Ludography
Stardew Valley cover

2016 · ConcernedApe · Adventure · Business simulation

Stardew Valley

Stardew Valley is an open-ended country-life RPG! You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home?

Released
26 February 2016
Platforms
AndroidLinuxNintendo SwitchNintendo Switch 2PlayStation 4PlayStation VitaWii UWindowsXbox OneiOSmacOS
Genres
AdventureBusiness simulationIndieRole-playingSimulationStrategy
Developers
ConcernedApe
Publishers
Chucklefish GamesConcernedApe505 Games
Modes
Co-opMultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
FantasyBusinessSandboxRomance
Engine
Microsoft XNA

About

Stardew Valley is a 2016 farm life simulation video game developed by Eric "ConcernedApe" Barone. Players take the role of a character who inherits their deceased grandfather's dilapidated farm. The game is open-ended, with players managing the farm by clearing land, growing seasonal crops, and raising animals. Players can acquire skills in farming, foraging, fishing, mining, and combat.

Social features include building relationships with townspeople, with the option to marry and have a child. A later update added multiplayer, allowing online play with others.

›Story

You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy.

Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!

Keywords

  • monsters
  • animals
  • character customization
  • sword
  • minigames
  • 2d
  • fishing
  • crafting
  • cooking
  • chicken
  • farming
  • fairy

Media

The articlegameplay, story, development, reception

Gameplay

Stardew Valley is a farm life simulation video game set in top-down perspective. The open-ended game starts with the player character leaving their corporate job to manage a farm just outside of Pelican Town, located in the eponymous Stardew Valley. The farm inherited from their deceased grandfather must be restored, and players must assist in the town's revival.

Players may choose from several different farm types, each with a unique theme and different benefits and drawbacks. Each theme helps players focus on upgrading different types of skills faster. On the farm, players need to cut down trees, break rocks, and use a scythe to clear weeds to make space for tilling and planting. The farming system allows players to plant seasonal seeds that require daily watering and generally must be harvested before the next season.

Development

Stardew Valley was created by American indie game designer Eric Barone, known professionally as ConcernedApe. Barone graduated from the University of Washington Tacoma in 2011 with a computer science degree but was unable to get a job in the industry, instead working as an usher at the Paramount Theatre in Seattle. Looking to improve his computer skills for better job prospects, he had the idea to craft a game that would also pull in his artistic side. Barone grew up in the Pacific Northwest and incorporated many elements of the region into the gameplay and art.

Stardew Valley originally began as a modern, fan-made alternative to later Harvest Moon titles, as Barone felt the series had gotten "progressively worse" after Harvest Moon: Back to Nature. Unable to find a satisfactory replacement, he created a game similar to the series, explaining that he aimed to fix the issues he had with Harvest Moon and felt that no title in the series ever brought everything together perfectly. Originally titled Sprout Valley, Barone spent five years developing the game before its official release. He was the sole developer of the game, including all of its pixel art, music and sound effects.

Reception

Stardew Valley received "generally favorable" reviews, according to review aggregator website Metacritic. Fellow review aggregator OpenCritic assessed that the game received "mighty" approval, being recommended by 99% of critics. Yasuhiro Wada, creator of Harvest Moon, said he was "very happy" with Barone's game as it has led to Harvest Moon not being forgotten. He added that Stardew Valley captured the sense of freedom he had envisioned for the series, while bringing more focus to animation and graphics.

Farm life simulation and the overall gameplay experience were widely praised by critics. Jonathan Leack of GameRevolution wrote that the game effectively integrates its progression systems, activities, and rewards in a way that makes each in-game day feel distinct and cohesive. Writing for Game Informer, Javy Gwaltney commended the farming mechanics for creating a relaxing and rewarding gameplay loop. Daniella Lucas of PC Gamer highlighted crafting and farm customization as enjoyable features that enhance the player's ability to design and improve their farm.

Legacy

Stardew Valley popularized farming and cozy games and helped define the modern farming simulator genre. According to Jess Reyes of Inverse, the game has played a key role in bringing farming and cozy games to broader audiences over the years. Noelle Warner of Destructoid credited it with much of the recent resurgence in farming simulators, calling it a "full-on cultural phenomenon" and one of the most successful indie games. Tomas Franzese of Digital Trends noted that while the original Harvest Moon established the farming sim genre, Stardew Valley's gameplay and world set the modern standard.

Franzese further observed that the game has inspired numerous indie titles and led more major companies to explore the genre. Wes Fenlon and Kara Phillips of PC Gamer described Stardew Valley as the backbone of modern farming simulators, noting that new entries in the genre are routinely compared to it. They further wrote that its success sparked a wave of similar "Stardew-esque" games, with many developers drawing inspiration from its formula.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Linux26 February 2016Worldwide
Windows26 February 2016Worldwide
macOS29 July 2016Worldwide
PlayStation 413 December 2016North America · Australia 14 December 2016 · Europe 14 December 2016
Xbox One14 December 2016Worldwide · Japan 14 February 2018
Wii UCancelled31 December 2016Worldwide
Nintendo Switch5 October 2017Worldwide
PlayStation Vita22 May 2018Worldwide
iOS24 October 2018Worldwide
Android13 March 2019Worldwide
Nintendo Switch 225 December 2025North America · Europe 6 March 2026

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
Nintendo Switch0100E65002BB8000—v20
PlayStation 4CUSA06829Europe01.66
CUSA26625Europe01.66
CUSA13911Japan01.63
CUSA06840North America01.66
PlayStation VitaPCSB01226Europe01.02
PCSE01235North America01.02

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Description adapted from its source, CC BY-SA 4.0.