Ludography
Super Robot Spirits cover

1998 · Banpresto · Crossover · Fighting

Super Robot Spirits

Nintendo exclusive

Super Robot Spirits is a 3D versus fighting game for the Nintendo 64, based within the Super Robot Wars line of games. It was released only in Japan in 1998.

Released
17 July 1998
Platforms
Nintendo 64
Genres
CrossoverFightingMecha
Developers
Banpresto
Publishers
Banpresto
Series
Super Robot Wars
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Science fiction
Country
Japan

About

Super Robot Spirits is a 3D fighting game for the Nintendo 64, released only in Japan in 1998. It is a spinoff of the Super Robot Wars line of games, and similarly features combat between mecha from different anime series.

Keywords

  • robots
  • nintendo 64 exclusive

The articlegameplay, story, development, reception

Gameplay

Super Robot Spirits is a 3D fighting game that pits players in one-on-one battles against mecha from select Japanese anime series. The plot involves an ongoing war throughout the universe between humans and a fleet of robots named the "Aerogater". To stop the Aerogater from destroying Earth, robots from other dimensions are transported to Earth to destroy them once and for all. Spirits includes seven playable characters from the start: Shining Gundam from Mobile Fighter G Gundam, Daitarn 3 from Invincible Steel Man Daitarn 3, Dunbine from Aura Battler Dunbine, Voltes V from Chōdenji Machine Voltes V, Walker Gallier from Combat Mecha Xabungle, Dancouga from Dancouga – Super Beast Machine God, and R-1, a robot created by Banpresto that first appeared in the 1996 PlayStation game Shin Super Robot Wars. By fulfilling certain conditions, players can also unlock the Master Gundam and Devil Gundam from Mobile Fighter G Gundam, and the Judecca from Super Robot Wars Alpha.

5D perspective; while the characters and environments are rendered in 3D, the gameplay takes place on a 2D plane. Each character is able to kick, punch, block incoming attacks, and use weapons such as turret guns and energy swords. In each battle, which are made to represent anime episodes, the player must defeat their opponent by depleting their health. Hitting opponents provides the player with "spirit skills", which fill up an orange gauge underneath their health bar.

Reception

Super Robot Spirits received largely mediocre reviews from publications. It struggled to gain sales; according to Famitsu, it only sold around 9,000 copies total. Spirits sold significantly less than the other Super Robot game on the console, Super Robot Wars 64, which sold over 100,000 copies total.

The game's graphics were met with mixed reactions. Martin Kitts of N64 Magazine was particularly critical of the backdrops, which he stated were poorly-drawn and created a bad contrast with the character models. Kitts also criticized the graphical effects for being poorly-designed, using the ghosting effects with the special moves and the feet of the player's robot disappearing underwater as examples. The staff at Gamers' Republic felt that the graphics were of decent quality, as were the character animations.

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo 6417 July 1998Japan

In the same series

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Collections2 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.