Ludography
Surviving Mars cover

2018 · Haemimont Games · City-building · Simulation

Surviving Mars

Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Cultivate your own food, mine minerals or just relax by the bar after a hard day’s work.

Released
15 March 2018
Platforms
LinuxPlayStation 4WindowsXbox OnemacOS
Genres
City-buildingSimulationStrategySurvival
Developers
Haemimont Games
Publishers
Paradox Interactive
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Science fictionSurvival
Engine
HaemimontSol

About

Surviving Mars is a city building survival video game developed by Haemimont Games and published by Paradox Interactive. It was released on Microsoft Windows, macOS, Linux, PlayStation 4 and Xbox One on March 15, 2018. The player serves as an overseer who must build a colony on Mars and ensure the survival of the colonists.

Two spiritual successors, Surviving the Aftermath and Surviving the Abyss, were released in 2019 and 2022. A spin-off, Surviving Mars: Pioneer, and a remaster, Surviving Mars: Relaunched, was released in November 10, 2025.

›Story

Welcome Home! The time has come to stake your claim on the Red Planet and build the first functioning human colonies on Mars! All you need are supplies, oxygen, decades of training, experience with sandstorms, and a can-do attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome!

Keywords

  • city builder

Media

The articlegameplay, story, development, reception

Gameplay

Surviving Mars is a city-building survival game that takes place on Mars and is modeled after real Martian data. The player chooses a sponsoring nation and a commander profile, each conferring slightly different benefits, a unique building and vehicle. Possible sponsors include an International Mars Mission, the United States, Europe, India, China, Russia, and fictional organizations such as the Blue Sun Corporation, SpaceY, the Church of the New Ark, and Paradox Interactive. A rocket filled with resources, drones, prefabricated buildings, and Mars rovers lands on a selected location and prepares the basic infrastructure.

The only resources that may be found on the surface or extracted from underground are metals, rare metals, concrete, water and sometimes polymers, all other resources (food, fuel, machine parts, electronics, power, oxygen) must be manufactured or imported. Money is only used for transactions between the colony and the sponsor, and is generated mainly from exports of rare metals. There is a technology tree divided in five categories: physics, engineering, social, biotechnology, and robotics. The game can generate natural disasters such as dust storms, meteor storms, cold waves, and dust devils.

Development

Haemimont Games, developers of the Tropico 5 game, initially led the game's development. The initial idea was to make a game set in outer space, and they soon realized that the setting and gameplay would be very different if the game was set on Mars, the Moon or Venus. Eventually they decided to use Mars as a result of the Mars race. The team studied the real-world challenges that scientists consider when thinking about colonizing Mars.

These challenges were then translated into gameplay elements for the game. To do so, the developers sought to find a balance between the complexity of the real-world science and the more simplified nature of gameplay. CEO Gabriel Dobrev cited as an example the Mars Oxygen ISRU Experiment, or "MOXIE", a device that can generate breathable oxygen from the carbon dioxide of the atmosphere. Regardless of its internal working, when it was adapted into gameplay it became just a box that, once plugged, generates an in-game resource.

Reception

The game received generally favorable reviews according to review aggregator website Metacritic, scoring 80% on PC Gamer, and 78/100 on IGN.

Alongside Cities: Skylines and Frostpunk, the game helped to gain new popularity for the city-building game genre, which was in decline since the failure of the 2013 reboot of the SimCity series. With the SimCity franchise no longer producing new games, smaller developers had a chance to provide more creative games. Shams Jorjani from Paradox Interactive said: "Things that aren’t big enough for the biggest publishers, are big enough for us, and Cities [Skylines] is an example of that. Those publishers find greener pastures, and that leaves space for us to grow." In particular, Surviving Mars provided an increased complexity to the genre, as unlike previous games bad decisions of the player can cause them to lose the game.

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox One15 March 2018Worldwide
Linux15 March 2018Worldwide
Windows15 March 2018Worldwide
PlayStation 415 March 2018Worldwide
macOS15 March 2018Worldwide

Editions and related releases

Included in
Cities: Skylines + Surviving MarsSurviving Franchise BundleSurviving Mars: Starter Bundle
Downloadable content
Surviving Mars: Project LaikaSurviving Mars: Marsvision Song ContestSurviving Mars: Martian ExpressSurviving Mars: Below and BeyondSurviving Mars: In-Dome Buildings Pack
Expansions
Surviving Mars: Green PlanetSurviving Mars: Space Race
Remastered as
Surviving Mars: Relaunched

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Collections7 collections

Years

Genres

Description adapted from its source, CC BY-SA 4.0.