Ludography
Toy Pop cover

1986 · Namco · Arcade · Shoot 'em up

Toy Pop

Nintendo console exclusive

Toy Pop is a top-down multi-directional shooter that can be played both single-player or with two players simultaneously. The players venture through 44 floors (the game uses the toy-themed term "Box" as opposed to "Floor", to fit with the game's setting) collecting four gold hearts contained in jars on each floor in order to advance. Along the way, the players must open gift-wrapped containers concealing either weapons or score-increasing bonus items; these various weapons are used to defeat several different varieties of enemies (Heitai, Cars, Tanks, Domdoms, Trumps, Osaru, Robots and occasionally the evil wizard Mahou), with many typically vulnerable to only one type of weapon.

Released
1 April 1986
Platforms
ArcadeNintendo SwitchWii
Genres
ArcadeShoot 'em upShooter
Developers
Namco
Publishers
Namco
Perspective
Bird view / Isometric
Themes
Fantasy
Country
Japan

About

Toy Pop is a 1986 multidirectional shooter video game developed and published by Namco for arcades. It was only released in Japan in April 1986. The game was later re-released as part of Namco Museum Vol. 1 for the original PlayStation in 1995.

Keywords

  • digital distribution
  • wii virtual console

Media

The articlegameplay, story, development, reception

Gameplay

Toy Pop is a top-down multi-directional shooter that can be played both single-player or with two players simultaneously. The first player plays as a wooden puppet named Pino, who resembles Pinocchio, and the second player plays as a doll named Acha, who resembles Little Red Riding Hood. The players venture through 44 floors (the game uses the toy-themed term "Box" as opposed to "Floor", to fit with the game's setting) collecting four gold hearts contained in jars on each floor in order to advance. Along the way, the players must open gift-wrapped containers concealing either weapons or score-increasing bonus items; these various weapons are used to defeat several different varieties of enemies (Heitai, Cars, Tanks, Domdoms, Trumps, Osaru, Robots and occasionally the evil wizard Mahou), with many typically vulnerable to only one type of weapon. On the 44th floor, the players battle the evil witch Majyo, who can only be defeated by finding all eight gold hearts scattered around the room.

Development

Toy Pop was developed by Namco and produced by Takefumi Hyodoh. He had previously directed Battle City (1985), a well-received sequel to Tank Battalion (1980). This led him being transferred to a higher-ranking development department within the company and assigned to produce a new arcade game. Hyodoh, who hadn't taken the position of a planner before, struggled to adapt and worked slower than usual.

Nonetheless, he created a prototype named Space Alamo where players fought enemy aliens in an open-world, science fiction-inspired setting, similar to Namco's previous game Warp & Warp (1981). Hyodoh's colleague, Yoshiro Kishimoto, suggested making it a fantasy game with characters and visuals that appealed to young girls. He took his suggestion and turned the game into one based around fairy tales and Christmas, making its characters toys and renaming it Toy Pop. The characters and artwork were created by Hiroshi Fuji, the artist and character designer for Valkyrie no Bōken, while the in-game sprites were drawn by Hiroshi "Mr.

Reception

In Japan, Game Machine listed Toy Pop as being the country's twentieth most popular arcade game of May 1986.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade31 December 1986Japan
Wii24 November 2009Japan

Editions and related releases

Included in
Namco Museum Vol. 1Namco History Vol. 1
Ported as
Arcade Archives: Toy Pop

Games like this

Collections3 collections

Publishers

Platform libraries

Description adapted from its source, CC BY-SA 4.0.