Ludography
Total Carnage cover

1992 · Midway Games · Arcade · Shoot 'em up

Total Carnage

The names of the two player characters are Captain Carnage and Major Mayhem. Blast your way through the Baby Milk Factory and fight Orcus, the Mother of All Bosses. Collect keys to enter the Pleasure Domes. Many special weapons and secret areas.

Released
1992
Platforms
AmigaAmiga CD32ArcadeAtari JaguarGame BoyMS-DOSSNES
Genres
ArcadeShoot 'em upShooter
Developers
Midway Games
Publishers
THQ
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Science fictionComedyWarfare
Country
United States
Age ratings
ESRB T
Languages
English

About

Total Carnage is a twin-stick shooter arcade video game originally developed and published by Midway in North America in March 1992. Set in the fictional country of Kookistan during 1999, players assume the role of Captain Carnage and Major Mayhem from the Doomsday Squad in a last-ditch effort to overthrow dictator General Akhboob and his army of mutants from conquering the world, while also rescuing POWs held by his military force.

Total Carnage was created by most of the same team who previously worked on Williams' 1990 arcade game Smash TV and shares many gameplay elements. Both use twin-stick shooter control schemes, but while Smash TV takes place in single-screen arenas, Total Carnage has large scrolling levels and bonus levels. Total Carnage adds bombs which can be collected and become active when dropped, exploding several seconds later.

Keywords

  • modern warfare
  • aliens
  • post-apocalyptic
  • run and gun
  • game show
  • mutants
  • hostages
  • tank
  • boss fight
  • modern military
  • transforming boss
  • vertical scrolling

Media

The articlegameplay, story, development, reception

Gameplay

Total Carnage is a multidirectional shooter similar to Smash TV where players assume the role of Captain Carnage (P1) and Major Mayhem (P2) from the Doomsday Squad across three stages, each with a boss at the end that must be fought before progressing any further, in a last-ditch effort to overthrow dictator General Akhboob (loosely based on Saddam Hussein) and his army of mutants from conquering the world by invading Akhboob's "Baby Milk Factory" base, while also rescuing POWs held by his military force as the main objective. The players' characters are patterned after John Rambo while the setting is influenced by the 1991 Persian Gulf War (including the Abu Ghraib Infant Formula Plant).

Players move their respective characters with the left joystick, while the right joystick shoots bullets towards enemies. Players can also enter a password at the start to warp their player character to any location of the game. Getting hit by enemy fire or colliding with dangerous stage obstacles will result in losing a life and once all lives are lost, the game is over unless the players insert more credits into the arcade machine to continue playing.

Development

Total Carnage was created by most of the same team behind Williams' Smash TV, some of which would also later go on to work at other Midway franchises such as Mortal Kombat and NBA Jam. Mark Turmell served as lead developer and programmer of the project alongside Shawn Liptak and Robotron: 2084 co-creator Eugene Jarvis. Artists Jim Gentile, John Tobias and Tony Goskie were responsible for the pixel art, while Jonathan Hey was in charge of its sound design. Mortal Kombat co-creator Ed Boon was the voice of General Akhboob.

The game was originally programmed to display one of two endings upon completion of the Pleasure Dome bonus stage. One ending would feature the women and playable characters from Smash TV and was to be displayed if the player collected all the treasures in the dome. A second "bad" ending showed the same screen without the women along with a message challenging the player to collect all the dome's treasure. However, a bug in the game caused the "good" ending to be displayed with the "bad" ending text no matter how many treasures were collected.

Reception

RePlay reported Total Carnage to be the third most-popular arcade game in the United States in May 1992. According to Liptak, Total Carnage failed to reach the target of 2,000 arcade cabinets ordered. The game's slow sales resulted in Turmell taking on a different project for his next game, which would become the highly successful NBA Jam.

In a coin-op feature, Sinclair User rated the arcade game 96% and called it a "classic cartoon style cathartic experience", dubbing it the "best game of 1992". In 2009, the game's trademark was abandoned.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade31 December 1991Worldwide
Atari Jaguar31 December 1994Worldwide
Amiga CD3231 December 1994Worldwide
Amiga31 December 1994Worldwide
SNES31 December 1994Worldwide
MS-DOS31 December 1994Worldwide

Editions and related releases

Included in
Midway Arcade OriginsMidway Arcade Treasures 2Game Center USA: Midway Arcade TreasuresMidway Arcade
Ported as
Total Carnage
Built on it
Total Carnage

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Licensing

Description adapted from its source, CC BY-SA 4.0.