
- 77/100
- Players557 ratings
- 85/100
- Critics18 reviews
Where to get it

2016 · SUPERHOT Team · First-person shooter · Indie
Superhot
Timed Xbox exclusive
Superhot is an independent first-person shooter built around a single core mechanic: time only moves when the player moves. Without health regeneration or ammo drops, players must navigate through enemies using improvised tactics, grabbing weapons from fallen opponents, and carefully planning movements through slow-motion bullet trajectories. The game features a minimalist visual style using only white, black, and red to highlight interactive elements and threats. It originated from a 2013 game jam prototype that was later expanded through a successful Kickstarter campaign. Modes include a story campaign, endless survival, and challenge variations with specific restrictions.
- Released
- 25 February 2016
- Platforms
- LinuxNintendo SwitchPlayStation 4StadiaWindowsXbox OnemacOS
- Genres
- First-person shooterIndiePuzzleShooterTactical
- Developers
- SUPERHOT Team
- Publishers
- SUPERHOT TeamIMGN.PRO
- Modes
- Single-player
- Perspective
- First person
- Themes
- Action
- Engine
- Unity
About
Superhot is a 2016 independent first-person shooter video game developed and published by Superhot Team. Though the game follows traditional first-person shooter gameplay mechanics, with the player attempting to take out enemy targets using guns and other weapons, time within the game progresses at normal speed only when the player moves; this creates the opportunity for the player to assess their situation in slow motion and respond appropriately, making the gameplay similar to strategy video games. The game is presented in a minimalist art style, with enemies in red and weapons in black, in contrast to the otherwise white and grey environment.
The game originated as an entry in the 2013 7 Day FPS Challenge, which Superhot Team expanded into a browser-based demonstration that September. Widespread attention from the demonstration prompted the team to develop the full game, using Kickstarter to secure funding to complete the title. Superhot was released for Linux, macOS, and Microsoft Windows in February 2016. Versions for the Xbox One, PlayStation 4, and Nintendo Switch were released in May 2016, July 2017, and August 2019, respectively.
›Story
A fictionalized version of the player sits at a computer terminal when a friend sends them a cracked copy of a leaked game called superhot.exe. Upon launching it, the player finds themselves thrust into disconnected combat scenarios viewed from different perspectives, each centered on eliminating hostile red figures. After the program crashes, an updated version arrives. But as the player and their friend continue playing, it becomes clear that someone, or something, is watching. A presence calling itself ""the system"" begins issuing warnings, demanding the player stop.
The system escalates its interference, manipulating messages and turning the player's friend against them, all while the player is drawn deeper into the game's violent corridors. What began as an innocent file share becomes something far more invasive, as the boundaries between the player, the character, and the system itself begin to dissolve.
Keywords
- cyberpunk
- time manipulation
- stylized
- bullet time
- game jam
- slow-motion
- low-poly
- crowdfunding - kickstarter
- steam greenlight
- crowdfunding
- xbox one x enhanced
- polygonal 3d
Media
The articlegameplay, story, development, reception
Gameplay
Superhot sets the player in a minimalistic environment, taking out hostile attackers that are trying to kill them. Weapons picked up by the player have limited ammunition and break easily, requiring the player to rely on defeating enemies to attain new weapons, or making melee kills. Taking a single hit from an enemy bullet kills the player, requiring them to restart the level. Though the game mechanics are typical of most shooters, time only progresses normally when the player moves or fires a gun, otherwise time is slowed; this is described in the game's tagline, "Time Moves Only When You Move".
The game originally was a three-level prototype browser game. In expanding to the full game, Superhot Team created a campaign mode across approximately thirty-one levels, estimated to be as long as Portal. The full game includes additional weapons, such as new kinds of firearms, explosives, melee weapons, and improvised weapons like billiard balls that can be thrown at enemies, and introduces AI enemies that have similar awareness as the player and can dodge the player's bullets. One significant change from the earlier prototype is that the player does not automatically pick up a weapon when they pass over it but must enact a specific control to do so, enabling the player to selectively choose and use weapons, or grab weapons dropped by enemies. The full game enables the player to jump and as long as the jump button or key is held, the player can slow down time to plan and perform actions, enabling aerial gun combat.
Story
The Superhot narrative works in several metanarrative levels: the player plays a fictionalized version of themselves sitting in front of their DOS prompt, getting a message from their friend who offers them a supposedly leaked copy of a new game called superhot.exe, claiming that the only way to access it is with a crack. Launching the game immediately thrusts the player into a series of seemingly unconnected levels via different points of view, all based around killing hostiles, after which the game glitches out and disconnects. After this crash, the player's friend sends an updated version of the .exe file, apparently a new version of the game that fixes the "glitches".
