Ludography
80/100
Players25 ratings
68/100
Critics2 reviews
More scores
Metacritic18 critic reviews
61/100
Metacritic usersuser score
72/100
GameFAQsJust Right-Tough
3.37/5
Player reviews
72% positive601 reviews
Runs on
Windows
Price
US$9.99

Where to get it

The Guild 2 cover

2006 · Cranberry Production · Business simulation · Historical

The Guild 2

The Guild 2 is the shining successor of the ultra successful medieval life sim, Europe 1400. The Guild 2 is a unique mixture of RPG and life simulation in an immersive middle ages scenario. The player and his party become part of history and can even change it in real-time.

Released
29 September 2006
Platforms
LinuxWindowsmacOS
Genres
Business simulationHistoricalLife simulationReal-time strategyRole-playingSimulationStrategy
Developers
Cranberry Production
Publishers
JoWooD Entertainment
Modes
MultiplayerSingle-player
Perspective
Third personBird view / Isometric
Themes
HistoricalSandbox
Engine
Gamebryo
Country
Germany
Age ratings
USK 0CLASS_IND 14ESRB TPEGI 12
Languages
English, French, German, Italian, Spanish (Spain)
Time to beat
13hmain story49hcompletionist
Composers
Bernd Ruf

About

The Guild 2 (German: Die Gilde 2) is a life simulation video game developed by 4HEAD Studios and published by JoWooD Productions. It is the second installment in The Guild series, following Europa 1400: The Guild and preceding The Guild 3. The game was released worldwide in November 2006 for Windows. Taking place within fictional versions of provinces of Europe in the fifteenth century, The Guild 2's main focus revolves around the player character's aim to simulate life in the Renaissance. At the beginning of the game, the player can create a self defined character, whereby characteristic attributes points and skills can be adjusted and developed over the course of the game, by improving its properties and special abilities.

The Guild 2 was developed using the Gamebryo engine and features open end gameplay. The game was released to average acclaim and earned a nomination for "Best Sound Award".

Players say

Media

The Guild 2 screenshot 1

The articlegameplay, story, development, reception

Gameplay

The Guild 2 is a real-time life simulation video game that incorporates nonlinear gameplay, playable from a bird's-eye view, allowing to zoom in and out of the game. The Guild 2 introduces features including construction and management, tactical role-playing and social simulation elements, in which players assumes control of a defined character avatar, to simulate medieval life with characteristic features, role-playing game-style ability scores, classes and special abilities in European cities. It can be played using a mouse and keyboard. Similar to its predecessor, it features character classes and affects what buildings can be constructed and upgraded, which grants access to more improvements and therefore what businesses can be run.

Players have the option to develop and create their character at the beginning of the game, benefitting from a variety of customization, during the character creation, by selecting the appearance, first- and surname, class, sex, zodiac sign, religion and spent experience on talents. An objective for players is to improve their character's skills at levelling up, which are numerical representations of their ability in certain areas.

Story

The Guild 2 takes place in the medieval world of the 15th century and begins in European cities like London, Lyon or Berlin. The player chooses where to play. Set in a medieval environment, a setting influenced by England, France and Germany, the game focuses on the common ideas of the centuries between ancient and early modern times, which has been transformed into an astonishingly diverse and evocative view of life.

Especially in the Middle Ages and the transition to the Renaissance in which many important influences, such as entry into politics and the potential associated rise of the civil society, as well as a growing meaning of cities are just as palpable as ubiquitous differences in status between different social strata, reflects the division of the church its entry and a spirit of optimism has been designed by a good development of action combined with a family empire foundation, to compete against players or computer-controlled opponents.

Development

Development for The Guild 2 began in early 2003 with a team of more than 80 people and was headed by Lars Mertensen, director of Europa 1400: The Guild, which was published in 2002. The game is characterized mainly by the increased importance of the private life of the individual figures and released in September 2006 to largely mixed reception at its launch. The Guild 2 was first announced at the Games Convention in Leipzig, Germany, on August 21, 2003.

After initial logistical delays, the first expansion pack named Pirates of The European Seas was released in May 2007. / This stand alone expansion pack added several features, such as new professions and several different types of ships. This first expansion pack met with slightly better reviews than the original game. GameSpot gave it a "fair" score (6/10), and from Game Watcher a score of 8.2 out of 10. As a result of this, then-Community manager, known only as Fajeth had between the years of 2010–2012 in a fan community forum announced, that he and some of the members of the game's community led by Fajeth, has taken over the flawed game issues and attempted to fix them with an overhaul and updates, that the issues has been adequately addressed.

Reception

Upon release, The Guild 2 received average acclaim from magazines and websites. 2 out of 10 points from GameSpot. Eoghan Brophy of the former gaming website gamers Europe praised the opportunity, that players can gain through accumulated experience in the form of redistributable points and noted that it is beneficial to invest them immediately upon receiving in class-related talents. Stuart Thomas of game debate praises the combination created by modifications made by the modding team in the community around the game, calling it an incredible piece of work, that would pay a little patience as the game progresses in terms of the opening complexity of the game.

Ludovica Lagomarsino of Italian reference point multiplayer praised both, the particular system of "favor" for both sentimental and political as well as commercial relationships as useful and also the user interface for its user-friendlyness. GMC's Vincenzo Beretta noted that the "developers try to overcome their receding success" while criticizing that the "results are not entirely the same" continuing with criticizing the user interface "that more problematic than functional" is, but lauded the game's setting as "very lively and fascinating 3D environment".

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows29 September 2006Worldwide
Linux12 October 2006Worldwide

Editions and related releases

Follows
Europa 1400: The Guild
Standalone expansions
The Guild 2: Pirates of the European SeasThe Guild 2: RenaissanceThe Guild 2: Venice
Built on it
The Guild 2: Pirates of the European SeasThe Guild II RenaissanceThe Guild 2 Renaissance

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Collections2 collections

Genres

Description adapted from its source, CC BY-SA 4.0.