Ludography
The Terminator (DOS) cover

1990 · Bethesda Softworks · First-person shooter · Shooter

The Terminator (DOS)

DOS version based on the film of the same name.

Released
1990
Platforms
MS-DOSWindows
Genres
First-person shooterShooter
Developers
Bethesda Softworks
Publishers
Bethesda Softworks
Series
Terminator
Perspective
First person
Themes
ActionScience fictionOpen world
Country
United States

About

The Terminator is a 1991 action-adventure game developed and published by Bethesda Softworks for DOS. It is based on the 1984 film of the same name, and was the first video game based on the Terminator film series.

›Story

Loosely follows the events of the film.

Keywords

  • cyberpunk
  • time travel
  • robots
  • futuristic
  • cyborg
  • war
  • based on - movie
  • time machine
  • licensed game

Media

The Terminator (DOS) screenshot 1

The articlegameplay, story, development, reception

Gameplay

Set in 1984, the player takes on the role of Kyle Reese and protects Sarah Connor from the Terminator, a cyborg sent back in time to kill her. Alternatively, the player can become the Terminator and try to eliminate Kyle and Sarah. Either way, the player chases his opponent through Los Angeles, buying or stealing weapons and equipment, while attempting to eliminate his enemy and avoid the police.

The game takes place within a huge (roughly 10 × 6 miles or 16 × 10 kilometres) 3-D rendered area of central Los Angeles. The game area runs roughly from Beverly Drive to Central Ave (lengthwise), and from Mulholland Drive to National Blvd (vertically). A game map is included in the box for reference. Though the buildings and their placement within the world is generic, and highways/overpasses have been removed, the streets and their layout are largely accurate. The game also includes some landmarks, such as Dodger Stadium, Griffith Park, and the Silver Lake Reservoir.

Development

In mid-1990, Bethesda Softworks announced a deal with the Hemdale Film Corporation to create computer video games based on The Terminator. Digitized voices were used for the game's opening credits and victory screen. According to the game's end credits:

This game was written in 100% assembly and takes up more than 35,000 lines. The game contains approximately 20,000 3D objects. It was developed using Turbo Assembler and Turbo Debugger with all debugging being done remotely. It was created on a variety of 286 and 386 computers.

Reception

Todd Threadgill of Computer Gaming World wrote that the game did an "excellent" job of capturing the original film's "spirit." He also wrote that the film had always seemed like "perfect material" on which to base a computer game, and that, "One can only wonder why designers waited so long to produce a game based on The Terminator, but gamers should be thankful that the wait is over."

Jeane Decoster and David Crook of the Los Angeles Times found the game's recreation of the city to be "pretty faithful". However, they were critical of the complex controls and wrote, "Even with the joystick, game movement takes more than 50 keystroke combinations. Just starting the manual transmission vehicles and getting them on the road requires at least 5 finger pretzeling keystrokes".

Releases by platformdates and regions as published

PlatformReleasedRegions
MS-DOS31 December 1990North America

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Collections2 collections

Description adapted from its source, CC BY-SA 4.0.