Ludography
54/100
Critics1 review
More scores
GameFAQsTough
2.78/5
Player reviews
33% positive3 reviews
Steam Deck
Unsupported
Runs on
Windows
Price
US$9.99

Where to get it

Dark Rift cover

1997 · Kronos Digital Entertainment · Action · Arcade

Dark Rift

Nintendo console exclusive

Dark Rift delivers hyper-active 3D fighting with a sci-fi theme! Compete against eight exotic and powerful characters and two very large bosses. Motion captured character animations enhance the realism. The arsenal includes multiple-hit combos, back-crunching grabs, juggles, projectiles, and punishing special moves.

Released
10 July 1997
Platforms
Nintendo 64Windows
Genres
ActionArcadeFightingNinjaSports
Developers
Kronos Digital Entertainment
Publishers
Tokai Communications
Modes
Local multiplayerMultiplayerSingle-player
Perspective
Third person
Themes
ActionScience fiction
Country
United States
Age ratings
ESRB T
Languages
English
Time to beat
1hmain story19hcompletionist

About

Dark Rift is a 1997 fighting video game developed by Kronos Digital Entertainment and published by Vic Tokai for the Nintendo 64 and Microsoft Windows. It is notable for being the first N64 game to run at 60 frames per second.

Though Dark Rift has been referred to as the Nintendo 64's first native fighting game, in actuality it started development as a Sega Saturn game. In addition, it was originally announced that the Windows version of the game would precede the Nintendo 64 version by one month.

Players say

Media

Dark Rift screenshot 1

The articlegameplay, story, development, reception

Gameplay

Players choose from eight playable characters to start; there are also two hidden characters which are unlocked by completing the game in single-player mode. Fights go for a default three-out-of-five rounds, as opposed to the more conventional two-out-of-three.

Story

Dark Rift takes place far in the future, sometime after the events of Criticom. Gameplay spans three dimensions: the Neutral Dimension (where Earth is located), the Dark Dimension (home to demons), and the Light Dimension (home to energy beings). Although the creatures of the Dark Dimension are demonic, there is no indication that the inhabitants of the Light Dimension have any angelic qualities.

The crystal (the acquisition of which is the main motivation of the characters of Criticom) turns out to be the Core Prime Element of a Master Key, one which holds the power to all the secrets in the universe. The Master Key was found eons ago lodged in a spatial tear. When it was retrieved it burst into three pieces, sending two pieces into alternate dimensions, and widening the tear into the game's namesake Dark Rift.

Development

It was originally announced under the title "Criticom II", and is the second of three fighting games developed by Kronos Digital, falling between Criticom and Cardinal Syn. Stan Liu (head and founder of Kronos) said "we got stuck doing fighting games for a while simply because we were one of the very few U.S. game developers that actually made a fighting game. Hence, Dark Rift and Cardinal Syn."

Unlike its predecessor Criticom, motion capture was used to create all the fighter animations in Dark Rift. The animation work was directed by Ted Warnock, whose background was in traditional animation.

Reception

Dark Rift received generally mixed reviews. A number of critics deemed it a dramatic improvement over Kronos's previous fighting game, Criticom. Doug Perry of IGN, for example, concluded that "Kronos has overcome its Criticom syndrome: the level of character detail is there, the many chained combos, the feel of the game, the variety of fighters and fighting styles are all good. Dark Rift shines through its weaknesses, and, for the time being, can be called the best fighter on Nintendo 64."

The most widely praised aspects were the graphics and animation; Shawn Smith of Electronic Gaming Monthly went so far as to compare it to Virtua Fighter 3 (a game which ran on cutting edge arcade hardware) in this respect. However, he and his three co-reviewers further commented that the game is weak in every other respect, and Jeff Gerstmann of GameSpot said that it "feels like a Virtua Fighter-inspired mishmash of monsters, demons, and guys with guns. The graphic effects are the only things that save Dark Rift from falling below average." By contradiction, Perry and a Next Generation critic both highly praised the character designs, particularly Demonica and Morphix.

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo 648 July 1997North America · Japan 27 March 1998
Windows22 October 1997North America

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Description adapted from its source, CC BY-SA 4.0.