Ludography
71/100
Players46 ratings
69/100
Critics6 reviews

Where to get it

Two Worlds II cover

2010 · Reality Pump · Role-playing

Two Worlds II

Two World II is a fantasy role playing game which continues the storyline from the first game.

Released
12 November 2010
Platforms
LinuxPlayStation 3WindowsXbox 360macOS
Genres
Role-playing
Developers
Reality Pump
Publishers
TopWare Interactive
Modes
Co-opMultiplayerSingle-player
Perspective
Third person
Themes
ActionFantasyOpen world
Engine
GRACE

About

Two Worlds II is an action role-playing game developed by Polish developer Reality Pump and published by TopWare Interactive as a sequel to 2007's Two Worlds. It was released on 9 November 2010 in Europe for Microsoft Windows, Mac OS X, Xbox 360 and PlayStation 3, and on 25 January 2011 in North America for the same platforms. Two Worlds II is a real-time role-playing game that takes place in an open fantasy world where players take the role of a single character with whom they can explore and undertake quests.

›Story

After the downfall of Aziraal, God of Fire, the Dark Lord Gandohar has nearly achieved his objective to disrupt the balance between the elements. Dark magic surges into the land to fill the void. Recognizing the potential for complete control over the dark powers, Gandohar starts to use the power of Aziraal trap within Kyra, the descendant of the Orphans. Despite her ancestry, Kyra cannot endure the strain.

With Antaloor already in his clutches, Gandohar concocts a new plan from his stronghold in Oswaroth. There are still those who struggle against the tyrant, hoping to shift the balance of forces in their favor. The fight for Antaloor continues...

Five years have passed since dramatic events brought the whole world to the edge of the abyss. The hero is a prisoner in the dungeons of Gandohar's castle. His hopes of saving his sister vanished with his freedom. Just as despair threatens to overcome him, hope comes from where he would have least expected.

The Orcs, a race the hero had always hated, have put together a rescue squad that frees the hero from his bonds. He emerges into a land desecrated by evil. He embarks on a journey to shed light on Gandohar's dark past, hoping to discover a weak point in his enemy's defense. If he fails, he will lose his sister forever.

Media

The articlegameplay, story, development, reception

Gameplay

From the beginning players can customize the appearance of the protagonist such as shape of face and body, and skin colour. As is common in role-playing games, the player's character will level up by gaining experience points through completion of quests and defeating enemies. Much of the in-game world can be fully explored from the beginning, regardless of how much the player has progressed through the main story arc. Despite being non-linear, many areas of the land are populated by strong foes with higher levels than that of the player initially and as a result, players may want to explore them once their character has improved.

While players will travel across much of the landscape on foot, they are soon given the option to ride on horseback and even later, a chance to man the helm of a boat to sail across the seas between islands. In addition players can also fast travel using magical teleportation fixtures found across the map.

Story

Gandohar has managed to name himself Emperor of Antaloor. The power of the hero is finally exhausted, and he and his sister Kyra are taken prisoner. Everything changes when he is saved by a group of orcs on orders of their prophet, and the prophet seems to know why the hero can get to Gandohar.

The game begins in Castle Vakhmaar, with the hero and Kyra in Gandohar's captivity. Gandohar utilises the Hero's lifeforce to sustain Kyra, who is revealed to be the host of Aziraal, God of Fire and Destruction. The hero is rescued by a group of orcs, the mysterious masked rogue Dar Pha, the archer Nortar, the mague Ghortarius and warrior Rogdor, who is confronted by Sordahon, Gandohar's right hand man, responsible for the destruction of the orc army at Oswaroth prior to the game's events. Rogdor kills Sordahon, and the group escape via a portal to Alsorna, a small island off the coast of Elkronas, the main continent of Antaloor.

Reception

By February 2011, units sold exceeded 2 million.

Upon its release, Two Worlds II received a generally favorable reception, particularly in comparison to its predecessor. One of the most praised aspects of the gameplay was directed towards the crafting system, many critics noting its simplicity yet variety and depth with Al Bickham of Eurogamer commenting that "absolutely everything is worth looting, as the game's superb crafting systems enable you to repurpose every piece of trash in your backpack to useful ends". The spell casting aspect of this was particularly highlighted with GameTrailers calling it "more involved" than the other skills, stating that "there's a great deal to the magic system in Two Worlds II, so if you choose to specialize in spellcraft, expect to be rewarded". This view was echoed by Kevin VanOrd from GameSpot who called it "fun [and] flexible".

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox 36012 November 2010Europe · North America 25 January 2011 · Australia 24 February 2011
Windows12 November 2010Europe · North America 8 February 2011 · Australia 24 February 2011
macOS12 November 2010Europe · North America 8 February 2011 · Australia 24 February 2011
PlayStation 319 November 2010Australia · North America 25 January 2011 · Japan 17 February 2011 · Europe 11 March 2011
Linux3 February 2011Worldwide

Editions and related releases

Included in
Two Worlds II: Velvet Edition
Downloadable content
Two Worlds II: Pirates of the Flying FortressTwo Worlds II: Shattered EmbraceTwo Worlds II: Echoes of the Dark Past
Expansions
Two Worlds II: Call of the Tenebrae
Remastered as
Two Worlds II HD
Standalone expansions
Two Worlds II HD: Call of the Tenebrae

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Collections4 collections

Description adapted from its source, CC BY-SA 4.0.