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Super Robot Wars UX cover

2013 · Banpresto · Mecha · Role-playing

Super Robot Wars UX

Nintendo exclusive

Super Robot Taisen UX is a tactical role-playing game for the Nintendo 3DS developed by Banpresto and published by Bandai Namco Games. It is the first Super Robot Wars game for the 3DS and was released in Japan on March 14, 2013. The theme of this game is "Possibilities".

Released
14 March 2013
Platforms
Nintendo 3DS
Genres
MechaRole-playingTacticalTactical role-playing
Developers
Banpresto
Publishers
Bandai Namco Entertainment
Series
Super Robot Wars
Modes
Single-player
Perspective
Third personBird view / Isometric
Themes
Action
Country
Japan
Age ratings
CERO B
Languages
Japanese

About

Super Robot Wars UX (スーパーロボット大戦UX, Sūpā Robotto Taisen Yū Ekkusu) is a tactical role-playing game for the Nintendo 3DS developed by Banpresto and published by Namco Bandai Games. It is the first Super Robot Wars (SRW) game for the 3DS and was released in Japan on March 14, 2013. The theme of this game is "Possibilities".

Keywords

  • nintendo network

Media

The articlegameplay, story, development, reception

Gameplay

Gameplay of Super Robot Wars UX inherits the same gameplay from Super Robot Wars L on being a tactical RPG using animated sprites. Controls in the game depends on the use of the stylus, directional buttons and the Circle Pad, with the 3D feature used to zoom in and out of some maps. When a stage begins, the character receives introductory dialogue between playable characters, leading to the scenario on the battle field. To complete a scenario, the player must accomplish scenario objectives.

Some scenarios are longer, with multi-part missions or have new objectives added as the story unfolds. On battle field, the player and enemy take turns to order their units with commands available, such as movement, attacking, forming squads and casting "Spirit Commands", a set of magic-like spells unique to each pilot. Once the scenario is cleared, more dialogue is exchanged between characters before the player is taken to an intermission menu. Here, units can be upgraded or optional parts installed, characters' stats and skills can be changed or upgraded, and other maintenance actions can be performed before the player continues on with the game.

Development

The game was first revealed in December 2012 by the Japanese magazine Famitsu with a release date set for March 14, 2013. The game is being developed for the Nintendo 3DS, making it for the first game in the Super Robot Wars series to be released on the platform. Robots from eight new media franchise titles will be making their first appearances of the series in this game and a total of 16 titles are being used to supply the game with robots. A trailer for the game revealed the Fei-Yen HD, a variant of the Fei-Yen piloted by Hatsune Miku which first appeared in the PlayStation Portable game Hatsune Miku: Project DIVA, making this the first vocaloid to appear in a SRW game.

The Fei-Yen HD can wield Miku's signature leek and perform her signature dance moves. The producer of Virtual-On, Juro Wataru supervises the storyline for Fei-Yen HD. Eiichi Shimizu and Tomohiro Shimoguchi officially stated on their blog that the storyline of Linebarrels of Iron will be based on the manga as opposed to the Anime. The game will feature voiced battle scenes and animated cutscenes.

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo 3DS14 March 2013Japan

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Description adapted from its source, CC BY-SA 4.0.