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The Sims 3 cover

2010 · Port · Artificial Mind & Movement · Simulation

The Sims 3

Port

The Sims 3 is a console game developed by Electronic Arts for the Nintendo Wii.

Released
12 November 2010
Platforms
WiiXbox 360macOS
Genres
Simulation
Developers
Artificial Mind & MovementPlanet Moon StudiosThe Sims Studio
Publishers
Electronic Arts
Modes
MultiplayerSingle-player
Perspective
Third personBird view / Isometric
Themes
Open world
Age ratings
USK 6ESRB TPEGI 12ACB M
Languages
Dutch, English, French, German, Italian, Spanish (Spain)

About

The Sims 3 is a 2009 social simulation video game developed by the Redwood Shores studio of Maxis, and published by Electronic Arts. Part of The Sims series, it is the sequel to The Sims 2. It was released on June 2, 2009, for Microsoft Windows, MacOS, and mobile versions. Console versions were released for PlayStation 3, Xbox 360, and Nintendo DS in October 2010 and a month later for Wii. A Nintendo 3DS version, released on March 27, 2011, was one of the platform's launch titles.

The game follows the same premises as its predecessors The Sims and The Sims 2 and is based around a life simulation where the player controls the actions and fates of its characters, the Sims, as well as their houses and neighborhoods. The Sims 3 expands on previous games in having an open world system, where neighborhoods are completely open for the sims to move around without any loading screens. A new design tool, the Create-a-Style tool, was also introduced. Create-a-Style allows for clothing, hair, as well as most objects and walls/floors to be visually customized, with several textures and materials available to use. Custom designs can also be saved for later use.

Keywords

  • life simulation
  • pc to console port

Media

The articlegameplay, story, development, reception

Gameplay

As in previous games of the franchise, in The Sims 3 players control their own Sims' activities and relationships. The gameplay is open-ended and does not have a defined goal. The Sims live in neighborhoods, now being officially referred to as worlds, which can be customized, allowing the player to create their houses, community lots, and Sims, although many of these come with the core game. These worlds are now seamless, allowing all Sims to move around freely without any loading screen in between lots, as happened in the previous games.

The neighborhood includes community lots which can be leisure lots (parks, markets, gyms, and movie theaters) and job lots (town hall, hospital, and businesses). Since the neighborhood is open, the game includes the "Story Progression" mechanic, which allows all Sims in the neighborhood to autonomously continue their lives without the player ever controlling them. This helps to advance the story of the whole neighborhood instead of only the active playing units. Sims live for a set duration of time that is adjustable by the player and advance through several life stages (baby, toddler, child, teen, young adult, adult, and elder). Sims can die of old age or from causes such as fire, starvation, drowning, and electrocution.

Development

Electronic Arts announced The Sims 3 on March 19, 2008. On January 15, 2009, Maxis invited "some of the best" custom content creators to their campus at Redwood Shores where they were hosting a Creator's Camp. Creators have been invited to spend the week exploring and creating content like Sims, houses, and customized content. The creators' work was used to pre-populate The Sims 3 Exchange.

On May 8, 2009, Maxis announced that The Sims 3 had gone gold, meaning that the game had finished beta testing stage and was off for manufacturing ahead of its June 2009 release. On May 15, 2009, Maxis released several online interactive teaser experiences on The Sims 3 website, including SimFriend, which allows users to choose a virtual Sim Friend who would email them throughout the day; SimSocial, which allows users to create their own Sim online, and have an adventure with them; and SimSidekick, which allows users to surf the web with a sim. Two weeks before the game was scheduled to be released, an unauthorized copy of the digital distribution version of the game leaked onto the Internet. Maxis later commented that the leak was a "buggy, pre-final" version susceptible to crashes, and that more than half of the game was missing.

Reception

Response from critics and gamers alike were generally favorable, with Metacritic calculating a score of 86/100 based on 75 reviews. PC Gamer awarded The Sims 3 a 92% and an Editor's Choice badge, calling it "The best Sims game yet". 9/10, stating: "This is simply a better playing Sims experience, and once you experience the freedom to hit the town without hitting a load screen you'll be hard-pressed to go back to any of the earlier games. Blowing up the size of the game was certainly a risk, but it was a sensible and overdue one, and kudos to EA for recognizing that the decade-old formula needed some growth.

And while there's still plenty of room for more innovation, we'll settle for The Sims 3 for now. It delivers a solid foundation for what should be many more years of Sims sales dominance."

Releases by platformdates and regions as published

PlatformReleasedRegions
Wii12 November 2010Europe · North America 15 November 2010

Editions and related releases

Part of
The Sims 3
Port of
The Sims 3

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Description adapted from its source, CC BY-SA 4.0.