Ludography
65/100
Players8 ratings
86/100
Critics1 review
More scores
Metacritic7 critic reviews
73/100
Metacritic usersuser score
66/100
GameFAQsEasy-Just Right
3.8/5
Player reviews
78% positive778 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$1.49

Where to get it

They Always Run cover

2021 · Alawar Premium · Adventure · Arcade

They Always Run

Become Aidan, a three-armed mutant who hunts the most dangerous bounties in the galaxy. Catch, slice, dice and destroy enemies in this exciting 2D platformer with a space-western setting.

Released
20 October 2021
Platforms
Nintendo SwitchPlayStation 4WindowsXbox OneXbox Series X/S
Genres
AdventureArcadeBeat 'em upFightingIndiePlatformer
Developers
Alawar Premium
Publishers
Alawar PremiumPID Games
Modes
Single-player
Perspective
Side view
Themes
ActionScience fiction
Country
Russia
Age ratings
ACB MA 15+USK 16GRAC 15+PEGI 16CLASS_IND 14ESRB M
Languages
Chinese (Simplified), English, French, German, Italian, Japanese, Russian, Spanish (Spain)
Time to beat
6.5hmain story8hcompletionist

About

They Always Run is a platformer video game by Alawar. It was released for Windows by PID Games in 2021 and published for console in 2022. Described by the developer as a "story-driven action scroller", the game is a science-fiction and Western themed action-platformer. The player is Aiden, a three-armed bounty hunter tasked to take down bounties across linear two-dimensional stages.

Upon release, They Always Run received average reviews, with critics praising the detail in the game's visual presentation and animation and combat mechanics, whilst raising mixed views on the controls and integration of the use of the player's third arm in and outside of combat sections of the game.

›Story

The galaxy's inhabitants have been swamped by crime since the fall of the empire. Being able to find anyone, anywhere has become a highly prized skill.

Aidan is a three-armed bounty hunter who must hunt down the most dangerous and elusive cutthroats in the galaxy.

Some bounties are rewarded with money, others with valuable information that Aidan can use to find the people who set him on this path – all while getting embroiled in a galaxy-wide conspiracy.

Having three arms lets you deal with more enemies at once and makes for a persuasive argument in any scuffle. Use your third arm to perform targeted attacks and throws, manipulate the environment, destroy obstacles, and wreck enemies.

Hunt criminals across the fringes of the galaxy, the core worlds, and the ruins of long-gone civilizations. Upgrade your equipment, gain new abilities, grow stronger and destroy anything that stands in your way.

Enjoy a complex story interwoven with high-octane gameplay and full of twists and turns that hit as hard as a bounty hunter's third arm!

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Players progress through linear stages, running, jumping and climbing across platforms and vaulting over obstacles. Combat is engaged with a three-hit combo, parry and dodge. The player also has a third arm providing a special directional attack that can break enemy shields or holds and shoot weapons. Use of the arm is limited to charges that are built from the player successfully parrying enemy attacks.

Players have a health system that is replenished with stimpacks, which can be found throughout levels and saved in finite amounts. As a bounty hunter, players can activate a radar that alerts them to the presence of a bounty, usually a stronger enemy, which provides rewards when defeated. Players can approach the collection of the bounties in several ways, including attempting to capture the bounty alive at greater difficulty or killing the target for a reduced bounty. Rewards and collection of upgrades scattered throughout the level allow the player to increase their health level, powers usable by the third arm, and slots for healing items.

Story

Aidan is a three-armed bounty hunter who travels across interstellar planets to collect bounties on the most dangerous criminals in the galaxy. Becoming involved in a conspiracy that concerns his past, Aidan and his partner John takes on a series of bounties to uncover the truth.

Development

They Always Run was created by Russian developer Alawar, with a team of between 10 and 13 staff that had worked on previous titles including Distrust and I Am Not A Monster: First Contact. The studio created a contest to propose and bid on pitches and prototypes for production from staff, with They Always Run derived from designer Artemy Naimushin's winning proposal to create "a game about a space hunter". Producer and lead artist Stepan Komarov stated that the development team aimed to create a unique and picturesque visual style based on the "classical art education" of its art team, adopting a labor-intensive approach to frame-by-frame animation inspired by cartoon animation. The space western science-fiction tone of the game was inspired by television series including Firefly and Cowboy Bebop, seeking to capture "the feeling of a space adventure with a team on a ship".

They Always Run was announced by the studio on April 12, 2021, and was showcased at the E3 PC Gaming Show. The game was released on October 20, 2021, for Windows, with a port for the PlayStation 4, Xbox One, Switch published by PID Games on May 19, 2022.

Reception

They Always Run received "average" reviews, according to review aggregator Metacritic. The Verge cited the game as one of the best titles from the 2021 E3 PC Gaming Show.

Reviewers were generally positive about the game's combat and gameplay. NME described the combat as "immediately endearing" in its simplicity due to the "casual looseness to its hit-boxes" and the use of the third arm as an integral combat mechanic, although expressed disappointment the arm was not integrated into platforming. PC Gamer enjoyed the "relative simplicity" of combat and noted the third arm offered slightly more gameplay variety, but "expected more" from the mechanic and found its controls "awkward and noodly". Vandal faulted the game's controls, citing the "lack of fluidity" to combat and the "crude and unrewarding" skill progression system, and the lack of prominence of using the third arm in combat.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows20 October 2021Worldwide
PlayStation 419 May 2022North America
Xbox One19 May 2022North America
Nintendo Switch19 May 2022Worldwide

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Description adapted from its source, CC BY-SA 4.0.