Ludography
78/100
Players8 ratings
70/100
Critics1 review
Stunt GP cover

2001 · Team17 · Racing

Stunt GP

And RC car racing game where doing spins, flips and other stunts earns you points that can be exchanged for upgrades.

Released
6 April 2001
Platforms
DreamcastPlayStation 2Windows
Genres
Racing
Developers
Team17
Publishers
Eon Digital Entertainment
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
Action
Engine
RenderWare
Country
United KingdomEngland
Age ratings
ESRB E

About

Stunt GP is a radio-controlled car racing video game developed by the UK-based studio Team17, released in 2001. It was published by Eon Digital Entertainment for Windows and Dreamcast, and by Titus Interactive for PlayStation 2. Stunt GP uses the RenderWare engine. It has both single-player and offline multiplayer game modes using the split-screen method, and various game controllers are supported.

Keywords

  • monster truck

Media

The articlegameplay, story, development, reception

Gameplay

The radio-controlled car is played in third-person using the arrow keys. The cars are powered with a battery which slowly loses energy over time. Once the battery has run out of energy, the car goes slower and thus the player is severely handicapped. Several game mechanics interacts with the battery level.

Near the finish line of each track lies a pit-stop, in which the player can refill the batteries. A speed boost is available by pressing the Control key but it depletes the battery much faster than usual. Stunts are performed while the player is in the air by pressing the Shift key and one of the arrow key. If the stunt is successful, some amount of energy will be restored.

Development

The game was announced by Team17 and Hasbro Interactive in November 1999 for a March 2000 release and would be released under Hasbro's Atari Interactive brand. In 2000, Infogrames North America secured North American publishing rights to the title in March with a Fall release window, while Titus Interactive secured worldwide publishing rights to the PlayStation 2 version of the game in July, with Virgin Interactive handling distribution.

Following the purchase of Hasbro Interactive by Infogrames in January 2001, the company dropped out of publishing the title due to the game's numerous delays and that the current release window no longer fit in the publisher's existing releases for the beginning of the year. In March, EON Digital Entertainment picked up the publishing rights to the PC and Dreamcast versions.

Reception

The PlayStation 2 version received "generally unfavorable reviews" according to the review aggregation website Metacritic. In Japan, where the same console version was ported for release on 11 April 2002, Famitsu gave it a score of 29 out of 40.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows6 April 2001North America · Australia 24 April 2001
Dreamcast8 June 2001Europe
PlayStation 220 November 2001North America

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Platform libraries

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Description adapted from its source, CC BY-SA 4.0.