Ludography
Nexuiz cover

2005 · Alientrap · Arcade · First-person shooter

Nexuiz

Nexuiz is a fast-paced quake-like fps developed and published by Alientrap in 2005

Released
31 May 2005
Platforms
LinuxWindowsmacOS
Genres
ArcadeFirst-person shooterIndieShooter
Developers
Alientrap
Publishers
Alientrap
Modes
MultiplayerSingle-player
Perspective
First personThird person
Themes
ActionScience fiction
Engine
DarkPlaces

About

Nexuiz is a free first-person shooter video game developed and published by Alientrap. It was released on May 31, 2005, under the GNU General Public License (GPL) and uses the DarkPlaces engine, a modified Quake engine. A remake, also called Nexuiz, was released for Steam and Xbox 360 using CryEngine 3.

Keywords

  • bloody
  • open-source
  • run and gun
  • online
  • freeware
  • artificial intelligence
  • quake
  • arena shooter
  • capture the flag
  • teleportation
  • tournament
  • clan

Media

The articlegameplay, story, development, reception

Gameplay

Nexuiz is primarily multiplayer, though it includes a full single-player campaign, which allows one to play through the various multiplayer game types and maps with bots. It allows for hosting and joining of games. It supports new gametypes, or whole conversions quickly applied to it (much like Quake).

Development

Nexuiz development started as a Quake modification in the summer of 2001 by Lee Vermeulen. Soon afterward the project moved to the DarkPlaces engine created by Ashley Hale, who later also joined the project. The original design called for a simple deathmatch project with a few levels and one character model to be released the next summer. 0 was released on May 31, 2005, completely under the GNU GPL, and by the end of June had over 250,000 downloads.

1 September 9, 2006. 4 was released and brought major improvements to both the GUI and the graphics engine. This includes all new GUI graphics elements, as well as reflective water and improved particles. In October 2008, a call was made for more developers for Nexuiz by the main (and only) QuakeC developer, who identified organizational issues associated with many users.

Reception

In the September 2006 issue of the magazine PC Gamer, Nexuiz was included in an article on Internet developers and free games impacting the industry. It also featured on the March 2007 Maximum PC and (version 2.4) was released on the May 2008 and August 2009 PC User cover disks. Upon the release of version 2.5 in April 2009, Phoronix deemed the game to be "the best open-source first person shooter we have ever played."

GameStop locations across the US held an in-store Nexuiz "PC gaming challenge". Interactive kiosks were set up in 10 different stores in 8 US cities. The kiosks gave users 2 minutes to earn the high score by doing the most damage possible to their AI opponents. The highest monthly scorer in each location won a $100 GameStop gift card.

Releases by platformdates and regions as published

PlatformReleasedRegions
Linux31 May 2005Worldwide
Windows31 May 2005Worldwide
macOS31 May 2005Worldwide

Editions and related releases

Basis for
Xonotic
Built on it
XonoticNexuiz

Games like this

Collections7 collections

Platform libraries

Licensing

Description adapted from its source, CC BY-SA 4.0.