
2011 · Krafton · Adventure · MMORPG
TERA: Rising
Tera is an epic fantasy mmorpg experience. Master the action-packed combat system and prove yourself in solo and multiplayer adventures - all in the stunningly beautiful world of Arborea!
- Released
- 25 January 2011
- Platforms
- PlayStation 4WindowsXbox One
- Genres
- AdventureMMORPGRole-playing
- Developers
- KraftonEn Masse Entertainment
- Publishers
- Naver CorporationEn Masse Entertainment
- Modes
- Co-opMultiplayerSingle-player
- Perspective
- First personThird person
- Themes
- ActionFantasyHistoricalSandboxOpen world
- Engine
- Unreal Engine 3
- Country
- South Korea
- Age ratings
- PEGI 12ESRB M
- Languages
- Chinese (Simplified), Chinese (Traditional), English, Japanese, Korean
- Time to beat
- 1980hwith extras
- Composers
- Rod Abernethy, Inon Zur
About
TERA (short for The Exiled Realm of Arborea), also known as TERA Online, is a massively multiplayer online role-playing game (MMORPG) developed by Bluehole Studio, a subsidiary of Krafton. The game was released in South Korea on 25 January 2011, in North America on 1 May 2012, and in Europe on 3 May 2012, with closed and open beta tests taking place before the launch dates. Nexon, Krafton, and Gameforge published the game in these regions, respectively. En Masse Entertainment was the North American publisher, until September 2020, while Atari handled physical distribution. In February 2013 the game was renamed to TERA: Rising concurrently with the game's launch to the free-to-play model.
In September 2014, the game was renamed to TERA: Fate of Arun in the same patch that added a new level cap and expanded TERA's horizons with the new continent in Northern Arun: Val Oriyn "cut off from the rest of the world for centuries, Northern Arun is a land of savage jungles, colossal ruins, and the undiscovered homeland of the Barakas." The patch became effective in December 2014 in America and Europe. The game has over 28 million players worldwide, as of 2018.
›Story
About a millennia ago two omnipotent titans Arun and Shara entered into formless voids and for reasons we can only guess, fell asleep.
The titans started to dream. Dream of a world that took form on their backs known as Tera.
The first beings to call Tera home were twelve godlike beings dreamt up by the titans, but it wasn’t long before the gods started fighting.
As the dream continued new creatures took place called mortals, they were less powerful but far more numerous.
Arun dreamed of ambitious Elves, clever Humans, honor bound Amani, powerful Giants, scheming Devas, and mischievous Poporis.
Shara dreamed of sly Sikandari, dark Gulas and Vampires, fierce Wendigos, strange Faeries, and serpentine Nagas.
The mortals were forced into the divine wars of the gods, which eventually left the gods dead, imprisoned, or otherwise diminished.
The mortal races didn’t escape unscathed. Some—like the Sikandari, and most of the Giants—were wiped out but others rose from the wars such as the Barakas and Castanics.
Now that the gods were gone the seven races; Amani, Barakas, Castanics, Elin, High Elves, Humans, and Poporis must band together to fend off a new enemy.
A metallic race from the underworld called Argons; their goal is to take over Tera and wake the titans to end their dreams and destroy Tera.
Keywords
- medieval
- steam
- online
- warriors
- digital distribution
- pre-release public testing
- leveling up
- bow and arrow
- non-player character
- side quests
- questing
- player vs environment
Media
The articlegameplay, story, development, reception
Gameplay
TERA had typical MMORPG features such as questing, crafting, and player versus player action. The game's combat used a real-time battle system that incorporated third-person camera view. The player targeted an enemy with a cross-hair cursor rather than clicking or tabbing an individual opponent (which was called the "Non-Target battle system" by the developer). The Players needed to actively dodge enemy attacks. A keyboard and mouse or a control pad could be used to control the character.
Characters were one of seven races allied with the Valkyon Federation. Each race had a set of unique "racial skills" that gave them minor advantages. Races also had their own unique animations for many class-specific skills. TERA also had 13 classes (as of October 2017), each with their own unique abilities and attributes.
Story
The two beings, Arun and Shara, titans of unimaginable power, met in a formless void. Somehow, Arun and Shara fell asleep and began to dream. As they slept, the Exiled Realm of Arborea began to manifest itself around them. Today, both Arun's and Shara's bodies form the two continents the Exiled Realm of Arborea is made of.
As both titans continued to sleep, their dreams came to life. Out of this dream, the first twelve god-like inhabitants of TERA emerged not long before a terrible war amongst them took place.
Development
In February 2013, TERA in North America and Europe transitioned to TERA: Rising, which changed the subscription model to a "freemium" design (free play plus purchasable premium status and customization options). The developer has promised no time, level, or content restrictions for free players after this update. Players who purchase a 30-day "Elite" status would receive increased dungeon rewards, in-game discounts and other metagame advantages Due to the new model, the "Chronoscrolls" mentioned above are being phased out, and are no longer sold by the developer, nor usable to extend game time. Existing chronoscrolls can be sold to merchants for 2,000 gold.
The Japanese and Korean versions of TERA also became free to play in December 2012 and January 2013, respectively.
Reception
TERA was met with generally favorable reviews, citing the action-based gameplay, huge and widely varied seamless world, the exciting and recurring Big Ass Monster (BAM) fights, the ease of using the game's auction house (called the Trade Broker) and lush, detailed graphics as the game's high points. The option of using a console controller also provided much satisfaction for players that wanted to play an MMORPG without relying on a keyboard and mouse. The game's musical score received praise for its varied and emotionally charged tracks ranging from epic orchestral pieces to more mellow tunes. Criticism was directed at the game's generic collect/kill/rendezvous quest grind to level up, with some quests backtracking simply to talk to the same NPC.
Player killing was commonly done in the Open World and was met with praise due to the freedom and constant action it can bring to daily questing and traveling. Critics criticized the game's Nexus Wars feature as a blatant rip-off of Rift's system.
Releases by platformdates and regions as published
Editions and related releases
- Built on it
- Menma's TERA
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Collections1 collection
Description adapted from its source, CC BY-SA 4.0.

