Ludography
Star Wars: DroidWorks cover

1998 · Lucas Learning · Quiz

Star Wars: DroidWorks

Star Wars: DroidWorks is a 1998 edutainment computer game and the premiere title from LucasArts subsidiary Lucas Learning. It uses the same engine as LucasArts' previous title Star Wars: Jedi Knight. The creators aimed to create a game that would be both appealing and nonviolent. The game's original release date was moved up by months, which resulted in the development team cutting some planned game features.

Released
21 October 1998
Platforms
WindowsmacOS
Genres
Quiz
Developers
Lucas Learning
Publishers
Lucas Learning
Themes
Educational

About

Star Wars: DroidWorks is a 1998 edutainment computer game and the premiere title from LucasArts subsidiary Lucas Learning. It uses the same engine as LucasArts' previous title Star Wars Jedi Knight: Dark Forces II. The creators aimed to create a game that would be both appealing and nonviolent. The game's original release date was moved up by months, which resulted in the development team cutting some planned game features.

The game's plot involves the player saving the galaxy by manufacturing droids with specific abilities, such as the ability to see in the dark or jump, to complete missions. The educational portions of these missions teach players about concepts such as energy, force, motion, simple machines, light, and magnetism.

Keywords

  • star wars

The articlegameplay, story, development, reception

Story

C-3PO, R2-D2, and the player are sent by the Rebellion to Tatooine to shut down production at an Imperial droid factory. In the tutorial, the player must complete eight training missions and four secret missions, each requiring droids with specific abilities, before proceeding to the droid factory. In the Jawa Droid Workshop, players can paint and name their creations and get a full 360-degree view of other works in progress.

Overall, the player can choose from 87 droid parts, which can be combined in 25 million different combinations. Through experiential learning, players learn about the scientific principles of energy, force, motion, simple machines, light, and magnetism. Players are also encouraged to utilize mathematics, logic, and critical thinking. An in-game 'InDex' provides explanations on various scientific concepts through internet links.

Development

The game was developed by Lucas Learning, which was originally created to produce consumer products but was re-imagined as a developer of direct-to-school products in the fall of 1998. Star Wars: DroidWorks was the first title from Lucas Learning and eventually became one of a series of Star Wars games to be released as edutainment titles. This game marked George Lucas' first foray into the edutainment market. Lucas' directive to the company was to design a game that would allow players to explore and create in a manner similar to playing with Erector Sets and Lego.

DroidWorks was only one out of a total of 175 titles created by third-party software developers for the newly launched iMac. Susan Schilling, the general manager of Lucas Learning, and Clent Richardson, the senior director of worldwide developer relations at Apple Computer, agreed that the Apple Mac was the best platform for the game.

Reception

Sandra Vogel of The Scotsman noted that, while part of the game's success was due to its association with George Lucas, it had a "pedigree all its own", including a series of gaming awards. Multimedia Schools praised its user-friendliness, tutorials, replayability, and the ease of installation, giving the title 5 stars. Computer Shopper noted that while the game was an exploitation of the Star Wars brand, it used the association to ensure the "productive" game received an audience. Similarly, Daily Record wrote that the title was "yet another spin-off from the incredible marketing hype" of the upcoming film, but praised the game for its imagination, magic, and 3D environments.

The Washington Times thought the game would appeal to all fans of the Star Wars sequel trilogy. Daily Herald said the game had a broader appeal than the computer-programming video game The Robot Club. Knight Ridder said the game offered an opportunity for parents and children to work together to build robots and solve missions, in a method similar to the tradition of building Soap Box Derby racers, and praised its slick graphics. The Washington Post thought the game was a worthy piece of kidware.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows21 October 1998North America

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Description adapted from its source, CC BY-SA 4.0.