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Tobal No. 1 cover

1996 · DreamFactory · Fighting · Adventure

Tobal No. 1

PlayStation exclusive

Fighting game with a unique quest mode, from Square. The publisher enlisted the help of Seiichi Ishii, who had previously worked on both Tekken and Virtua Fighter. 1 is the first game from the developer. The game offers some 3D movement for more behind-the-back attacks that fighting games released around the same time.

Released
2 August 1996
Platforms
PlayStation
Genres
FightingAdventureArcade
Developers
DreamFactoryBird Studio
Publishers
SquareSquare EnixSony Computer Entertainment
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
Action

About

Tobal No. 1 is a 1996 fighting game developed by DreamFactory and published by Square for the PlayStation.

The game's mechanics were designed with the aid of fighting game designer Seiichi Ishii, who previously contributed to Virtua Fighter and Tekken, while all the characters were designed by Akira Toriyama. Packaged with both the North American and Japanese version of the game was a sampler disc featuring a pre-release playable demo of Final Fantasy VII and video previews of Final Fantasy Tactics, Bushido Blade, and SaGa Frontier.

Keywords

  • martial arts
  • anime
  • versus
  • hand-to-hand combat
  • boss fight
  • platform exclusive
  • 60 fps on consoles
  • polygonal 3d
  • melee
  • promo vhs

Media

The articlegameplay, story, development, reception

Gameplay

Tobal No. 1 has a tournament mode, two player versus mode, practice mode, and the unique quest mode, all of which utilize the same fighting system. The game runs at up to a smooth 60 frames per second due to its lack of textured polygons and reduced details which gave the game a distinctive look in comparison to other fighting games at the time. The game's controls allow full freedom of movement in the ring as long as the player faces the opponent.

The player has the ability to dash and jump, and certain buttons execute high, medium, and low attacks for each character. Tobal No. 1 also has a grappling and blocking system, offering the player a variety of throws and counter moves.

Story

Tobal No. 1 takes place in the year 2048 on a fictional planet called Tobal, which has large deposits of Molmoran, an ore that can be used as an energy source. The planet's 98th tournament is held to determine who has the rights to the ore. A number of humans and aliens compete for the title.

The game's plot and character backstories are only explored in the instruction manual. All of the initial eight playable characters receive the same ending.

Development

Tobal No. 1 was developed by Japanese studio DreamFactory, which was established as a subsidiary of publisher Square to create that company's first fighting game and its first release for the PlayStation. DreamFactory was founded in November 1995 and consisted of 17 members, all of whom had worked on other 3D polygonal fighting games. The company's chairman and the director of Tobal No.

1, Seiichi Ishii, had himself helped pioneer 3D arcade fighting games as a designer on Virtua Fighter for Sega and the first two Tekken titles for Namco. Toru Ikebuchi was the lead programmer on Tobal No. 1, a role he previously served on Virtua Fighter. Square executive Hironobu Sakaguchi signed on as a supervisor.

Reception

Upon release in Japan, Tobal No. 1 topped the Japanese sales charts. Tobal No. 1 became the ninth best-selling home video game of 1996 in Japan, where it sold 752,000 copies that year.

The strong sales have been attributed to the inclusion of the Final Fantasy VII demo disc, a highly anticipated title at the time. The game is cited as a cult hit in North America, where it did not sell as well. It sold 99,183 copies in the United States, bringing total sales to 851,183 copies in Japan and the United States.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation2 August 1996Japan · North America 30 September 1996 · Europe 1 January 1997

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.