Ludography
Tear Ring Saga cover

2001 · ASCII Corporation · Role-playing · Strategy

Tear Ring Saga

PlayStation exclusive

Tear Ring Saga is a tactical RPG with gameplay very similar to the gameplay found in the Fire Emblem series of video games. The player is tasked with certain objectives, commonly fighting and defeating an entire opposing faction, or a particular member or leader of a faction.

Released
24 May 2001
Platforms
PlayStationPlayStation 2
Genres
Role-playingStrategyTactical role-playing
Developers
ASCII Corporation
Publishers
Enterbrain
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Historical
Country
Japan
Languages
Japanese

About

Tear Ring Saga: Chronicles of War Hero Yutona is a tactical role-playing game developed by Tirnanog, a development studio started by Shouzou Kaga, the creator of the Fire Emblem series, after he left Intelligent Systems' development team in 1999. The game featured a complicated development and initial release period, with the company receiving legal pressure multiple times from Nintendo, who felt that the game's very similar gameplay and presentation, which also featured the art of Fire Emblem: Thracia 776 artist Mayumi Hirota, infringed on their copyrights on their Fire Emblem intellectual property. Direct ties to Fire Emblem were dropped, and its original title, Emblem Saga, was changed to its final title as to not sound so similar to Fire Emblem, and the game was released in Japan on May 24, 2001, by Enterbrain, for Nintendo's competitor, Sony, on their PlayStation console. Three months after release, Nintendo took them to court over the game, and while Enterbrain was ordered to pay a fee, they ultimately retained the right to sell the game.

The game was viewed as a success, selling over 345,000 copies in its first three months of sale in Japan. Kaga and Tirnanog went on to release a vastly overhauled sequel, Tear Ring Saga: Berwick Saga, in 2005 for the PlayStation 2, though the title sold less and was ultimately the last game for the company and series.

›Story

There are two protagonists in the game, Runan and Holmes, each with their own army to command. Though the two armies travel separately for the majority of the game, the cross paths at several point of the story, allowing the player to switch allocations of fighters and items amongst the two groups. Runan's story follows a strict set of scenarios where he battles against an enemy empire, while Holme's scenario allows for more freedom, allowing the player to ignore the main scenarios in favor of gathering treasure and increase the army's strength.

The game takes place on an island continent called Riberia, which had long been divided and ruled under four kingdoms. However, these kingdoms were destroyed by the evil Zoa Empire and its devil-worshipping ruler, and the island was starting to regress into a period of instability and darkness. The Rīve Kingdom was one of the four kingdoms of Riberia, and the first protagonist, Runan, is the prince of Razelia; one of the principalities within the kingdom. After the fall of his father's principality, he escaped and went into hiding in a nearby port-town.

However, this town also fell into the hands of the Empire, and Runan and Holmes, the prince of another one of the kingdom's principalities, retreat to the newly created Uelt Kingdom with a small contingent of troops. The two receive assistance from the Uelt king, and begin a long journey to destroy the evil empire.

Keywords

  • medieval
  • crafting
  • grid-based movement
  • tactical turn-based combat
  • linear overworld
  • fan translation - english

Media

The articlegameplay, story, development, reception

Gameplay

Tear Ring Saga is a tactical RPG with gameplay very similar to the gameplay found in the Fire Emblem series of video games. The game was created as a spiritual sequel to Fire Emblem by the game's creator, Shouzou Kaga, who no longer had the rights to the Fire Emblem intellectual property upon leaving Intelligent Systems and Nintendo. The game shares the same interface, graphical and music style, and overall gameflow. The game involves the player moving characters in a turn based fashion across a large grid from a top-down perspective. The player is tasked with certain objectives, commonly fighting and defeating an entire opposing faction, or a particular member or leader of a faction.

There are two protagonists in the game, Runan and Holmes, each with their own army to command. Though the two armies travel separately for the majority of the game, they cross paths at several points of the story, allowing the player to switch allocations of fighters and items amongst the two groups. Runan's story follows a strict set of scenarios where he battles against an enemy empire, while Holmes' scenario allows for more freedom, allowing the player to ignore the main scenarios in favor of gathering treasure and increase the army's strength.

Story

The game takes place on an island continent called Riberia, which had long been divided and ruled under four kingdoms. However, these kingdoms were destroyed by the evil Zoa Empire and its devil-worshipping ruler, and the island was starting to regress into a period of instability and darkness. The Rīve Kingdom was one of the four kingdoms of Riberia, and the first protagonist, Runan (リュナン, Ryunan), is the prince of Razelia; one of the principalities within the kingdom. After the fall of his father's principality, he escaped and went into hiding in a nearby port-town.

This town also fell into the hands of the Empire, and Runan and Holmes (ホームズ, Hōmuzu), the prince of another one of the kingdom's principalities, retreat to the newly created Uelt Kingdom with a small contingent of troops. The two receive assistance from the Uelt king, and begin a long journey to destroy the evil empire.

Development

The origins of the game's development traces back to the creation of Nintendo and Intelligent Systems's Fire Emblem. The series was first created by Shouzou Kaga, who worked on the first five titles in the series, from 1990's Fire Emblem: Shadow Dragon and the Blade of Light to 1999's Fire Emblem: Thracia 776. Upon the completion of the fifth title, Kaga decided to leave Intelligent Systems in order to work on games on his own. He founded a new company, Tirnanog in 2000, and shortly after announced their first title, the similarly titled Emblem Saga, for Nintendo's market rival Sony on their PlayStation console.

The game was initially announced for a March 2001 release, though the game was later delayed to May 24 in order to polish up the gameplay and add some new content. bringing false recognition to users". This led to the team changing the name of the title to Tear Ring Saga and removing any direct references to Fire Emblem a month and a half prior to release.

Reception

On release, Famitsu magazine scored the game a 32 out of 40. Hardcore Gaming 101 praised the game for successfully emulating the Fire Emblem formula, stating that "for a clone, it's exceptionally well done, and the 32-bit graphics of the PlayStation look significantly better than any of the 2D entries in the Fire Emblem series". RPGFan praised the game's soundtrack, favorably comparing it to Hitoshi Sakimoto's music for Final Fantasy Tactics, though conceding that they thought a game released so late in the PlayStation's life cycle would take better advantage of the system's sound system, nor did they approve of the game's vocal theme song.

The game was viewed as a success, selling more than 345,000 copies by July 2001.

Legacy

Kaga and Tirnanog's legal victory allowing them the release of the game despite its obvious similarities to Nintendo's Fire Emblem, was seen as setting a precedent for it being acceptable for original creators to make very similar spiritual sequels without the consent or involvement from their original parent companies. USGamer cited the victory as reason as to why future similar situations were allowed, such as Bungie leaving Microsoft and the Halo series behind in order to release the similar Destiny, and Keiji Inafune leaving Capcom and the Mega Man series in order to create the similar Mighty No. 9. Nintendo Life similarly compared the situation to Koji Igarashi creating a Castlevania spiritual sequel with Bloodstained after leaving Konami. The legal proceedings with the game is also suspected to be the reason for why Nintendo's proposed entry to the series around the time, Fire Emblem 64, was eventually cancelled.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation24 May 2001Japan

Editions and related releases

Followed by
Tear Ring Saga: Berwick Saga

Games like this

Collections3 collections

Platform libraries

Reception and records

Description adapted from its source, CC BY-SA 4.0.