
- 71/100
- Players42 ratings
- 72/100
- Critics4 reviews
More scores
- Metacritic44 critic reviews
- 69/100
- Metacritic usersuser score
- 64/100
- GameFAQsTough-Unforgiving
- 3/5
- Player reviews
- 82% positive8,331 reviews
- Steam Deck
- Playable
- Runs on
- Windows
- Price
- US$7.99
Where to get it

2022 · OverBorder Studio · Action role-playing · Adventure
Thymesia
Thymesia is a grueling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
- Released
- 18 August 2022
- Platforms
- Nintendo SwitchPlayStation 5WindowsXbox Series X/S
- Genres
- Action role-playingAdventureBeat 'em upRole-playing
- Developers
- OverBorder Studio
- Publishers
- Team17
- Modes
- Single-player
- Perspective
- Third person
- Themes
- ActionFantasy
- Country
- Taiwan
- Age ratings
- PEGI 16CLASS_IND 16GRAC 19+ESRB MCERO D
- Languages
- Chinese (Simplified), Chinese (Traditional), English, English (UK), French, German, Italian, Japanese, Korean, Russian, Spanish (Spain)
- Time to beat
- 7hmain story16hcompletionist
About
Thymesia is a 2022 soulslike action role-playing video game developed by Taiwanese indie studio OverBorder Studio and published by Team17. It was released on August 18, 2022 for Microsoft Windows, PlayStation 5 and Xbox Series X/S, alongside a cloud-based version for Nintendo Switch; a cloud-based Amazon Luna version followed on September 15, 2022. The game's combat and plague-themed setting draw heavily on FromSoftware's Bloodborne and Sekiro: Shadows Die Twice.
›Story
Times were dark, the plague and copious other diseases swept through the world. Countries exhausted method after method to try and rid their land of disease, but to no avail. One kingdom, however, found success in wielding the power of alchemy to produce antibodies. The kingdom used the antibodies to strengthen their soldiers by making them immune to disease and enhancing their natural abilities. It wasn’t before long that the kingdom became known as the most powerful in the world.
Decades later, an attempt was made to try and neutralize the use of alchemy in the kingdom, but it had detrimental consequences and all the kingdoms’ soldiers mutated into horrifying monsters. The kingdom was in chaos and monsters roamed the kingdom destroying anything in their path.
It’s now up to Corvus to find out what happened, but he has lost his memory. The truth can only be pieced together from his memories which he’ll have to recover while trying to hack and slash his way through a world infested with monsters.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Thymesia is a single-player third-person action role-playing game in which the player controls Corvus, a sword-wielding figure clad as a plague doctor. Combat emphasises fast, aggressive engagement and does not use a stamina bar; the player can dodge, parry and attack freely, with most actions instead gated by short cooldown frames.
Each enemy has two health values displayed within a single bar: a white "true" health value that can be permanently reduced only by Corvus's claw attack, and a green "wound" value that regenerates over time if not finished off. Standard sword strikes create wounds, leaving the white value unchanged; the claw harvests the wound to do real damage. The design was inspired by the medieval practice of bloodletting and is intended to push the player toward aggressive play.
Story
The game is set in the Kingdom of Hermes, a once-prosperous realm that attempted to use alchemy to weaponise and contain a plague but instead saw its citizens mutate into hostile creatures. The player controls Corvus, an amnesiac figure who must revisit fragmented memories of the kingdom to recover his identity and the source of the plague. The narrative is conveyed primarily through environmental detail and short memory vignettes; the game has multiple endings determined by player choices.
Development
Thymesia is the debut commercial project of OverBorder Studio, a Taiwanese independent developer of approximately seven people at the time of release. The project was directed by Mu-En Lee, who also served as lead programmer, with Ross Huang as lead designer and Yung-Chuen Su as writer. The game was built on Unreal Engine 4.
The combat system was conceived from the start as a fluid soulslike interpretation; according to Huang, the team began work before Sekiro was announced and spent roughly four years iterating on the combat loop, including more than a year tuning the dual-health enemy display. Huang has stated that the title is intended to evoke the Greek concept of memory and the trial-and-error rhythm of soulslike progression, the in-fiction explanation for Corvus repeatedly reviving being that he is recalling alternative memories rather than dying.
Reception
Thymesia received mixed reviews from critics, with aggregate scores in the 60s and 70s on Metacritic across the PC, PlayStation 5 and Xbox Series X|S releases. Critics generally praised the plague-weapon system, dual health design and combat pace, while criticising the short main campaign, limited enemy variety and inconsistent parry timing.
IGN wrote, "Thymesia's aggressive combat can be enjoyable, but it's an adventure that's easily forgettable otherwise." GameSpot described it as "a small, smart, and rewarding Souls-like experience" despite some elements that "don't gel." Wccftech called the combat "fluid and stable" and singled out the plague weapon variety as a highlight. GameCritics gave the game 8 out of 10, praising the progression mechanics while noting the limited campaign length.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Souls-Like Bundle
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Collections3 collections
Platform libraries
Years
- Games released in 2022List › July-September
Description adapted from its source, CC BY-SA 4.0.