As both the player and their friend play through superhot.exe, it becomes apparent that the player's presence in the game is monitored by whoever is responsible for the game – referring to itself as a "system" – and demands they cease playing via various methods, such as ominous threats showing the player's in-game residence, and altering the player's messages to their friend to urge them to stop playing, eventually harassing the player's friend into giving up on the game and engineering a fallout with them. As the player goes through more and more levels, each apparently targeting specific locales, the system's warnings grow more ominous, telling them the player is unaware of the consequences of their actions, eventually forcing the player to walk to their own in-game house and to their in-game player character, a figure wearing VR headgear, and punch themselves into unconsciousness. Upon doing so, the "game" glitches out, and the player character wakes with a severe head injury. Afterward, the system warns the player once again to stop using Superhot, and forces the player to quit the game entirely.
Development
Superhot was originally developed for the 2013 7 Day FPS Challenge, held that August, in which teams of programmers were given a week to develop complete, functional prototypes of games. Superhot's director Piotr Iwanicki stated that he was in part inspired by the Flash game "Time4Cat", in which the player controls a cat trying to collect food on a busy road intersection; time only moves when the player moves the cat. The team also took inspiration from the music video for the 2013 song "Bad Motherfucker" by the Russian band Biting Elbows, which shows a special agent from a first-person perspective escaping from a hostage situation through parkour and gunplay. They combined these ideas for their Challenge prototype. The name of the game is based on how the two words "super" and "hot" best represent the game being "positive" and "intense".
The Challenge prototype only featured three levels across three computers, which, to meet the deadline, the team strung together in three separate applications and called the game episodic. They then refined it and released it as a free browser game in September 2013, whereupon it received extensive attention from players. They also submitted the game through the Steam Greenlight process, and within five days, it was successfully approved for later distribution by Valve, making the game the fastest to be approved through Greenlight at the time. Iwanicki stated that the positive reaction to the web demonstration was a result of players looking for any variation in the standard formula of first-person shooters, which had not really changed since the development of Doom.
Reception
The web demonstration proved popular, drawing attention to the game and aiding in the success of its Kickstarter. The game has been compared thematically to The Matrix film franchise and the Max Payne video game series, and with environments described by Wired UK's Philippa Warr as playing "through Quentin Tarantino's version of the Mad Men opening credits". The "time moves only when you do" mechanic, as described by its creators, has been called the "Braid of first-person shooters", in which the time mechanic makes the shooter more like a strategy game than a shooter.
On its full release, Superhot received "generally favorable" reviews, according to review aggregator Metacritic. Kyle Orland of Ars Technica believed the game had a "short but sweet running time" for its campaign mode with plenty of additional playtime available through the challenge and endless game modes to keep the game interesting. Eurogamer's Christian Donlan considered both the gameplay and the narrative around it working well together to form "that rare piece of charmingly curated violence that dares to provoke difficult thought". Chris Plante of The Verge found that while the narrative was passable, the gameplay and design choices that drive the title away from being a simple first-person shooter, such as the inclusion of a red trail to show the path of bullets that subtly allow the player to identify their source, made Superhot "something wholly original in a genre that has become bereft of originality". Christopher Byrd for the Washington Post called the game a "soulful, artistic shooter", using its metafiction to "[flaunt] its understanding of the discourse around video games".
Legacy
The success of Superhot allowed the Superhot Team to establish a "Superhot Presents" funding system for other small indie games, looking for more quirky titles that need financial assistance. At its launch in August 2019, the Superhot Presents fund was already supporting the Frog Detective series by Worm Club, and Knuckle Sandwich by Andrew Brophy.
Speedruns
- Any%FOK15m 21s
- NG+YTMagMa11m 26s
- All SecretsYTMagMa19m 47s
- Katana OnlySkrtsies5m 59s
- GhostFOK6m 36s
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Superhot: One of Us Bundle
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Collections8 collections
Platform libraries
- Xbox Live games on Windows 10Xbox Live Games on Windows 10 › List
- Stadia games
- Xbox One games (M–Z)List
- Xbox One X enhanced gamesList of enhanced titles
- PlayStation 4 games (M–Z)List
- Nintendo Switch games (Q–Z)List
Years
- Games released in 2016List › January–March
- Games released in 2016List › April–June
Genres
Description adapted from its source, CC BY-SA 4.0.
