

1998 · Golf · Sports
The Golf Pro
The Golf Pro is Empire Interactive's first foray into golf sims. It is a standard 3rd person golf simulation with the addition of the mouse drive system introduced on Maxis's SimGolf and popularized on Sierra's Front Page Sports: Golf. Essentially what this system does is replace the swing bar and use a series of mouse movements and clicks to determine the power, accuracy and direction of the swing.
- Released
- 1 April 1998
- Platforms
- Windows
- Genres
- GolfSports
- Developers
- —
- Publishers
- —
- Country
- United Kingdom
- Age ratings
- ESRB E
About
The Golf Pro (full title: The Golf Pro Featuring Gary Player) is a 1998 golf video game developed and published by Empire Interactive for Microsoft Windows. The game features professional golfer Gary Player, as well as two golf courses and a mouse-controlled golf swing method known as Mouse Drive. The game was generally praised for its graphics, but criticized for its limited camera angles. By early 1999, The Golf Pro 2 had been released in the United Kingdom.
Keywords
- golf
Media

The articlegameplay, story, development, reception
Gameplay
The Golf Pro features three playable golfers, including professional golfer Gary Player, who also provides advice to the player. Two real golf courses are featured: St Mellion, and Hilton Head (designed by Gary Player). To take a golf swing, the player uses a method known as Mouse Drive, in which the computer mouse is moved side-to-side to simulate the swing. Letting go of the left mouse button at certain points in the process alters the height or distance of the swing, depending on when the button is let go.
For an adequate golf swing, the player must turn the mouse at certain points to alter the performance of the club head. The Mouse Drive uses precise movements from the computer mouse, and a mouse calibration process must be completed before playing. The game features commentary relating to the player's golfing.
Development
The Golf Pro was developed and published by British company Empire Interactive, and was released for Microsoft Windows. The game was in development in 1996, but its release was delayed. The real golf courses were surveyed for use in the game. The game's courses include elements from their real-life counterparts such as trees and hazards.
The game's digitized golfers were video-captured using high-speed film. The Mouse Drive uses 12,000 frames of animation to represent more than 90 potential golf swing variations. The game does not include a traditional click-based swing method, as Empire Interactive felt confident that the Mouse Drive would be adequate on its own. David Pringle, the game's project manager, said, "There's only so much you can do with the traditional click-click-click system.
Reception
The Golf Pro was generally praised for its graphics. Some critics also praised the game physics, with Tasos Kaiafas of GameSpot calling them "impressively realistic, so much so that the game could be used as an instructional tool." The game was criticized for its limited camera angles, and the small number of courses also received some criticism. Kaiafas was disappointed by the game's graphics, which are pre-rendered.
Gordon Goble of Computer Gaming World praised the realism of the Mouse Drive and wrote that The Golf Pro "does mouse driving better, and with more innovation and complexity, than the competition." Patrick McCarthy of PC Zone praised the game but stated that players would need to practice the Mouse Drive in order to use it adequately. Kaiafas stated that for players who have the patience to practice using the Mouse Drive, "The Golf Pro does present some new challenges that can be fun to master." James Bottorff of The Cincinnati Enquirer wrote that the Mouse Drive "offers as real a swing as I've seen on the PC. […] This is a welcome change from the traditional three-click approach."
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Genres
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Description adapted from its source, CC BY-SA 4.0.