets.

Gameplay occurs in a single space in real-time with the rate of time determined by the player. Star Ruler also features Newtonian mechanics in its ship movement.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows21 August 2010Worldwide
Linux21 September 2010Worldwide

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Description adapted from its source, CC BY-SA 4.0.