Ludography
75/100
Players4 ratings
72/100
Critics2 reviews

Where to get it

Tornado Outbreak cover

2009 · Loose Cannon Studios · Action · Adventure

Tornado Outbreak

Harness the power of a raging tornado and battle the forces of evil in an effort to save to world!

Released
29 September 2009
Platforms
PlayStation 3WiiXbox 360
Genres
ActionAdventure
Developers
Loose Cannon Studios
Publishers
Konami
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
Action
Country
United States
Age ratings
CLASS_IND LPEGI 7ACB GUSK 12ESRB E10+
Languages
Dutch, English, French, German, Italian, Spanish (Mexico), Spanish (Spain)
Time to beat
2hmain story3hwith extras8.5hcompletionist
Composers
Peter McConnell

About

Tornado Outbreak is an action-adventure video game developed by Loose Cannon Studios and published by Konami Digital Entertainment for the PlayStation 3, Wii and Xbox 360. The game was announced at the Electronic Entertainment Expo in June 2009. The game was later re-released on the Xbox Live Marketplace on December 6, 2011.

›Story

Tornado Outbreak follows a group of Wind Warriors, that is led by Captain Nimbus. The Wind Warriors are a noble group of Air Elementals given the task of providing atmosphere on lifeless planets. Players take control of a blue spiraling Wind Warrior named Zephyr, who has been selected by Nimbus to take over the reigns of the squad of Wind Warriors. The Wind Warriors along with Zephyr and Nimbus uncover the anti-matter being known as Omegaton, who's six orbs of power were taken away from him by his enemies; flaming little buggers known as the Fire Flyers.

D. STARR) to protect them from the sun's deadly radiation.

Near the end of the game, it's revealed that Omegaton was from a backwards dimension; a hero in space is a villain on Earth. The game ends with Zephyr, Nimbus, and the Wind Warriors defeating Omegaton, and returning to their homeworld, Harmonia.

Keywords

  • achievements
  • time limit
  • digital distribution
  • bink video
  • xbox live
  • games on demand

Media

The articlegameplay, story, development, reception

Gameplay

Tornado Outbreak's gameplay is often compared to the Katamari series. Players assume the role of Zephyr, starting as a small tornado that gradually grows by collecting objects. Players are required to stay within a shaded area at all times generated by the L.O.A.D. STARR, as Wind Warriors will die in direct sunlight.

Each level consists of sections known as zones. The initial three involve Zephyr wreaking havoc on the environment and capturing Fire Flyers hidden beneath objects, symbolized by an orange glow emanating from the object. After collecting 50 Fire Flyers, players can choose to either continue the search for the remaining Fire Flyers or proceed to the next zone. Each zone's completion is given a score, influenced by the number of Fire Flyers collected consecutively. In addition to a score, a single Totem ascends from the ground.

Story

Zephyr, a blue spiraling air elemental, is chosen to take over the reins of the squadron of Wind Warriors after the former captain-in-command, Nimbus steps down. The Wind Warriors, an elite race of air elementals, are tasked with the mission of generating atmosphere on lifeless planets. However, their plans change when Zephyr and his team encounter a dying elemental named Omegaton. Omegaton pleads for Zephyr to retrieve his six orbs of power, which were taken by his alleged enemies, the Fire Flyers.

Their mission leads them to Earth, using a machine called Lightweight Object Amalgam Device (L.O.A.D. STARR) given to them by Omegaton. The device is meant to protect Zephyr and his team from the deadly UV rays of sunlight as they collect the Fire Flyers.

Development

Development of Tornado Outbreak started in July 2006. A PlayStation Portable port of the game was in consideration but was scrapped in favor of the PlayStation 3. The game was originally named Tornado Alley and focused around the premise of causing as much destruction within a given time limit.

Following the completion of Sly 3: Honor Among Thieves, Dev Madan and Matthew Scott left Sucker Punch Productions to form Loose Cannon Studios with Ricci Rukavina serving as co-founder.

Reception

The game got moderate to good reviews. GameSpot gave it 6.5 out of 10, Game Informer game it 6.75 out of 10, and IGN gave it 8.1 out of 10.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 317 September 2009Asia · North America 29 September 2009 · Europe 12 November 2009
Xbox 36029 September 2009Worldwide · Worldwide 6 December 2011
Wii29 September 2009North America · Worldwide 29 September 2009 · Europe 13 November 2009

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Description adapted from its source, CC BY-SA 4.0.