Ludography
Star Wars 1313 cover

Lucasfilm Games · Action-adventure · Adventure

Star Wars 1313

Star Wars: 1313 is a cancelled third-person action-adventure video game that was being developed and published by LucasArts. The game would take a more mature, gritty direction compared to past Star Wars video games and emphasize fast-paced, gadget and weapon-based combat using tools exclusive to bounty hunters rather than Force and lightsaber-based combat.

Released
—
Platforms
PlayStation 3WindowsXbox 360
Genres
Action-adventureAdventureShooter
Developers
Lucasfilm GamesIndustrial Light & MagicLucasfilm AnimationSkywalker Sound
Publishers
Lucasfilm Games
Series
Star Wars
Modes
Single-player
Perspective
Third person
Themes
ActionScience fiction
Engine
Unreal Engine 3
Country
United States

About

Star Wars 1313 is a cancelled action-adventure video game that was under development by LucasArts. The game would take a more mature, gritty direction compared to past Star Wars video games and, like 2002's Star Wars: Bounty Hunter, would emphasize fast-paced gadget and weapon-based combat using tools exclusive to bounty hunters rather than Force and lightsaber based combat.

On April 3, 2013, it was announced that The Walt Disney Company had ceased internal development of all LucasArts projects, including Star Wars 1313. At the time, a LucasArts representative indicated that the game may be revived through a licensing deal with an outside studio, but until then Star Wars 1313 would remain on hold.

›Story

The player would have taken on the role of an unidentified bounty hunter, later revealed to be Boba Fett, who navigates Coruscant's underworld metropolis of Level 1313.

Keywords

  • action-adventure
  • crime
  • game critics awards
  • gamescom 2012

Media

Star Wars 1313 screenshot 1

The articlegameplay, story, development, reception

Story

Star Wars 1313 was supposed to revolve around Boba Fett in his early adulthood, navigating past the scum of civilization in an underground area of Coruscant known as Level 1313.

Development

While being developed in-house by LucasArts, Star Wars 1313 was undergoing an integrated development approach that involved Industrial Light & Magic, Lucasfilm Animation and Skywalker Sound. The game's title was trademarked in May 2012, and the game was announced later that month by LucasArts. The game was officially revealed at E3 2012 the following month. Spike TV broadcast a sneak peek on June 4 that showed exclusive gameplay footage.

Star Wars creator George Lucas was directly involved with development. Though he gave the 1313 team more access to the Star Wars universe, he also began to switch characters and rewrite the story based on what he felt would be more fitting for the game. Ex-LucasArts staff describe Lucas as someone who cared deeply about telling stories, but did not know much about the game development process, with one former developer adding: "One of the problems of working in a film company—[Lucas] is used to being able to change his mind, he didn't really have a capacity for understanding how damaging and difficult to deal with these changes were."

Legacy

Level 1313 appears in more recent Star Wars media such as The Clone Wars, in which it is visited by Ahsoka Tano, and Star Wars Adventures: Return to Vader's Castle.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
WindowsCancelledUnreleased
PlayStation 3CancelledUnreleased
Xbox 360CancelledUnreleased

Editions and related releases

Based on
Star Wars

In the same series

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Collections1 collection

Series and characters

Description adapted from its source, CC BY-SA 4.0.