The articlegameplay, story, development, reception
Gameplay
Treasure Hunter G is a strategy role playing game, with combat similar to the Shining Force series.
The game has two types of gameplay (adventuring and combat). Adventuring is done in a fashion similar to Squaresoft's Super Famicom games such as Chrono Trigger and Trials of Mana, with the group exploring various locations typical to the genre such as towns, forests, dungeons, castles and a few more fantastical locations. They make new allies and enemies and embark on a quest to stop the Dark Lord's plan of reviving Bone Dino and destroying the world. Combat takes place on a grid, with movement and fighting consuming varying amounts of Action Points.
Story
There is a villain called the Dark King. He was sealed away until an unsuspecting treasure hunter releases him by attempting to get the "treasure". Now Red, Blue, Rain, and Ponga have to stop him.
Development
Hitoshi Sakimoto and Masaharu Iwata were two of the composers for the game.
The score for Treasure Hunter G was created by the seven composers that make up the Sting Symphony: Hitoshi Sakimoto, Mitsuhito Tanaka aka John Pee, Masaharu Iwata, Toshiaki Sakoda, Yoko Takada, Tomoko Matsui, and Akiko Goto.
Reception
Upon release, four reviewers for Famitsu gave the game a score of 31 out of 40. GameFan gave it scores of 89, 94, and 92.
In 2011, 1up.com listed this game on its "Six Must-Play Super Nintendo Imports" list. The writer called the pre-rendered graphics "garish", and compared the story to Chrono Trigger, and the combat to Shining Force.









