Ludography
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Superfrog cover

1993 · Team17 · Platformer · Arcade

Superfrog

PlayStation console exclusive

Superfrog is a 2D platformer developed and published by Team17, originally released for the Amiga in 1993. Players control a super-powered frog who must traverse a variety of levels, overcome obstacles, and defeat enemies using different power-ups. The game is noted for its challenging platforming sections and a humorous, whimsical design, and it has since been ported to multiple platforms.

Released
26 March 1993
Platforms
AmigaAmiga CD32MS-DOSPlayStation 3PlayStation Vita
Genres
PlatformerArcade
Developers
Team17
Publishers
Team17
Modes
Single-player
Perspective
Side view
Themes
Action

About

Superfrog is a scrolling 2D platform game, originally developed for the Amiga and published in 1993 by Team17. Later MS-DOS release was created by Bubball Systems and distributed by Team17, Ocean Software and GOG.com.

›Story

The story concerns an unnamed prince, who is turned into a frog by a jealous witch, in homage to the Frog Prince fairy tale. His princess girlfriend is then abducted by the same witch. Subsequently, sulking by the "River O' Despair", the prince chances upon a floating bottle of Lucozade, which confers upon him superpowers. With his new powers, the prince heads off to fight the evil witch and save the princess.

Keywords

  • ghosts
  • shoot 'em up
  • time travel
  • minigames
  • slot machine
  • frog
  • gambling
  • spaceship
  • side-scrolling
  • egypt
  • witches
  • princess

Media

Superfrog screenshot 1

The articlegameplay, story, development, reception

Gameplay

The objective of the game is to find and defeat a witch, thus rescuing a princess, whilst achieving smaller objectives throughout the game, such as finding a golden key from the castle or escaping from captivity in a circus.

There are 24 regular levels, divided into six differently themed worlds (Magic Woods, Spooky Castle, Fun Park, Ancient Level, Ice World and Space Level). The goal of each level is to collect a set number of coins, and then reach the exit, which will only open if Superfrog has collected enough coins. Extra factors of gameplay include a timer countdown and a number of health points, both of which can be restored by finding bottles of Lucozade among the levels.

Story

The story, present in the game's manual but mostly conveyed through the introductory animation by Eric W. Schwartz, concerns an unnamed prince, who is turned into a frog by a jealous witch, in homage to the Frog Prince fairy tale. His princess girlfriend is then abducted by the same witch. Subsequently, sulking by the "River O' Despair", the prince chances upon a floating bottle of Lucozade, which confers upon him super powers. With his new powers, the prince heads off to fight the evil witch and save the princess.

Schwartz originally included a joke cameo in introductory animation of Sonic, Mario, Zool and Zooz from Zool 2, which Team17 ultimately removed to avoid legal issues.

Development

Superfrog was developed in 1993 and released for the Amiga in the same year by Team17, acting simultaneously as developer and publisher. Eric W. Schwartz provided the animated introduction and closing scene. The release was popular enough to spawn an Amiga CD32 version, which could also be played on some Amiga computers fitted with a CD drive, since the code remained very similar.

Due to its enduring popularity, it was then converted for the PC MS-DOS by Bubball Systems in 1994, this version lacked the animated introduction and shooting mini-game. The Amiga CD32 version was re-released as a budget game by Islona Software in 1999. In 2012, MS-DOS version of Superfrog has been, along with other games by Team17, released as a legitimate digital download from GOG.com, this version being the first compatible with Windows.

Reception

Team17's earlier games became relatively obscure after the release of the hugely popular Worms series, though many gamers remember Superfrog fondly for its solid gameplay, smooth scrolling, cartoon-quality graphics, and upbeat music by composer Allister Brimble. Although a relatively small release by the standards of blockbuster platformers like Sonic, it was well received and has retained a fan base which considers it an excellent example of the genre.

Releases by platformdates and regions as published

PlatformReleasedRegions
Amiga26 March 1993Worldwide
Amiga CD3231 December 1994Worldwide
MS-DOS31 December 1994Worldwide

Editions and related releases

Included in
Superfrog/Arcade Pool
Remastered as
Superfrog HD

Games like this

Collections4 collections

Description adapted from its source, CC BY-SA 4.0.