
2015 · Nintendo Entertainment Analysis & Development · Platformer · Side-scrolling
Super Mario Maker
Nintendo exclusive
Super Mario Maker lets people’s imaginations run wild. For the first time ever, friends can have fun playing through levels they create for one another. The Wii U GamePad controller makes it so easy for anyone to create levels; it may feel like simply sketching out ideas on paper. Players can enjoy a seemingly endless supply of inventive Mario levels from players around the world.
- Released
- 10 September 2015
- Platforms
- Wii U
- Genres
- PlatformerSide-scrolling
- Developers
- Nintendo Entertainment Analysis & Development
- Publishers
- Nintendo
- Series
- Super Mario Maker
- Modes
- Single-player
- Perspective
- Side view
- Themes
- ActionKids
- Engine
- LunchPack
- Country
- Japan
- Age ratings
- ESRB EPEGI 3CERO AUSK 0ACB G
- Languages
- Dutch, English, French, German, Italian, Portuguese (Portugal), Russian, Spanish (Spain)
- Copies sold
- 4.0 million as of 2021-03-31
- Entry
- #19 in Super Mario Maker
- Time to beat
- 60hmain story200hwith extras600hcompletionist
- Composers
- Koji Kondo
About
Super Mario Maker is a 2015 platform game and game creation system developed and published by Nintendo. An entry in the Super Mario series, the game allowed players to create, play, and share courses based on previous Super Mario titles including Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U. The game was released on the Wii U in September 2015 as part of the 30th anniversary of Super Mario Bros.
Upon release, Super Mario Maker received positive reception from critics, who praised the game for its user interface and course editing tools. By May 2016, more than seven million courses had been created by players worldwide, which had been played more than 600 million times. A port for the Nintendo 3DS titled Super Mario Maker for Nintendo 3DS was released in December 2016 without the ability to upload levels to the online portal. It received more mixed reviews compared to the Wii U version. A sequel titled Super Mario Maker 2 was released for the Nintendo Switch in June 2019.
Keywords
- motorcycle
- pikachu
- minigames
- go-kart
- creative
- mahjong
- time limit
- online
- pixel art
- amiibo
- user generated content
- voice acting
Media
The articlegameplay, story, development, reception
Gameplay
Super Mario Maker allows players to create levels in the style of the Super Mario series, and publish them to the Internet for other players. , Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, which all share the physics of the latter.
The gameplay mechanics and enemy behavior vary between game modes. Some elements are limited to specific game styles, and other elements can be merged into other game styles, such as having Boos in Super Mario Bros.
Development
Before developing Super Mario Maker, Nintendo had previously explored the concept of a video game editor in the 1990s. The company filed a patent in 1994, for console hardware and software that would allow players to pause a game, edit parts of the game, resume gameplay, and to save and share the changes. The patent described an example game called "Mario Factory," and later reviewers noted the similarities between this concept and Super Mario Maker.
Super Mario Maker was conceived as a tool for Nintendo's internal development team to make Mario levels. The team, however, quickly realized the tool's potential as a standalone game and pitched the idea to senior game designer Takashi Tezuka. Meanwhile, Tezuka had been wanting to make a Wii U follow-up to Mario Paint that used the Wii U GamePad. Upon seeing the Super Mario Maker tool, Tezuka realized that a course-making tool was more marketable than a mere art program.
Reception
The Wii U version of Super Mario Maker received "generally favorable" reviews, while the 3DS version received "mixed or average" reviews, according to video game review aggregator website Metacritic. IGN's Jose Otero praised the game's social elements, including its online features and the 10 Mario Challenge, stating that players would "see a genuine reverence for Mario’s history" in the online modes. He praised the course editor and its user interface, writing that "[n]o matter which style you choose, creating levels is an intimidating task but the well designed interface makes learning easy and intuitive" and that it "gives us a fun, flexible toolbox to build and play Mario courses like never before".
GameSpot's Justin Haywald praised the course editor, stating that "the mix-and-match nature [of gameplay elements] allows for exciting and anachronistic additions to familiar scenarios". He was disappointed in particular limitations, such as the absence of checkpoints originating Super Mario World, and the vertical and horizontal limits of stages. He ultimately concluded that "the game won't necessarily turn you into the next Shigeru Miyamoto, but you can almost feel a little bit of that magic rubbing off every time you upload a new creation".
Awards
Releases by platformdates and regions as published
Editions and related releases
- Ported as
- Super Mario Maker for Nintendo 3DS
- Built on it
- Super Mario Maker for Nintendo 3DSSuper Mario Maker: Key Update!
In the same series
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Collections7 collections
Platform libraries
- Wii U gamesGames
Years
- Games released in 2015List › July–September
Series and characters
Licensing
- Crossovers in gamesFirst and second-party crossovers
- Crossovers in gamesThird-party crossovers
Publishers
Description adapted from its source, CC BY-SA 4.0.


