
2006 · Frontier Developments · Business simulation · Party
Thrillville
Thrillville allows gamers of all ages to easily build and customize the coaster of your dreams. Imagination is the only height limit with Thrillville, where the fun ranges from racing on go-kart tracks you put together and playing mini-golf on courses you designed to joining friends for dozens of four-player party games, from bumper cars to arcade shoot-'em-ups. You can also tour the park on foot, chatting and joking with all the guests to help them out and make sure they're enjoying themselves.
- Released
- 21 November 2006
- Platforms
- PlayStation 2PlayStation PortableXbox
- Genres
- Business simulationPartySimulationStrategy
- Developers
- Frontier Developments
- Publishers
- Lucasfilm Games
- Modes
- MultiplayerSingle-player
- Perspective
- Third person
- Themes
- ActionBusinessParty
- Country
- United Kingdom
- Age ratings
- ACB PGGRAC ALLESRB E10+PEGI 3
- Languages
- English
About
Thrillville is a simulation and strategy video game developed by Frontier Developments that depicts theme park management, similar to RollerCoaster Tycoon. Thrillville is available for PlayStation 2, PlayStation Portable and, in North America, Xbox.
The original Xbox version of Thrillville was made backwards compatible on Xbox One and Xbox Series X/S on November 15, 2021.
›Story
The player is left a voice message by their Uncle Mortimer, an eccentric inventor and theme park owner, who has invited them to manage his theme park Thrillville after becoming enamored by the player's roller coaster designs. As the player successfully manages the park, they are assigned new parks to oversee to compete with and fend off sabotage from Uncle Mortimer's new rival, billionaire Vernon Garrison, who has entered the theme-park market with his brand Globo-Joy.
Keywords
- minigames
- amusement park
- management
- roller coaster
- building
- pizza
- xbox controller support for pc
- xbox 360 backwards compatibility
- rollercoaster
Media
The articlegameplay, story, development, reception
Gameplay
The concept of the game is to design and build a theme park that will satisfy tourists looking for a thrill. Park guests must be kept happy by use of roller coasters and race tracks, carnival rides, and games like bumper cars and arcade games. In party play mode, players can play all the minigames available against the computer or friends. The player can build facilities that would be available in amusement parks, such as bathrooms, food stalls, drink stalls, and even hat and balloon stalls.
The player may also talk and interact with their guests to become friends. If using a teen character, the player may also flirt with the opposite sex. The player can play minigames to gain money, make loans, and hire staff to clean, entertain, and fix rides. Keeping park guests happy will increase publicity and money.
Story
The player receives a voice message from their Uncle Mortimer (Brian Greene), an eccentric inventor and theme park owner with a voice and personality similar to Doc Emmett Brown, who has reviewed the player's roller coaster designs. Enamored with the designs, he tasks the player with managing his theme park, Thrillville. Later, billionaire Vernon Garrison enters the theme park market with his Globo-Joy brand, serving as the player's rival for the rest of the game. The player is then assigned to manage Thrillville Timewarp, a park with many rides and attractions that are old or broken down.
Additionally, it is revealed that Garrison has sabotaged the park. Once the park is restored, the player is sent to manage Thrillville Paradise, where Globo-Joy is using bugs for the purpose of corporate espionage, so as to steal Mortimer's ideas. With the bugs discovered, Mortimer decides to design a fake flea-themed park in order to trick Garrison into thinking it's for real and stealing it. Meanwhile, the player has to manage Thrillville Adventures to counter the increasing popularity of Globo-Joy parks.
Development
The game was announced by Frontier on June 5, 2006, where they confirmed they would self-publish the game in Europe and Asia, while LucasArts would publish in North America. On June 8, Atari announced they would distribute the game in the former two territories.
Reception
The game received "average" reviews on all platforms according to the review aggregation website Metacritic.
V. Club gave the PlayStation 2 and Xbox versions a B, saying: "You'll be extremely busy when you get started. Luckily, the game is forgiving, so you don't have to worry about going out of business if you'd rather go off and train cheerleaders. It's your park; have fun with it."
Releases by platformdates and regions as published
Editions and related releases
- Followed by
- Thrillville: Off the RailsThrillville Off the Rails
- Ported as
- Thrillville
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Collections6 collections
Platform libraries
- Xbox gamesGames
- Xbox games compatible with Xbox 360List of compatible Xbox games
- Backward-compatible games for Xbox One and Series X/SList of compatible titles from Xbox
- PlayStation 2 games (L–Z)Games list (L–Z)
- PlayStation Portable gamesReleased
Publishers
- Atari games (2001–present)2000s › 2006
Description adapted from its source, CC BY-SA 4.0.

