Ludography
Super Fruit Fall cover

2006 · Aqua Pacific · Puzzle

Super Fruit Fall

The object of the game is to get rid of all the fruit by spinning the puzzle frame in order to combine matching fruit into formations or 3 or more before the time runs out.

Released
7 December 2006
Platforms
Nintendo DSPlayStation 2PlayStation PortableWii
Genres
Puzzle
Developers
Aqua Pacific
Publishers
System 3Codemasters
Modes
Single-player
Perspective
Bird view / Isometric
Country
United Kingdom
Age ratings
ESRB E

About

Super Fruit Fall is a video game designed by Cheshire-based game developer Nissimo and published by Cheshire-based System 3. Wii, PlayStation 2, and PSP versions of the game were developed by Leamington Spa-based game developer Aqua Pacific. A Nintendo DS version was also released.

Keywords

  • digital distribution
  • developed by one person
  • super-ness
  • launch titles

Media

Super Fruit Fall screenshot 1

The articlegameplay, story, development, reception

Gameplay

The object of the game is to get rid of all the fruit by spinning the puzzle frame in order to combine matching fruit into formations or 3 or more before the time runs out.

Reception

The Official Nintendo Magazine, praised the game for the addictiveness throughout the game, but criticized the fact that flicking the Remote and Nunchuk to move the grid feels very pointless, and even stated that while it was addictive, it also didn't have enough value for money, as the game could be downloaded on PC for half the price.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 27 December 2008Worldwide
Nintendo DS7 December 2008Worldwide
Wii7 December 2008Worldwide
PlayStation Portable7 December 2008Worldwide

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Description adapted from its source, CC BY-SA 4.0.