Ludography
Street Combat cover

1993 · Port · NCS · Fighting · Ninja

Street Combat

Nintendo exclusivePort

KNOCK-OUT ACTION FOR 2 PLAYERS AT ONCE!

Released
9 April 1993
Platforms
SNES
Genres
FightingNinja
Developers
NCSIrem
Publishers
Irem
Modes
MultiplayerSingle-player
Perspective
Side view

About

Street Combat is a fighting video game developed by NCS Corporation for the Super Nintendo Entertainment System (SNES). The game centers around Steven, a scientist and Kung Fu expert who enters a martial arts tournament to thwart the plans of a terrorist organization. Gameplay consists of one-on-one battles where the player must defeat opponents in sets of rounds using both standard and special attacks. It also features bonus rounds and a two-player versus option.

The game was originally released in Japan in 1992 by the NCS label Masaya Games under the title Ranma ½: Chōnai Gekitōhen as an adaptation of the manga series Ranma ½ authored by Rumiko Takahashi. When Irem localized it as Street Combat for the western market in 1993, the game mechanics were unaltered. However, all connections to the manga were removed, most notably with its entire roster of characters being replaced with different sprites.

Keywords

  • regional port

The articlegameplay, story, development, reception

Gameplay

Street Combat is a fighting game centered around a world martial arts tournament of the same name. The game's primary mode has the player take control of Steven, a genius scientist and Kung Fu expert. P. terrorist organization.

I. J. himself. Every match starts with the player choosing between two versions of Steven, though they differ very little in ability.

Development

The original Japanese version of Street Combat, titled Ranma ½: Chōnai Gekitōhen, was developed for the Super Famicom by NCS Corporation and would be published under its Masaya Games label in Japan on March 27, 1992. It is based on the manga series Ranma ½ by Rumiko Takahashi, which is centered around its titular protagonist, Ranma Saotome, a cursed martial artist who switches genders when exposed to either cold water or warm water. The plot of the game features Ranma competing in a fighting competition to win a trip to China in order to reverse the curse.

Graphical designer Hitoshi Ariga recounted that after the completion of Masaya's Cyber Citizen Shockman 3: The Princess from Another World he was promptly asked by company producer Toshiro Tsuchida to join the Chōnai Gekitōhen team midway through the latter's creation. As Ranma ½ was focused on martial arts, it was decided that it should be a fighting game. Despite the explosive popularity of Capcom's arcade hit Street Fighter II during this period, Hitoshi doubted that copying its style was ever a consideration as Chōnai Gekitōhen featured a simpler control scheme more akin to action games of the time. The characters were made graphically similarly to Ultraman: Towards the Future with sprites animated with independent, angled parts.

Reception

Critical reception for the original Japanese Ranma ½: Chōnai Gekitōhen was mostly favorable. The game was compared to the arcade hit Street Fighter II, which had yet to make its way to home consoles at the time. Jean-Marc Demoly of the French publication Joystick gushed over its variety of attacks, fluid animation, detailed backgrounds, and audio design. In a brief import review, GamePro contributor Dave Winstead similarly called it "a blast in two-player mode" and concluded, "This isn’t quite Street Fighter II, but it's as close as you can get right now on the Super Famicom!"

The game was received warmly by a panel of four reviewers in Japanese magazine Famitsu, though a few of them noted an extreme difficulty from the CPU opponents and a general lack of polish. In a later retrospective, Hardcore Gaming 101 was highly critical of its control responsiveness, hit detection, graphics, and sound.

Legacy

A Super Famicom sequel from the same developer titled Ranma ½: Bakuretsu Rantōhen was first released in Japan in late 1992. Unlike Street Combat, the SNES version of this game from DTMC, titled Ranma ½: Hard Battle, was mostly unchanged from its Japanese counterpart. Both Chōnai Gekitōhen and Bakuretsu Rantōhen were present at the Evo Japan 2018 fighting game competition with the organizer stating that there was continuing online appeal in the series to warrant their inclusion.

Releases by platformdates and regions as published

PlatformReleasedRegions
SNESCancelled9 April 1993North America

Editions and related releases

Part of
Ranma ½: Chounai Gekitou-hen

Games like this

Collections3 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.