Ludography
50/100
Players59 ratings
66/100
Critics9 reviews
More scores
Metacritic31 critic reviews
65/100
Metacritic usersuser score
35/100
GameFAQsJust Right-Tough
3.2/5
Player reviews
47% positive10,408 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$39.99

Where to get it

Torchlight III cover

2020 · Action role-playing · Adventure

Torchlight III

Set in the same beloved universe as Torchlight I and II, this shared-world action-RPG brings back many of the franchise's signature features and mechanics that captured the hearts of ARPG fans around the world.

Released
13 October 2020
Platforms
Nintendo SwitchPlayStation 4WindowsXbox One
Genres
Action role-playingAdventureIndieRole-playing
Developers
—
Publishers
Arc Games
Series
Torchlight
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
ActionFantasy
Engine
Unreal Engine 4
Country
United States
Age ratings
CLASS_IND 14PEGI 12USK 12ACB MGRAC 12+ESRB T
Languages
Chinese (Simplified), Chinese (Traditional), English, English (UK), French, German, Italian, Japanese, Portuguese (Brazil), Portuguese (Portugal), Russian, Spanish (Mexico) and 1 more
Time to beat
17hmain story

About

Torchlight III (formerly Torchlight Frontiers) is an action role-playing game and the third game in the Torchlight series. It is developed by American studio Echtra Games and published by Perfect World Entertainment for Microsoft Windows, PlayStation 4, Xbox One, and Nintendo Switch in October 2020.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Torchlight III is a dungeon crawler where the player controls a character in a high fantasy world. From an isometric, top-down view, the player controls their character to move about the game's world, using hack and slash with a variety of weapons, magic spells, and skills to fight monsters, collect new items and treasure, and sell and buy items in a centralized town to improve their character's abilities.

Initially, Torchlight III, as Torchlight Frontiers, had been a massively multiplayer online game, introducing large surface levels that allow players to join to fight monsters that respawn over time, and travel between the game's primary dungeons, many of which are procedurally generated. Players would have been able to party together to explore these dungeons. To balance players' overall abilities, the game would have used item-based experience levels rather than player-based levels. Players with high-level items entering a dungeon with lower-level players would have their items temporarily weakened to the lower levels while in the dungeon. With the change to Torchlight III, the game is expected to be more of a linear approach as from the first two Torchlight games, but will still support both offline and online play.

Development

The Torchlight series was originally developed by Runic Games; the first game, Torchlight, was a single-player only game released in 2009, and its sequel, Torchlight II, released in 2012, added in cooperative play between (up to) six players. Runic was founded by several video game industry veterans with experience from dungeon crawlers like Diablo, Hellgate: London, and Fate, many of whom had been at Flagship Studios at the time of its closure in 2008. Flagship had been developing Mythos, another action RPG but with significant massively multiplayer online (MMO) components. With Runic, the company wanted to "finish what they started" with Mythos, but to redevelop all portions of the game, lore, and art for this title.

With only fourteen employees to start, Runic decided to stay closer to their roots and develop a single-player game without an online component so as to get a product out faster and then build upon that in the future; this ultimately became Torchlight. On release of Torchlight, Runic's Max Schaefer asserted that it was a first step toward a planned Torchlight MMO. Torchlight II represented a partial step toward the MMO, giving them the opportunity to expand and test multiplayer elements.

Reception

Torchlight III received "mixed or average" reviews according to review aggregator Metacritic. Review outlets unanimously deemed the game an inferior one compared to prior entries in the franchise.

Destructoid gave the game a six out of ten, calling its campaign "forgettable" while writing, "If you’re the kind of player who got deep into Torchlight II mods or spent countless hours crafting your ideal character builds, you’re almost certainly going to feel under-served in Torchlight III". Push Square acknowledged that the game's visuals and core gameplay were fine, but that the title felt "overly familiar and crushingly linear". PC Gamer noted that Torchlight III was technically sound, but called the dungeons "cookie cutter" and ultimately concluded that "what was missing [was] more than what was there". RPGamer noted that the process for online multiplayer was "frustrating" and called its limitations a "glaring annoyance".

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows13 June 2020Worldwide
Xbox One13 October 2020Worldwide
PlayStation 413 October 2020Worldwide
Nintendo Switch22 October 2020Europe · North America 22 October 2020

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Collections4 collections

Years

Description adapted from its source, CC BY-SA 4.0.