Ludography
74/100
Players264 ratings
83/100
Critics3 reviews
More scores
Metacritic57 critic reviews
83/100
Metacritic usersuser score
76/100
GameFAQsJust Right
3.8/5
Player reviews
90% positive5,491 reviews
Steam Deck
Playable
Runs on
Windows, Mac
Price
US$14.99

Where to get it

Torchlight cover

2009 · Runic Games · Action role-playing · Beat 'em up

Torchlight

Xbox console exclusive

In this ARPG you control a hero who explores a series of randomized dungeons, fightinghordes of enemies and collecting equipment, gold, and loot while doing so. The game also features a town , to which the hero can return to sell and buy gear and items and pick up quests. As you progress into the dungeon, you get to battle unique bosses that advance the main storyline by completing quests revolving around them. Optionally, the player may take on side quests, random quests or visit branching dungeon areas to further develop their character.

Released
27 October 2009
Platforms
LinuxWindowsXbox 360macOS
Genres
Action role-playingBeat 'em upRole-playing
Developers
Runic Games
Publishers
—
Series
Torchlight
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionFantasyHistorical
Engine
Ogre3d
Country
United States
Age ratings
CLASS_IND 12GRAC 19+USK 16PEGI 12ACB PGESRB T
Languages
English, Russian
Time to beat
14hmain story50hcompletionist
Composers
Matt Uelmen

About

Torchlight is an action role-playing hack and slash dungeon crawler video game developed by Runic Games and published by Perfect World Entertainment. It was originally released for Windows in October 2009. The fantasy-themed game is set in the fictional town of Torchlight and the expansive caverns and dungeons nearby, which adventurers explore to collect valuable loot and battle hordes of monsters. S.

in January 2010 by Encore, Inc, and JoWooD Entertainment published a retail box in Europe in April 2010. A port for OS X was developed by World Domination Industries and released through Steam on May 12, 2010. Runic Games and World Domination Industries developed a port for Xbox Live Arcade which was released on March 9, 2011. A Linux port was released as part of the game's inclusion in the Humble Indie Bundle 6.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The player controls a lone hero who explores a series of randomized dungeons, fighting large numbers of enemies and collecting equipment, gold, and other loot. The game also features a single town which serves as a hub, to which the player character can periodically return to buy and sell items to NPC vendors and obtain quests. As the protagonist delves into the dungeon, a series of quests are presented which involve battling unique bosses that advance the main storyline. Optionally, the player may take on side quests, random quests or visit branching dungeon areas.

The graphics are three dimensional and viewed from an overhead perspective, similar to the isometric perspective used in the original Diablo. On personal computers, the game is controlled using a point-and-click mouse interface and keyboard hotkeys, while the Xbox Live Arcade version uses a controller and has a completely redesigned user interface.

Story

In the fantasy world that serves as the setting of Torchlight, there is a mysterious ore known as Ember which has the power to imbue people and items with magical power. The mining boomtown called Torchlight is built above a rich vein of Ember, and adventurers are drawn to the town seeking the magical substance and the enchanted items it creates. However, as the player character explores the dungeons below Torchlight, they discover that Ember has a corrupting influence which led to the fall of past civilizations and endangers those who use it in the present.

The player character arrives in town and is recruited by Syl, a sage who is searching for her mentor, an alchemist named Master Alric, who has disappeared in the nearby mine. At the bottom of the mine tunnels, the player finds a passage into older, crypt-like chambers below, eventually discovering that the entire dungeon is a "layer cake of ruined civilizations." Alric ambushes the player and reveals he has become evil due to the corrupting influence of Ember. After fighting a series of monsters and henchmen to reach the bottom of the dungeon, the player must face Alric and an ancient creature named Ordrak, the source of the Ember's corruption.

Development

Pre-production on Torchlight began in August 2008, shortly after the dissolution of Flagship Studios. Runic Games was founded by Travis Baldree (lead developer of Fate and Mythos) and veterans of Blizzard North and Flagship: Max Schaefer, Erich Schaefer and Peter Hu. The "entire Flagship Seattle team" consisting of 14 people (the branch of Flagship which created the original Mythos) signed on to Runic Games at the time of its formation. Having lost the rights to Mythos, the Runic team saw the development of a new game as a way to "finish what [they] started," although they would have to start over with none of the code or art assets from Mythos.

From the start, the company's ultimate goal was the development of a massively multiplayer online role-playing game with gameplay similar to that of Mythos or Diablo, but before tackling the MMO, Runic's founders decided to "go back to [their] roots" with a smaller game that they could refine and polish within a relatively short production cycle. This single player game was intended to introduce the Torchlight game world to the public ahead of the MMO. Further, it allowed the team to get a released game under their belts sooner than if they had immediately started on the MMO. Full production on the game started around November 2008, giving the entire project a development period of approximately 11 months.

Reception

Torchlight received positive reviews; the PC release currently holds a score of 83 out of 100 on Metacritic while the Xbox 360 release holds a score of 81 out of 100.

Writing for RPGamer, staff reviewer Anna Marie Neufeld praised Torchlight's "phenomenal music and great art direction" as well as its addictive combat but criticized the game's storyline as shallow. Rock, Paper, Shotgun reviewer John Walker found the core gameplay to be a highly focused and engaging refinement of the dungeon crawl genre, albeit one with a "tissue-thin" story and quests. In his review in Game Informer, Adam Biessener listed responsive controls, attractive animations and effects, and clever enemy designs as some qualities that set Torchlight above most other action RPGs. GameSpot's Brett Todd found the game's pace engaging, noting a deep variety of monsters and loot, but found the lack of multiplayer to be an omission.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows27 October 2009Worldwide
macOS12 May 2010Worldwide
Xbox 3609 March 2011Worldwide
Linux18 September 2012Worldwide

Editions and related releases

Followed by
Torchlight II

In the same series

Games like this

Collections5 collections

Platform libraries

Publishers

Description adapted from its source, CC BY-SA 4.0.