Ludography
Super Monkey Ball Bounce cover

2014 · Pinball · Arcade

Super Monkey Ball Bounce

Super Monkey Ball Bounce was a mobile title released on Android and iOS in 2014.

Released
8 May 2014
Platforms
AndroidiOS
Genres
PinballArcade
Developers
—
Publishers
SEGA Networks
Modes
Single-player
Perspective
Side view
Themes
ComedyKidsParty

About

Super Monkey Ball is a series of platform video games initially developed by Amusement Vision (now RGG Studio) and published by Sega. The series debuted in 2001 with the arcade game Monkey Ball, which was ported to GameCube as Super Monkey Ball later that year. Several sequels and ports have been released.

The gameplay involves moving one of several monkey characters in a ball through an obstacle course to a goal, with a time limit. Bananas can be collected for extra points. In addition, several minigames can be played, making the series party games as well.

Media

Super Monkey Ball Bounce screenshot 1

The articlegameplay, story, development, reception

Gameplay

As opposed to normal games where the player takes control of the character itself, Super Monkey Ball has the player move their character around in a gachapon ball by tilting the direction gravity pulls them down (the exception of this being Super Monkey Ball Adventure). By tilting gravity at various angles, players can control the speed and turning of the character. The goal of each level is to reach the goal gate before the timer runs out, and without falling off the floor. Bonus points and extra lives can be earned by collecting bananas on the stage.

Early games use traditional controllers to play while many recent titles utilize modern technology, such as the accelerometers of the Wii and iPhone titles. The gameplay is similar to Atari Games' 1984 arcade video game Marble Madness.

Legacy

By December 2006, the franchise had sold 4 million copies. As of July 2024, the franchise has sold over 5 million units.

The iOS version was one of the first games on the Apple App Store, using the device's accelerometer to identify how it was being tilted, making the phone a positional game controller as well as display. It was spotlighted during the store's announcement in 2008, becoming the best selling app on launch day.

Releases by platformdates and regions as published

PlatformReleasedRegions
iOS8 May 2014Worldwide
Android16 September 2014Worldwide

Games like this

Collections2 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.