
1998 · MMORPG · Role-playing
Underlight
Be a part of a vast Underlight City of dreamers. Real people, just like you, creating real characters. There are no pre determined paths for you to follow and no specified end game. You are in control of how your character interacts with the other characters creating true conflict and resolution. It's your dream to make.
- Released
- 1998
- Platforms
- Windows
- Genres
- MMORPGRole-playing
- Developers
- —
- Publishers
- —
- Modes
- Multiplayer
- Engine
- RPG Maker XP
- Country
- United States
- Languages
- English
About
Underlight is a fantasy multiplayer online role-playing game. It was Lyra Studio's first product and launched on MPlayer.com in March 1998. The game is currently managed by KoiWare and was released on Steam in December 2018.
The game currently operates on a free-to-play model, but players are able to purchase 'Pmare credits' allowing them to play as powerful monsters instead of normal characters.
Players say
Media

The articlegameplay, story, development, reception
Gameplay
Underlight is a first-person graphical MUD. Players move around the world using the graphical interface, with speech, emotes, and feedback from the environment reported in a chat window. The game world is divided into a series of rooms, many of which spawn items or monsters regularly. Multiple rooms make up a plane, each of which has its own theme and access requirement. Mechanically, planes are identical but it's typically easier to communicate with players on the same plane than on different ones.
Characters specializations fall into four focuses, each selected at character creation, which determine the skills they learn as they level up. Gatekeepers, aligned with the element of Willpower, are a melee-oriented focus, having the strongest basic attacks and the ability to block off doorways. Dreamseers, aligned with Insight, have the most potent ranged arts and are the best at using items. Soulmasters, aligned with Resilience, are a defense-oriented focus with the ability to shield and heal others. Fatesenders, aligned with Lucidity, are regarded as tricksters and have the ability to inflict various status effects on players and monsters alike.
Story
Underlight takes place within the City of Dreams - a consciousness shared by all those who visit it and enveloped by the Chaos, the source of the nightmares in the city. Characters come from a realm called Cloudsbreak, a plane divided into an infinite number of 'shards', one for each player, which are unable to interact with each other and are relatively mundane. Characters arrive in the city during sleep, and thus logging out is referred to and roleplayed as waking.
Most story events in the game are entirely player driven, and structured around the existence of up to eight houses that open and close as events in the game transpire, and as factions rise and fall. Each house has its own ideology and conflict between the houses often plays a major role in the plots and motivations of individual characters.
Development
The game was developed by Lyra Studios, a company based in Marina del Rey, California.
The game is currently developed and continually produced by KoiWare LLC. More information can be found out Underlight or KoiWare
Releases by platformdates and regions as published
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Players
Description adapted from its source, CC BY-SA 4.0.
