Ludography
72/100
Players16 ratings
83/100
Critics4 reviews
More scores
Metacritic12 critic reviews
84/100
Metacritic usersuser score
77/100
GameFAQsJust Right
3.94/5
Player reviews
93% positive1,877 reviews
Steam Deck
Verified
Runs on
Windows
Price
US$19.99

Where to get it

Unsighted cover

2021 · Adventure · Beat 'em up

Unsighted

Traverse Arcadia your way. Save your friends. Time is ticking.

Released
30 September 2021
Platforms
Nintendo SwitchPlayStation 4WindowsXbox OneXbox Series X/S
Genres
AdventureBeat 'em upIndieMetroidvaniaPlatformerRole-playingShooter
Developers
—
Publishers
Humble Games
Modes
Co-opSingle-player
Perspective
Bird view / Isometric
Themes
ActionScience fiction
Age ratings
ESRB TUSK 12CLASS_IND 10PEGI 12GRAC 12+
Languages
Chinese (Simplified), English, English (UK), French, German, Japanese, Korean, Portuguese (Brazil), Portuguese (Portugal), Spanish (Mexico), Spanish (Spain)
Time to beat
8.5hmain story28hcompletionist

About

Unsighted is a 2021 video game developed by Brazilian indie developer Studio Pixel Punk and published by Humble Games for the Nintendo Switch, Windows, Xbox Series X/S, Xbox One and PlayStation 4. The game is a Metroidvania adventure game in which players assume the role of Alma, an automaton who has amnesia in the aftermath of a war between humans and robots. In Unsighted, the player and all non-player characters have a depleting in-game time limit. When the time limit expires for characters, they become "unsighted" and disappear from the game. Players must explore the world and fight enemies to locate a finite amount of meteor dust, which allows them to choose to increase the time limit for themselves or other characters.

Unsighted is the debut game of Studio Pixel Punk, formed by Brazilian developers Fernanda Dias and Tiani Pixel in 2017. The developers cited the Metroid and The Legend of Zelda series as influential to the design of the game, and aimed to make it accessible for players and feature inclusive queer representation. Upon release, Unsighted received generally favorable reviews, with critics praising the game's innovative use of time as a narrative and gameplay mechanic, visual presentation, and combat, and critiques of some aspects of its controls, menus and platforming mechanics. In 2024, the developers announced development on a new 3D Metroidvania named Abyss X Zero.

›Story

After a long war with the humans, the few androids that remain in Arcadia are running out of Anima, the energy that gives all robots consciousness.

It's up to you, Alma, to find a way to recover your memories and save your friends from becoming UNSIGHTED. Explore the vast ruins of Arcadia, using every tool you can find. Time is ticking. They need you, Alma.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Unsighted is a Metroidvania in which the player character and all non-player characters have a time-limited counter and become "unsighted" on expiring, making them permanently disappear from the game. The player can expand their and other character's time by using meteor dust, an item discovered throughout the game that extends the time by 24 in-game hours. Allocation of meteor dust is limited, requiring players to become selective about which characters survive. The player can disable this feature in the game's settings by activating "Explorer Mode", which removes all time limits.

The primary objective of the player is to explore the city of Arcadia to find five meteor shards, each within a separate dungeon. Navigation throughout the game world involves platforming, including jumping across gaps and platforms, and using tools collected throughout the game, including a hookshot to pull the player towards objects or enemies. As players explore the world, they unlock terminals which can allow them to save the game, access upgrades, heal and teleport to other locations. The game world is displayed on a map that reveals areas which the player has explored.

Story

The player character is Alma, an experimental combat automaton that awakens with amnesia in the laboratory of her designer, Dr. Zeferina. The laboratory is situated in Arcadia, the site of a crash-landed meteor. Following the arrival of the meteor, the automatons gained sentience with access to the resource anima, and the humans fled, with the exception of Dr.

Zeferina. The doctor helped the automatons, and took five shards from the meteor to study them, each protected by a powerful automaton.

Development

Unsighted is the debut game of Studio Pixel Punk, a Brazilian independent games studio founded in 2017 by designer, programmer, writer and composer Fernanda Dias and programmer, level designer and artist Tiani Pixel. The game was inspired by the dungeons and linear progression of The Legend of Zelda series and the open-ended gameplay of the Metroid series, with the game intended to evoke the familiarity of those titles whilst introducing a level of choice and freedom not normally seen in the Metroidvania genre. The game's use of a time limit in its narrative and gameplay was conceived to provide weight to the consequences behind gameplay decisions, build the player's connection to non-player characters, and encourage repeated playthroughs of the game. Dias and Pixel, both transgender women, also designed Unsighted with the intent of presenting a game that partly reflected their experiences but subverted the expected conventions of a "wholesome" game with LGBT themes.

The developers sought to pursue these themes in a subtle and natural way by designing diverse characters "for people who don't always feel connected to games on a personal level". The game was developed in the Unity engine, with Ableton Live and FMOD used for audio and effects.

Reception

Unsighted received "generally favorable" reviews according to review aggregator website Metacritic. Several reviewers cited the game as one of the best of 2021, with Kotaku describing the game as the best Metroidvania of the year.

Many reviewers praised the game's use of time limits as an innovative gameplay and narrative mechanic. Writing for Esquire, Dom Nero discussed the emotional impact of these mechanics was "disarming" and "devastating", praising it for its ability to prompt empathy for the game's non-player characters. Several critics commented upon how they viewed the mechanic created difficult and emotionally impactful moral decisions about the survival of characters, with Edge describing the mechanic as adding a "thrilling sense of urgency" to the game. In contrast, Moises Taveras of Vice expressed a preference to play the game without the system, citing the "continuous notifications" of dying characters as "unusually cruel" and a distraction to the enjoyment of the game.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows30 September 2021Worldwide
PlayStation 430 September 2021Worldwide
Xbox One30 September 2021Worldwide
Nintendo Switch30 September 2021Worldwide

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.