Ludography
Super Bomberman 4 cover

1996 · Produce! · Action · Arcade

Super Bomberman 4

Nintendo exclusive

The fourth SNES game in Hudson's explosive multiplayer series sends White Bomber and Black Bomber hurtling through time.

Released
26 April 1996
Platforms
SNES
Genres
ActionArcadeMazeScience
Developers
Produce!
Publishers
Hudson Soft
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
ActionScience fictionHistorical
Engine
Super Bomberman
Country
Japan
Languages
Japanese
Composers
Jun Chikuma

About

Super Bomberman 4 is an action-party video game developed by Produce and published by Hudson Soft. It was developed for the Super Famicom, released on April 26, 1996, in Japan. Part of the Bomberman franchise, it is the fourth installment of the Super Bomberman series.

The story begins at an unknown time after Super Bomberman 3. Bagular's brain escaped the explosion of his flying saucer and has summoned the Four Bomber Kings and Great Bomber to get revenge on White and Black Bomber. The two, along with other fellow Bombermen, are sent hurtling back in time to fight through different eras and ultimately stop Bagular.

Keywords

  • medieval
  • prehistoric
  • bonus stage
  • japan only
  • fan translation - english

Media

The articlegameplay, story, development, reception

Gameplay

Super Bomberman 4 is an action game in which players lay bombs to destroy enemies or other bombermen. Other than laying bombs, the game includes a number of power-ups, which allow players to increase the range of a bomb's explosion, punch or kick bombs already on the ground, or pick them up and throw them at another player. The explosions of the bombs can harm anyone on the field, including the bombermen who left the bomb in the first place. There are two game modes, Normal Game (the campaign, which can be played with two players), and the Battle Game, which has three separate modes.

New to the game are a wide range of creatures which are enemies to the player, but when defeated, they turn into eggs. When the player picks an egg, they can use the creatures, which come in two types, organic and mechanical. Players can pick additional eggs to store more creatures, but only of the same type of creature that they are riding.

Story

After pursuing and eventually destroying Bagular, White Bomber enjoyed a moment of rest with Black Bomber and his friends while returning home on a space shuttle. All passengers are unaware that four lights approach the shuttle, and they eventually collide with the ship. This creates a time hole in space that transports White and Black Bomber to the prehistoric age. There, White Bomber meets Great Bomber, who following the late Bagular's will, is leading the Four Bomber Kings on an operation through time to capture him and his friends. White Bomber and Black Bomber must battle through time to foil Bagular's plan.

Development

The music of the game was composed by Jun Chikuma. The game reuses music from other installments in the series. The map screen music from Bomberman '93 is used in the map screen of the game, and the first world, final world, and final boss music from Bomberman '94 is used in the first world, fifth world, and final boss of the game, respectively. The battle menu theme is taken from Super Bomberman 3, as is the battle game music.

Reception

Super Bomberman 4 was met with very positive reception from critics who reviewed it as an import title since its release.

Releases by platformdates and regions as published

PlatformReleasedRegions
SNES26 April 1996Japan

Editions and related releases

Included in
Super Bomberman Collection
Followed by
Saturn Bomberman
Follows
Super Bomberman 3

Games like this

Collections2 collections

Platform libraries

Series and characters

Description adapted from its source, CC BY-SA 4.0.