Ludography
67/100
Players32 ratings
79/100
Metacritic4 critic reviews
More scores
Metacritic usersuser score
70/100
GameFAQsJust Right
4.5/5
Player reviews
90% positive9,301 reviews
Steam Deck
Verified
Runs on
Windows, Mac, Linux
Price
US$19.99

Where to get it

UnderMine cover

2020 · Thorium Entertainment · Action role-playing · Adventure

UnderMine

Timed Xbox exclusive

UnderMine is an action-adventure, roguelike with a few RPGish elements tossed in. (The good ones) Adventure deep into the UnderMine, discovering powerful relics, deadly enemies, and maybe a few friends to help along the way.

Released
6 August 2020
Platforms
LinuxNintendo SwitchPlayStation 4WindowsXbox OnemacOS
Genres
Action role-playingAdventureIndieRoguelikeRole-playing
Developers
Thorium Entertainment
Publishers
—
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Action
Age ratings
GRAC 15+PEGI 7ESRB E10+
Languages
Chinese (Simplified), English, French, German, Italian, Japanese, Korean, Portuguese (Brazil), Portuguese (Portugal), Russian, Spanish (Spain)
Time to beat
18hmain story63hcompletionist

About

UnderMine is a roguelike action dungeon crawler video game developed and published by Thorium. It was released for Microsoft Windows and Xbox One on August 6, 2020, which followed an early access release one year earlier. Nintendo Switch and PlayStation 4 versions were released in February and March 2021, respectively.

In UnderMine, players control a series of procedurally generated player characters who are compelled to find their fortune in a dark and dangerous mine. During each run, players progress by descending through the mine's levels, exploring a procedurally generated series of rooms on each level, and gathering rewards. The player character must attempt to survive by defeating monsters in real-time combat and avoiding environmental hazards while collecting items and power-ups in order to defeat bosses. While the player's characters may often die as a result of being overcome by the game's challenges, half of the player's accumulated stash of gold as well as many unlocked equipment or upgrades are retained for use by a new character for the next run. Players may encounter and rescue non-player characters (NPC), who will then stay at the game's hub area to provide permanent upgrades or useful items for trade.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

UnderMine is presented in an isometric view with the player in control of a randomly generated player character, referred to as the "peasant". Armed with a pickaxe, the peasant is tasked by Arkanos the Archmage to investigate the source of tremors within the mines and search for a missing blacksmith. Players could refer to a min-map which is present on the bottom corner of the user interface screen for navigation, and collect keys for the opportunity to reach previously inaccessible areas. Bombs may also be employed to find secret rooms.

A range of potential enemies may be encounter during exploration, from mundane rats to fantastical creatures like Spate Flies who spit green orbs, green slime-like beings called Pilfers who attempt to steal the player's gold, and strange monsters which masquerade as treasure chests. Some rooms will feature environmental hazards such as spikes, oiled surfaces, or spinning blades snaking around on tracks. Bosses are designed in such a way that players need to utilize a combination of upgrades and skill in order to defeat them. Should the player character's health points drop to zero after taking damage from enemies or environmental hazards, they become permanently dead and is replaced by a new player character, which starts a new run-through for the player.

Development

UnderMine is developed and published by Thorium, a two-person Canadian indie game studio founded by Derek Johnson and Clint Tasker in 2015. Both Johnson and Tasker met each other during their time at Canadian developer Relic Entertainment, and later made the decision to leave Relic to start their own studio and pursue their passion projects. UnderMine, Thorium's first video game project, is described as "darkly lighthearted". Johnson and Tasker consider UnderMine to be the sum total of the "highest quality ingredients" collected from the action adventure game, roguelike, and role-playing game (RPG) genres.

Earlier video games which have influenced UnderMine include The Legend of Zelda series, Dead Cells, The Binding of Isaac, Rogue Legacy, and Hyper Light Drifter. The gameplay mechanic of rescuing NPC's which would then provide the player with permanent benefits is inspired by the 1990s Super NES title Soul Blazer.

Reception

UnderMine received generally positive reviews on the PlayStation 4 and Nintendo Switch according to review aggregator Metacritic. Fellow review aggregator OpenCritic assessed that the game received strong approval, being recommended by 84% of critics. By January 2021, the game had already been downloaded 600,000 times in total on Steam and Xbox Game Pass. UnderMine was included in Kotaku staff's list of the 17 Best Games On Xbox Game Pass published in July 2021.

Mitch Vogel from Nintendo Life gave an enthusiastic review for UnderMine and called it one of the best examples of the roguelike genre in terms of its overall design, controls, upgrade systems and presentation, which is put together as a coherent and engrossing experience. Vogel highly recommended UnderMine as an exemplary title for readers who are interested in the roguelike genre. TouchArcade lauded UnderMine as well-constructed and polished to an impressive degree, though its gameplay loop somewhat predictable for certain players who may expect more. Nintendo World Report said Thorium has "struck" gold with UnderMine and called it a "worthy addition" to the Nintendo Switch platform's selection of roguelike titles.

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox One6 August 2020Worldwide
Linux6 August 2020Worldwide
macOS6 August 2020Worldwide
Windows6 August 2020Worldwide
Nintendo Switch11 February 2021North America · Worldwide 11 February 2021
PlayStation 430 March 2021Worldwide

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Platform libraries

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Development status

Description adapted from its source, CC BY-SA 4.0.