Ludography
Cave Noire cover

1991 · Konami · Action · Adventure

Cave Noire

Nintendo exclusive

Cave Noire is a roguelike video game revolving around four quests: killing monsters, freeing fairies, or collecting gold/orbs with ten difficulties each. Starting a quest creates a randomly generated dungeon where the player has one chance to reach the goal – death means a new dungeon has to be created. The difficulty determines how big the target number is, the stats the player starts with, and what monsters are encountered.

Released
19 April 1991
Platforms
Game Boy
Genres
ActionAdventureRoguelikeStrategy
Developers
Konami
Publishers
Konami
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Historical
Country
Japan
Languages
Japanese

About

Cave Noire (カーブノア) is a Japanese roguelike video game developed and published by Konami and released on April 19, 1991, for the Nintendo Game Boy. It has never been officially released in the west.

In 2012, a fan translated English patch for the game was released online.

›Story

You have come to the northern village Karuzu. As this village is surrounded by four dungeons many apprentice adventurers like yourself come here to improve their skill (level), there's talk of the underground labyrinth (dungeon) being challenged day and night.

The leader of the adventurers guild said "You should train in the dungeon if you want to become a full-fledged adventurer. You appear to have some basic equipment, although the quest (objective) will be impossible to achieve with those alone. You should go get some items from the master of the forest. If you enter the dungeon, nobody will come to help. You need to be careful."

Experience things as a true adventurer and do your best. Good luck.

Keywords

  • medieval
  • roguelike
  • platform exclusive
  • randomly generated dungeons
  • fan translation - english

Media

The articlegameplay, story, development, reception

Gameplay

The game revolves around four quests: killing monsters, freeing fairies, or collecting gold/orbs, with ten difficulties each. The difficulty determines how big the target number is, the stats the player starts with, and what monsters are encountered. Starting a quest creates a randomly generated dungeon where the player has one chance to reach the goal – death means a new dungeon has to be created. Beating a difficulty level unlocks the next; this is also the one thing the game saves. As the level number progresses, the strength of the monsters the player faces also increases.

The dungeon itself is shown from a top-down perspective and features the hero, walls, floor tiles, monsters, and items to collect. Movement is turn-based and each turn is divided into four phases (player movement, player attack, monster attack, and finally monster movement). Attacks are only possible when the two participants stand in adjacent tiles; the computer simply calculates the result from the participants' statistics (attack, defence, luck, and a random component) which then lowers the health points of the attacked hero/monster. Reaching a health of zero means defeat.

Reception

In Japan, reviewers in the game magazine Famicom Tsūshin said Cave Noire's various small quests give it a good pick up and play quality. Other reviewers complimented how easy it was to play and its unique take on the role-playing game genre.

Hideaki Fujimori of Hippon Super! described it as a bizarre RPG, and saying he was most impressed by how easy it was to read the status and items displays which was not always the case in Game Boy games.

Releases by platformdates and regions as published

PlatformReleasedRegions
Game Boy19 April 1991Japan

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Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.