
- 84/100
- Players36 ratings
- 86/100
- Critics4 reviews
Where to get it

2024 · Vanillaware · Role-playing · Strategy
Unicorn Overlord
From the masterminds that brought 13 Sentinels: Aegis Rim and Odin Sphere, ATLUS x Vanillaware presents the rebirth of tactical fantasy RPG. Fight against fate and embark on a royal adventure to regain your reign alongside trustworthy allies.
- Released
- 8 March 2024
- Platforms
- Nintendo SwitchPlayStation 4PlayStation 5Xbox Series X/S
- Genres
- Role-playingStrategyTacticalTactical role-playingTurn-based strategy
- Developers
- Vanillaware
- Publishers
- —
- Modes
- MultiplayerSingle-player
- Perspective
- Bird view / IsometricSide view
- Themes
- FantasyWarfare
- Country
- Japan
- Age ratings
- ACB PGCERO CESRB TGRAC 12+PEGI 12USK 12CLASS_IND 12
- Languages
- Chinese (Simplified), English, French, German, Italian, Japanese, Spanish (Spain)
- Copies sold
- 1 million as of 2024-09-23
- Time to beat
- 48hmain story74hwith extras92hcompletionist
- Composers
- Mitsuhiro Kaneda
About
Unicorn Overlord is a 2024 tactical role-playing game developed by Vanillaware and published by Atlus in Japan, and Sega worldwide, for Nintendo Switch, PlayStation 4, PlayStation 5 and Xbox Series X/S. Set on the continent of Fevrith as it is consumed by war, the story follows exiled prince Alain as he gathers allies to liberate the nations of Fevrith from the Zenoiran Empire. Gameplay follows Alain and his army units fighting in large-scale battles, with field movement and battles taking place in real-time.
The concept for Unicorn Overlord was created by Takafumi Noma in 2014. With company founder George Kamitani's blessing, Noma took on the roles of director, programmer, and lead artist. The aim was to create a modern version of classic tactical games from the 1990s. Production took roughly ten years due to overlapping with other Vanillaware projects.
›Story
In the kingdom of Cornia, General Valmore leads a rebellion against Queen Ilenia, and with most of the army rallying to his side the throne is soon lost. Before making her final stand, Ilenia entrusts her guard Josef with smuggling her young son Alain and the Ring of the Unicorn, the symbol of Cornian royalty, to safety. Ten years later, Valmore has renamed himself Galerius and forged the sprawling Zenoirian Empire, subjugating neighboring lands from Drakenhold to the elvish realm of Elheim. Raised in hiding on a remote island, Alain comes of age and takes up the mantle of the Liberation Army. Discovering that the Ring of the Unicorn can break the mind-control magic Galerius uses to bend others to his will, Alain sets out to reclaim his homeland.
Keywords
- tactical rpg ( trpg )
Media
The articlegameplay, story, development, reception
Gameplay
Unicorn Overlord is a tactical role-playing game in which players take on the role of exiled prince Alain as he leads the Liberation Army in a campaign across the fantasy realm of Fevrith. During exploration, the player guides Alain across an overworld to enter towns, use services such as blacksmiths and merchants to outfit his army, and engage in story or optional battles. In areas not controlled by Alain or his allies, enemies represented by sprites also wander the overworld. All the characters, locations and sprites are displayed using 2D art.
The number of units that can be deployed during combat sections depends on a resource called Valor, which can be earned by completing battles. The overworld is freely explorable, allowing players to tackle some events in a different order. Towns also include side quests which require the player to gather materials and events where Alain can improve his relationship with a character. During the campaign, new characters either join as part of the storyline, or can be recruited. Some possible recruits are former enemies, with the player's choice to either spare or kill them impacting future story events.
Story
General Valmore of the kingdom of Cornia leads a rebellion against the ruling monarch Queen Ilenia. With most of the army siding with Valmore, Ilenia has her personal guard Josef smuggle her son Alain as well as the symbol of Cornian royalty, the Ring of the Unicorn, to safety. Josef reluctantly follows Ilenia's orders and flees as Ilenia makes her last stand against Valmore to buy them time to escape. Ten years later, Valmore—renaming himself Galerius—has reformed the ancient Zenoirian Empire and subjugated surrounding nations: Drakenhold, an old enemy of Cornia; the elvish land of Elheim; Bastorias land of the hybrid Beastmen; and Albion, a religious nation controlled by angels.
Alain has been raised by Josef on the remote island of Palevia alongside the local priestess Scarlett to eventually take leadership of the Liberation Army. When Zenoiran forces attack the island, Alain takes up arms and successfully protects the local populace. He finds out that the Ring of the Unicorn has the power to dispel Galerius's mind control magic, which Galerius had been using to turn many to his side. Accepting his role as the leader of the Liberation Army, Alain travels back to Cornia to take charge, but Scarlett is kidnapped by Galerius for an unknown purpose.
Development
The design concept for Unicorn Overlord was created by Takafumi Noma of Vanillaware in 2014, almost exactly ten years prior to release. Noma had been approached by company founder George Kamitani after production ended on Dragon's Crown (2013) to create a new fantasy-themed video game. With Kamitani's encouragement, Noma led the project and acted as director, character designer, and lead programmer. The designer was Wataru Nakanishi, while Akiyasu Yamamoto of Atlus produced.
Production moved slowly due to Vanillaware working in parallel on other projects, including ports of earlier titles and 13 Sentinels: Aegis Rim. Noma needed to personally join the 13 Sentinels team to help with programming. Near the game's release, Kamitani noted that the game's production drained Vanillaware's funds and he had to continue funding the project out of his own pocket, a common occurrence with the studio's projects. Noma commented that the team were able to incorporate almost everything they wanted into the final product, though it went through multiple large-scale redesigns to the point that each felt like its own game.
Reception
Reviewers for Japanese gaming magazine Famitsu positively noted the expansive scope of the story and interactions between Alain and other characters. Game Informer's Matt Miller enjoyed the narrative despite noting the use of genre tropes in the story and characters. Kaan Serin of Eurogamer noted the derivative nature of the narrative, but felt character vignettes expanded and fleshed out the setting. Joshua Lindquist of RPGFan enjoyed the side stories more than the main plot, though he positively noted that later plot twists relieved some concerns about the generic premise.
IGN's Eric Zalewski noted the generic premise and some uneven writing across the five main story arcs, but enjoyed the narrative's grey morality and character side stories. Heidi Kemps, writing for GameSpot, described the unoriginality of the narrative as the game's main flaw. Alana Hagues of Nintendo Life had similar feelings, though noted the later narrative elements were stronger.
Awards
Releases by platformdates and regions as published
Title IDsone per regional release, with its latest update
Decompilations and portscommunity projects that rebuild or port the game
- Unicorn Overlord PC ★ 215
Static recompilation · Active · On gameport
Editions and related releases
- Built on it
- Unicorn Overlord PC
- Editions
- Unicorn Overlord: Collector's Edition
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Collections4 collections
Platform libraries
Years
- Games released in 2024List › January–March
Description adapted from its source, CC BY-SA 4.0.
