Ludography
Strider cover

1989 · Capcom · Action · Arcade

Strider

Timed Sega exclusive

The controls of Strider consist of an eight-way joystick and two action buttons for attacking and jumping. The player controls Hiryu himself, whose main weapon is a tonfa-like plasma sword known as "Cypher". He can perform numerous acrobatic feats depending on the joystick/button combination used. Pressing the jump button while Hiryu is standing still will cause him to do a regular vertical jump, while pressing the jump button while pushing the joystick left or right will enable him to do a cartwheel jump.

Released
7 March 1989
Platforms
AmigaAmstrad CPCArcadeAtari STAtari ST/STECommodore 64Commodore C64/128/MAXMS-DOSPlayStationSega GenesisSega Master System/Mark IIISharp X68000TurboGrafx-16WiiWii UZX Spectrum
Genres
ActionArcadeCyberpunkNinjaPlatformerScience
Developers
Capcom
Publishers
Capcom
Series
Strider
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
ActionScience fiction
Country
Japan
Age ratings
ESRB E10+
Languages
English

About

Strider, released in Japan as Strider Hiryū, is a 1989 hack and slash platform game developed and published by Capcom for arcades. Set in a dystopian future in which Earth is ruled by the tyrannical Grandmaster Meio, it follows the titular Strider named Hiryu as he attempts to end Meio's tyrannical reign for good. The game resulted from cooperation between Capcom and manga publisher Moto Kikaku. It marked the video game debut of Strider Hiryu, after the character was introduced in the 1988 manga Strider Hiryū.

The game debuted on Capcom's CP System arcade board. S. Gold in 1989. The NES version has a different plot than the original.

›Story

Strider is set in a dystopian future in the year 2048, where a mysterious dictator known as the "Grandmaster" rules over the world. Hiryu, the youngest ever Super A Ranked[2] member of an organization of high-tech ninja-like agents known as the "Striders", is alone tasked with the Grandmaster's assassination. Hiryu begins his mission by infiltrating the Grandmaster's capital at the Kazakh Soviet Socialist Republic.

Keywords

  • wii virtual console
  • wii u virtual console
  • nintendo switch online - expansion pack

Media

The articlegameplay, story, development, reception

Gameplay

The controls of Strider consist of an eight-way joystick and two action buttons for attacking and jumping. The player controls the protagonist Strider Hiryu, a ninja whose main weapon is a tonfa-like plasma sword known as a "Cypher". He can perform numerous acrobatic feats depending on the joystick/button combination used. Pressing the jump button while Hiryu is standing still will cause him to do a regular vertical jump, while pressing the jump button while pushing the joystick left or right will enable him to do a cartwheel jump.

Hiryu can also slide under or through certain obstacles and enemies by first crouching down and then pressing the jump button. As well as his sliding move, both jumps can also be used to destroy weaker opponents. Hiryu is able to latch onto certain platforms, and climb across walls and ceilings using a metallic hook. While running down a sloped surface, Hiryu can gain enough momentum to allow him to do a longer cartwheel jump than usual.

Story

In a dystopian future in the year 2048, a mysterious dictator known as the "Grandmaster" rules the world. Hiryu, the youngest ever Super A Ranked member of an organization of high-tech ninja agents known as the "Striders", is alone tasked with the Grandmaster's assassination. Hiryu begins his mission by infiltrating the Grandmaster's capital at the Kazakh Soviet Socialist Republic, a Federation referred to as Eastern European which became the Imperial Capital of the Russian Empire by the year 2048.

Development

The arcade version of Strider was part of a three-way project conceived in a collaboration between Capcom and Hiroshi Motomiya's manga studio Moto Kikaku, which also included the Strider Hiryu manga by Moto Kikaku's Tatsumi Wada that was published in Kodansha's Comic Computique anthology in Japan, as well as the NES version of Strider. Kouichi Yotsui, director of the coin-op Strider (who is credited as Isuke in the game), was chosen for his experience with the CP System hardware while working as a background designer on Ghouls 'n Ghosts. The three projects were developed independently of each other.

According to Yotsui the franchise was conceived as a multimedia collaboration between video game company Capcom and manga collective Moto Kikaku, the two companies having previously collaborated on the video game versions of the manga Tenchi wo Kurau. Moto Kikaku produced the manga version, while Capcom developed two separate video game versions, a coin-operated video game and a console version for the NES. All three works share common plot elements, while featuring their differences as well. He further said it was he who "pushed for a ninja concept" as they were leaning towards an action game, a ninja setting would've been convenient.

Reception

In the United Kingdom, Strider was the best-selling arcade game for three months during early 1989 (between February and April). In Japan, Game Machine listed Strider on their April 1, 1989 issue as being the third most-successful table arcade unit of the month, outperforming titles like Ninja Gaiden.

Strider opened to critical acclaim, particularly for its gameplay, graphics, diverse music, and voice samples. The original arcade game received positive reviews from critics upon release. The Games Machine called it "THE platform and ladders game to be seen playing at the moment." Your Sinclair called it "brilliant" and "a real epic" with "some imaginative stuff" in the game. Commodore User praised the "high definition graphics, brilliant movements and good old-fashioned blasting action" along with a "bit of tongue-in-cheek political" content.

Legacy

U.S. Gold and Tiertex later produced the licensed sequel Strider II, released in North America as Journey from Darkness: Strider Returns, while Capcom developed the unrelated Strider 2 for arcades and PlayStation in 1999–2000. A planned reboot by Grin was cancelled in 2009, before Double Helix Games developed the 2014 reboot for consoles and PC.

Outside the series, Hiryu became a recurring crossover character in the Marvel vs. Capcom games, appearing in Marvel vs. Capcom: Clash of Super Heroes (1998), Marvel vs. Capcom 2: New Age of Heroes (2000), Ultimate Marvel vs.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 March 1989Japan
ZX Spectrum31 December 1989Europe
MS-DOS31 December 1989Europe
Commodore C64/128/MAX31 December 1989Europe
Amiga31 December 1989Europe
Atari ST/STE31 December 1989Europe
Amstrad CPC31 December 1989Europe
Sega Genesis29 September 1990Japan · Brazil 31 December 1991 · Brazil 1 January 2000
Sega Master System/Mark III31 December 1991Europe
Sharp X6800027 November 1992Japan
PlayStation26 July 2000North America
Wii16 February 2012Worldwide
Wii U18 November 2012Worldwide

Editions and related releases

Included in
Sega Genesis MiniMega Drive MiniCapcom Classics Collection Vol. 2Capcom Classics Collection RemixedSuper Pocket: Capcom EditionThe Capcom CollectionCapcom Coin-Op Classics Series 1Evercade Alpha Mega Man Bartop ArcadeCapcom Home Arcade
Ported as
StriderStrider Hiryuu
Built on it
Strider (NES video game)StriderStrider Hiryuu

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Description adapted from its source, CC BY-SA 4.0.