Ludography
93/100
Players5 ratings
80/100
Critics1 review
Player reviews
96% positive1,292 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$59.99

Where to get it

Steins;Gate: Linear Bounded Phenogram cover

2013 · 5pb. Inc. · Adventure · Visual novel

Steins;Gate: Linear Bounded Phenogram

Steins;Gate: Linear Bounded Phenogram/Phenogram of Linear Restraint (STEINS;GATE 線形拘束のフェノグラム Senkei Kousoku no Phenogram?) is a visual novel released on April 25, 2013 containing a mixture of scenarios set during and after the original visual novel's story-line, but in different world lines.

Released
2013
Platforms
Nintendo SwitchPlayStation 3PlayStation 4PlayStation VitaWindowsXbox 360iOS
Genres
AdventureVisual novel
Developers
5pb. Inc.
Publishers
Spike Chunsoft
Modes
Single-player
Perspective
First person
Themes
Science fictionComedyDramaRomance
Country
Japan
Age ratings
ACB MESRB MCERO BGRAC 12+
Languages
English, Japanese

About

Steins;Gate: Linear Bounded Phenogram is a visual novel video game developed and published by 5pb. for PlayStation 3, Xbox 360, and PlayStation Vita in 2013, and later ported to iOS, Nintendo Switch, PlayStation 4, and Microsoft Windows; the PlayStation 4 and Windows versions were released internationally by Spike Chunsoft in 2019. The game is part of the Science Adventure series, and a spin-off from the 2009 game Steins;Gate. It consists of ten side stories set in different realities, and follow different Steins;Gate characters. Unlike previous entries in the Steins;Gate series, the game is nearly devoid of interactive narrative.

The game was produced by Tatsuya Matsubara, with character design by Huke. As 5pb.'s Chiyomaru Shikura felt that the Steins;Gate world had been fully conceived, he allowed a group of other writers to create the game's story to bring new ideas to the series. Among these were Naotaka Hayashi, who had worked on previous Science Adventure titles and supervised the story, and Kotaro Uchikoshi, whose writing for the game was influenced by the anime series Code Geass.

›Story

You followed Okarin through the labyrinth of time and space; now relive the twists and turns of Steins;Gate through the eyes of Kurisu, Suzuha, Daru, and the rest of the Future Gadget Lab members. See how they faced the startling events of the game; hear their thoughts and experience their battles firsthand. This incredible visual novel gives you the rest of the story, with new revelations that will amaze even the most jaded Steins;Gate fan. The drama of Steins;Gate continues. Don't miss it.

Players say

Media

Steins;Gate: Linear Bounded Phenogram screenshot 1

The articlegameplay, story, development, reception

Gameplay

Linear Bounded Phenogram is a visual novel in which the player advances through text and dialogue to read through several short stories; unlike previous entries in the Steins;Gate series, which let the player affect the flow of the story by sending specific messages from the protagonist's phone, the plot of the individual chapters in Steins;Gate: Linear Bounded Phenogram is not influenced by player input, barring the exchange of different e-mail messages with other characters.

In the iPhone version of the game, the player picks up and puts down the in-game phone by holding the phone they are playing on vertically or horizontally, respectively.

Story

Linear Bounded Phenogram is a spin-off from Steins;Gate, consisting of ten side stories set in different realities, some of which are similar to the one in the original game, and some which are very different. Two of the stories follow Rintaro Okabe – the player character in the original Steins;Gate – while the rest follow other characters.

Development

Linear Bounded Phenogram was developed by 5pb., and was produced by Tatsuya Matsubara, with character designs by Huke. 5pb.'s CEO Chiyomaru Shikura wrote the game's theme song, "Phenogram", which was performed by Ayane. The project started with the concept of a Steins;Gate spin-off focusing on each character individually, with a more serious tone than the earlier spin-off Steins;Gate: My Darling's Embrace. Unlike the original Steins;Gate, where Shikura came up with the story himself, the story of Linear Bounded Phenogram was crafted by a group of writers: The script was written and supervised by Science Adventure series regular Naotaka Hayashi together with guest writers Baio Shimokura, Masahiro Yokotani, Kiyomune Miwa, Teru Arai, Shogo Sakamoto, Masashi Kigasawa, Toru Yasumoto, Kougetsu Mikaduki, Keiji Akatsuki, and Kotaro Uchikoshi, who each wrote one scenario.

The decision to let new writers work on the game came from when Shikura was working on the anime adaptation of Steins;Gate, and he realized that the game's world was already fully conceived, which meant that he could let other writers who understand the world work on Steins;Gate projects, bringing new ideas into it. Matsubara contacted people who had been involved with different Steins;Gate media and were knowledgeable on the series, and the writers themselves picked which of the main characters they wanted to write about on a first-come-first-served basis. Matsubara said that this resulted in them getting to work on characters they liked and were good at portraying.

Reception

The game has received widespread critical acclaim from multiple publications, who and enjoyed the use of multiple viewpoints in the story. Richard Eisenbeis at Kotaku said that the game, like other Steins;Gate games, has excellent art. He found it interesting to follow characters other than Okabe and seeing their thoughts, and enjoyed how they received a lot of character development. Famitsu's writers also enjoyed the multiple viewpoints, particularly that of the character Mayuri Shiina, and gave the game their "Gold Hall of Fame" award.

Patrick Gann of RPGFan enjoyed the game's opening themes, particularly "Phetaritette Encounter", the opening for the PlayStation Vita version, which he said was the most musically interesting piece by Ayane in the music album The Sound of Steins;Gate Complete. During the game's debut week, the PlayStation 3 and Xbox 360 versions were the fifth and sixteenth best selling games in Japan with 34,292 and 8,821 copies sold, respectively; the Xbox 360 version dropped off the top 20 chart the following week, while the PlayStation 3 version dropped to nineteenth place, selling an additional 5,144 copies for a grand total of 48,257 copies sold. jp reported that the standard and limited editions of Steins;Gate Phenogram were their ninth and twentieth best selling Xbox 360 games of the year, respectively.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 325 April 2014Japan
Xbox 36025 April 2014Japan
iOS14 August 2014Worldwide
PlayStation Vita28 November 2014Japan
Windows19 February 2019Worldwide
PlayStation 419 February 2019Worldwide
Nintendo Switch20 March 2019Japan

Editions and related releases

Included in
Steins;Gate: Divergencies Assort

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Collections6 collections

Description adapted from its source, CC BY-SA 4.0.