

1982 · Arcade · Fighting
The Bilestoad
In The Bilestoad, players control "meatlings" that hack and battle with axes and shields from a top-view perspective. Although the game may seem medieval, the backstory in the manual explains that the axe fighting is actually a future virtual reality game designed to reduce real violence.
- Released
- 1982
- Platforms
- Apple II
- Genres
- ArcadeFighting
- Developers
- —
- Publishers
- Datamost
- Modes
- MultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- Science fiction
- Country
- United States
- Languages
- English
About
The Bilestoad is a fighting video game by Marc Goodman (credited as "Mangrove Earthshoe") for the Apple II and published in 1982 by Datamost.
In The Bilestoad, players control "meatlings" that hack and battle with axes and shields from a top-view perspective. The name is derived from the German words Beil (axe) and Tod (death). The odd spelling reflects Goodman's idea of a future language similar to A Clockwork Orange's Nadsat in which English has been modified by the borrowing of foreign words. Although the game may seem medieval, the backstory in the manual explains that the axe fighting is actually a future virtual reality game designed to reduce real violence.
Media
The articlegameplay, story, development, reception
Gameplay
The Bilestoad allows a human player to fight against either a computer-controlled opponent or another human. One can also pit two robots against each other. Movement and combat is accomplished with the keyboard, pressing keys to swing the gladiator's axe or shield outwards or inwards, or to make the gladiator turn, stop or walk. Players can lop off their opponents' shield or sword arms, and dispatch them by decapitation.
Players progress through levels by successfully defeating their opponent. The highest level is called "Master".
Development
The Apple II has no built-in tone generator; all sound and music is produced by toggling on/off the speaker at appropriate intervals to generate the desired frequency. The game's incorporation of music with gameplay was an impressive technical feat.
Legacy
In the mid-1990s, Marc Goodman released an alpha demo of a re-working of the game for the Macintosh. Peter Akemann cited The Bilestoad as a major inspiration for his game Die by the Sword.
The assembly language source code for The Bilestoad was found on two 5.25 diskettes retrieved from a dumpster in Berkeley, California and purchased on eBay by the maintainer of apple2games.com in 2018. It was made available on GitHub in 2019.
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Collections2 collections
Platform libraries
Licensing
- Commercial games with available source codeGames with available source code
Description adapted from its source, CC BY-SA 4.0.
