Ludography
78/100
Players10 ratings
69/100
Critics5 reviews

Where to get it

Thrillville cover

2006 · Frontier Developments · Business simulation · Party

Thrillville

Thrillville allows gamers of all ages to easily build and customize the coaster of your dreams. Imagination is the only height limit with Thrillville, where the fun ranges from racing on go-kart tracks you put together and playing mini-golf on courses you designed to joining friends for dozens of four-player party games, from bumper cars to arcade shoot-'em-ups. You can also tour the park on foot, chatting and joking with all the guests to help them out and make sure they're enjoying themselves.

Released
21 November 2006
Platforms
PlayStation 2PlayStation PortableXbox
Genres
Business simulationPartySimulationStrategy
Developers
Frontier Developments
Publishers
Lucasfilm Games
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
ActionBusinessParty
Country
United Kingdom
Age ratings
ACB PGGRAC ALLESRB E10+PEGI 3
Languages
English

About

Thrillville is a simulation and strategy video game developed by Frontier Developments that depicts theme park management, similar to RollerCoaster Tycoon. Thrillville is available for PlayStation 2, PlayStation Portable and, in North America, Xbox.

The original Xbox version of Thrillville was made backwards compatible on Xbox One and Xbox Series X/S on November 15, 2021.

›Story

The player is left a voice message by their Uncle Mortimer, an eccentric inventor and theme park owner, who has invited them to manage his theme park Thrillville after becoming enamored by the player's roller coaster designs. As the player successfully manages the park, they are assigned new parks to oversee to compete with and fend off sabotage from Uncle Mortimer's new rival, billionaire Vernon Garrison, who has entered the theme-park market with his brand Globo-Joy.

Keywords

  • minigames
  • amusement park
  • management
  • roller coaster
  • building
  • pizza
  • xbox controller support for pc
  • xbox 360 backwards compatibility
  • rollercoaster

Media

The articlegameplay, story, development, reception

Gameplay

The concept of the game is to design and build a theme park that will satisfy tourists looking for a thrill. Park guests must be kept happy by use of roller coasters and race tracks, carnival rides, and games like bumper cars and arcade games. In party play mode, players can play all the minigames available against the computer or friends. The player can build facilities that would be available in amusement parks, such as bathrooms, food stalls, drink stalls, and even hat and balloon stalls.

The player may also talk and interact with their guests to become friends. If using a teen character, the player may also flirt with the opposite sex. The player can play minigames to gain money, make loans, and hire staff to clean, entertain, and fix rides. Keeping park guests happy will increase publicity and money.

Story

The player receives a voice message from their Uncle Mortimer (Brian Greene), an eccentric inventor and theme park owner with a voice and personality similar to Doc Emmett Brown, who has reviewed the player's roller coaster designs. Enamored with the designs, he tasks the player with managing his theme park, Thrillville. Later, billionaire Vernon Garrison enters the theme park market with his Globo-Joy brand, serving as the player's rival for the rest of the game. The player is then assigned to manage Thrillville Timewarp, a park with many rides and attractions that are old or broken down.

Additionally, it is revealed that Garrison has sabotaged the park. Once the park is restored, the player is sent to manage Thrillville Paradise, where Globo-Joy is using bugs for the purpose of corporate espionage, so as to steal Mortimer's ideas. With the bugs discovered, Mortimer decides to design a fake flea-themed park in order to trick Garrison into thinking it's for real and stealing it. Meanwhile, the player has to manage Thrillville Adventures to counter the increasing popularity of Globo-Joy parks.

Development

The game was announced by Frontier on June 5, 2006, where they confirmed they would self-publish the game in Europe and Asia, while LucasArts would publish in North America. On June 8, Atari announced they would distribute the game in the former two territories.

Reception

The game received "average" reviews on all platforms according to the review aggregation website Metacritic.

V. Club gave the PlayStation 2 and Xbox versions a B, saying: "You'll be extremely busy when you get started. Luckily, the game is forgiving, so you don't have to worry about going out of business if you'd rather go off and train cheerleaders. It's your park; have fun with it."

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 221 November 2006North America
PlayStation Portable21 November 2006North America
Xbox21 November 2006North America

Editions and related releases

Followed by
Thrillville: Off the RailsThrillville Off the Rails
Ported as
Thrillville

Games like this

Collections6 collections

Platform libraries

Publishers

Description adapted from its source, CC BY-SA 4.0.