Ludography
SubSpace cover

1997 · Virgin Interactive · Action · Flight simulation

SubSpace

SubSpace is a 2D space shooter game released by Virgin Interactive Entertainment (VIE) in 1997. When VIE was sold to Electronic Arts in 1998, the SubSpace license was not part of the deal, and consequently its official servers were shut down. However, some fans continued to play the game by self-hosting their own servers.

Released
30 November 1997
Platforms
Windows
Genres
ActionFlight simulationMMOShooterTactical
Developers
Virgin Interactive
Publishers
Virgin Interactive
Modes
Multiplayer
Perspective
Bird view / Isometric
Themes
ActionScience fiction
Country
United States
Age ratings
ESRB E
Languages
English, Russian

About

SubSpace is a 2D space shooter video game created in 1995 and released in 1997 by Virgin Interactive which was a finalist for the Academy of Interactive Arts & Sciences Online Game of the Year Award in 1998. SubSpace incorporates quasi-realistic zero-friction physics into a massively multiplayer online game.

The game is no longer operated by VIE; instead, fans and players of the game provide servers and technical updates.

Keywords

  • open-source
  • spaceship
  • online
  • freeware
  • capture the flag
  • king of the hill
  • free-to-play
  • death match
  • customization
  • player vs player
  • team deathmatch
  • regenerating health

Media

The articlegameplay, story, development, reception

Gameplay

SubSpace players control one of eight ships which are equipped with weapons and a variety of special abilities. These ships are the Warbird, Javelin, Spider, Leviathan, Terrier, Weasel, Lancaster, and Shark. Players interact with each other in zones, which are typically split into multiple arenas. Players in each arena are then divided into teams; friendly ships appear as yellow, while enemy ships appear blue. The keyboard is used exclusively for control of the ship and use of in-game chat functions.

Although each zone can have its own unique style of gameplay, certain basic gameplay mechanics are ubiquitous throughout all zones.

Development

SubSpace evolved from a game originally called Sniper (1995), a project to test the effects and severity of lag in a massively multiplayer environment over dialup connections.

After its creators realized its viability as an actual game, public beta testing began in February, 1996, and it became fully public later that year.

Reception

In 1997 Next Generation named SubSpace as number four on their "Top 10 Online Game Picks", reasoning that "Its minimal bandwidth requirements mean pretty damn good gameplay, and the software pings the various arenas to see where you'll receive the lowest latency. Nicely done: simple, addictive, and really multiplayer." During the inaugural Interactive Achievement Awards, SubSpace received a nomination for "Online Game of the Year" by the Academy of Interactive Arts & Sciences.

Releases by platformdates and regions as published

PlatformReleasedRegions
WindowsAlpha31 December 1995Worldwide · Worldwide 1 February 1996 · Worldwide 30 November 1997

Editions and related releases

Built on it
Subspace Continuum

Games like this

Collections5 collections

Genres

Licensing

Description adapted from its source, CC BY-SA 4.0.