Ludography
Time Stalkers cover

1999 · Climax Entertainment · Adventure · Role-playing

Time Stalkers

Sega exclusive

Welcome to a mysterious world, a world made up of strange lands, hazardous labyrinths and many mysteries. Who created this world? And why? A wandering adventurer by the name of Sword has been summoned to find the answers.

Released
15 September 1999
Platforms
Dreamcast
Genres
AdventureRole-playing
Developers
Climax Entertainment
Publishers
—
Modes
Single-player
Perspective
Bird view / Isometric
Country
Japan
Age ratings
ESRB TPEGI 3USK 0

About

Time Stalkers, also known as Climax Landers in Japan, is a role-playing video game for the Dreamcast featuring appearances of worlds (and playable characters) from several of Climax Entertainment's earlier games in crossover fashion. The player initially takes the role of Sword, a character caught in a world made of many worlds. As he goes along, similar heroes show up for the player to control. The player may do things such as enter dungeons, take special assignments, and upgrade/buy/sell items.

Keywords

  • roguelike
  • crossover
  • multiple protagonists
  • randomly generated dungeons
  • randomly generated maps
  • monster capturing
  • another world
  • vmu support

Media

The articlegameplay, story, development, reception

Gameplay

Time Stalkers is a role-playing video game with party members consisting of Climax characters as well as in-game enemies that can be collected and trained. The battle system combines RTS and turned based out of phase situational combat. The enemies appear on screen and transition to individual arrangements for RTS style combat. The game takes roughly 45 hours to complete and features multiple endings.

Story

While going to investigate a clock tower that is said to be the source of a curse, Sword is attacked by an armored figure. He manages to fight it off, and it flees into the clock tower. Sword gives chase, and while searching for the armored figure, finds a strange book. When he opens it, a bright light flashes, and Sword loses consciousness. When he awakens, he finds the Clock Tower has changed, and after exiting, he finds himself in a world that seems to be made up of various disparate locations mashed together.

He meets an old man who simply says to call him "Master." He tells Sword that the world is threatened by a terrible darkness, and he must protect it. As Sword tries to figure out a way out of the world, the world expands, with more and more pieces added to it, such as a prehistoric mountain, old ruins, a modern-day city, and many more. Sword also meets and teams up with other heroes, such as Nigel from Landstalker. And Lady from Ladystalker.

Reception

Time Stalkers received mixed reviews according to the review aggregation website GameRankings. Pete Bartholow of GameSpot gave the Japanese import a mixed review, criticizing its "traditional" story, randomized dungeon layouts, ugly graphics, and most particularly the resetting of experience points at the beginning of each dungeon. He concluded by advising gamers to instead get the "vastly superior" Evolution: The World of Sacred Device (the Dreamcast's only other RPG at that time). Anoop Gantayat of IGN praised the unique overworld and the monster capture mechanic.

However, like GameSpot, he took issue with the resetting of experience points and also complained of the game's concise dialogue and short length. S. release date. Jeff Lundrigan of NextGen said of the game, "It ain't bad, but the Dreamcast RPG audience needs more than this generic fix."

Releases by platformdates and regions as published

PlatformReleasedRegions
Dreamcast15 October 1999Japan · North America 28 March 2000 · Europe 10 November 2000

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Description adapted from its source, CC BY-SA 4.0.