Ludography
The Terminator: Future Shock cover

1995 · Bethesda Softworks · First-person shooter · Shooter

The Terminator: Future Shock

The Terminator: Future Shock is a first-person shooter computer game released by Bethesda Softworks in 1995.

Released
1995
Platforms
MS-DOS
Genres
First-person shooterShooter
Developers
Bethesda Softworks
Publishers
Bethesda Softworks
Series
Terminator
Modes
Single-player
Perspective
First person
Themes
ActionScience fiction
Engine
XnGine
Country
United States
Age ratings
USK 18ACB PGESRB T

About

The Terminator: Future Shock is a first-person shooter video game for MS-DOS developed by Bethesda Softworks and released in 1995. It is based on the Terminator franchise. The game received generally positive reviews, and a sequel, Skynet, was released in 1996.

Keywords

  • post-apocalyptic
  • robots
  • futuristic
  • licensed game
  • resistance
  • useable vehicles
  • tie-in

Media

The articlegameplay, story, development, reception

Gameplay

Future Shock is a first-person shooter in which the player navigates 3D levels in a post-apocalyptic world while fighting enemy robots with a wide variety of guns and grenades. Each level requires the player to accomplish a number of objectives before progressing. Levels include harsh terrain, as many areas contain radiation that is lethal to the player character. The terrain is navigated in three ways: on foot, in a jeep with a mounted cannon, or in an aerial combat robot, referred to as an HK fighter.

Future Shock is single-player only. A multiplayer deathmatch mode was added to the sequel, Skynet.

Story

Set in a post-apocalyptic future, The Terminator: Future Shock begins in 2015 with the player character escaping from an extermination camp with the help of the Human Resistance. After escaping, the character is introduced to John Connor, the leader of the Human Resistance, as well as a young Kyle Reese and begins aiding the resistance effort with missions. After several missions, T-800 model Terminators infiltrate the Human Resistance headquarters, causing its leadership to establish a new headquarters elsewhere. The player character later witnesses enemies appearing out of nowhere, eventually learning that Skynet has perfected time displacement.

As a result of the successful resistance missions, Skynet from the future begins manipulating time by strategically placing its forces to thwart successful resistance maneuvers. The Human Resistance learns that Skynet is using time displacement to transmit information to itself in 1995 in an attempt to increase the speed at which it will become sentient. The player character is sent on a mission to stop Skynet as the resistance HQ is besieged and Kyle Reese and Connor himself are seriously wounded.

Development

Bethesda Softworks developed the game using its XnGine 3D graphics engine, which the company had invested over $3 million into developing. Todd Howard produced the title. The XnGine engine incorporated technology advances to portray more realism in games, such as quicker action, unrestricted viewing angles, and freedom of movement. Its proprietary technology integrates 360-degree rotation with fully textured polygons, SVGA/VGA graphics and specialized video effects.

XnGine can generate weather effects, such as snow, sleet and fog; realistic shading; and textured, contoured terrain. Howard described the engine as a true 3D engine capable of real-time phong shading, which helps simulate area lighting effects from sources of light in the environment. Future Shock was developed by a team of 8–10 people. It was one of the first games in the first-person shooter genre to feature fully texture-mapped 3D environments and enemies, as well as one of the first to use mouse-look control.

Reception

The Terminator: Future Shock received generally favorable reviews from gaming publications. In the United Kingdom, the game ranked 5th in the best-sellers CD-ROMs for PCs during the week of February 25, 1996 according to the European Leisure Software Publishers Association.

Tal Blevins of GameSpot praised several aspects of the game. He described the game environment as "well thought-out", the control system as "smooth", and the audio-visuals as "superb", noting the familiar movie soundtrack. Phil Bedard of Computer Games Magazine compared the game to Doom, "but with some things thrown in that make it different". Bedard praised the music and stereo sound effects but wished that the game supported a higher resolution. He criticized the character controls, calling them difficult, as well as the occasional gameplay lag caused by a large number of game objects and the lack of network play.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
MS-DOS1 December 1995Europe · North America 1 December 1995

In the same series

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Collections1 collection

Description adapted from its source, CC BY-SA 4.0.