Ludography
The Bilestoad cover

1982 · Arcade · Fighting

The Bilestoad

In The Bilestoad, players control "meatlings" that hack and battle with axes and shields from a top-view perspective. Although the game may seem medieval, the backstory in the manual explains that the axe fighting is actually a future virtual reality game designed to reduce real violence.

Released
1982
Platforms
Apple II
Genres
ArcadeFighting
Developers
—
Publishers
Datamost
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
Science fiction
Country
United States
Languages
English

About

The Bilestoad is a fighting video game by Marc Goodman (credited as "Mangrove Earthshoe") for the Apple II and published in 1982 by Datamost.

In The Bilestoad, players control "meatlings" that hack and battle with axes and shields from a top-view perspective. The name is derived from the German words Beil (axe) and Tod (death). The odd spelling reflects Goodman's idea of a future language similar to A Clockwork Orange's Nadsat in which English has been modified by the borrowing of foreign words. Although the game may seem medieval, the backstory in the manual explains that the axe fighting is actually a future virtual reality game designed to reduce real violence.

Media

The articlegameplay, story, development, reception

Gameplay

The Bilestoad allows a human player to fight against either a computer-controlled opponent or another human. One can also pit two robots against each other. Movement and combat is accomplished with the keyboard, pressing keys to swing the gladiator's axe or shield outwards or inwards, or to make the gladiator turn, stop or walk. Players can lop off their opponents' shield or sword arms, and dispatch them by decapitation.

Players progress through levels by successfully defeating their opponent. The highest level is called "Master".

Development

The Apple II has no built-in tone generator; all sound and music is produced by toggling on/off the speaker at appropriate intervals to generate the desired frequency. The game's incorporation of music with gameplay was an impressive technical feat.

Legacy

In the mid-1990s, Marc Goodman released an alpha demo of a re-working of the game for the Macintosh. Peter Akemann cited The Bilestoad as a major inspiration for his game Die by the Sword.

The assembly language source code for The Bilestoad was found on two 5.25 diskettes retrieved from a dumpster in Berkeley, California and purchased on eBay by the maintainer of apple2games.com in 2018. It was made available on GitHub in 2019.

Releases by platformdates and regions as published

PlatformReleasedRegions
Apple II2 March 1982Worldwide · North America 31 December 1982

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Platform libraries

Licensing

Description adapted from its source, CC BY-SA 4.0.