Ludography
80/100
Players729 ratings
80/100
Critics16 reviews

Where to get it

Until Dawn cover

2015 · Action-adventure · Adventure

Until Dawn

PlayStation exclusive

Until Dawn is an interactive drama survival horror video game. It was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move, but the motion controls were later dropped when it became a PlayStation 4 exclusive game.

Released
25 August 2015
Platforms
PlayStation 4PlayStation 5
Genres
Action-adventureAdventureHorrorInteractiveSurvival horror
Developers
—
Publishers
Sony Interactive Entertainment
Modes
Single-player
Perspective
Third person
Themes
HorrorDramaMystery
Engine
Decima, Havok
Country
United Kingdom
Age ratings
ACB R 18+PEGI 18USK 18CLASS_IND 18GRAC 19+CERO ZESRB M
Time to beat
8.5hmain story8.5hwith extras17hcompletionist
Composers
Jason Graves

About

Until Dawn is a 2015 interactive drama survival horror game developed by Supermassive Games and published by Sony Computer Entertainment. Players assume control of eight young adults who have to survive on Blackwood Mountain when their lives are threatened. The game features a butterfly effect system in which players must make choices that may change the story. All major playable characters can survive or die, depending on the choices made. Players explore the environment from a third-person perspective and find clues that may help solve the mystery.

Until Dawn was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move. The motion controls were dropped when it became a PlayStation 4 game. The script was written by Larry Fessenden and Graham Reznick, who sought to create the video game equivalent of a slasher film. The development team took inspiration from various sources.

›Story

When a trip to a remote cabin leaves eight friends stranded on a mountainside, sinister events make them suspect they're not alone...

Gripped by fear and with tensions in the group running high, step into the quaking boots of each of the eight terrified characters as you search for clues to the deranged killer's identity. By making life or death decisions using the sophisticated "butterfly effect" system, everything you do will drastically alter the course of the story - and the fate of each character.

Keywords

  • interactive movie
  • interactive fiction
  • deer
  • female protagonist
  • insanity
  • skeleton
  • multiple protagonists
  • multiple endings
  • hiding
  • revenge
  • snow
  • wolf

Media

The articlegameplay, story, development, reception

Gameplay

Until Dawn is a survival horror interactive drama in which players primarily assume control of eight young adults who have to survive on Blackwood Mountain until they are rescued at dawn. The gameplay is mainly a combination of cutscenes and third-person exploration. Players control the characters in a linear environment and find clues and items. Players can also collect totems, which give players a precognition of what may happen in the game's narrative.

An in-game system keeps track of all of the story clues and secrets that players have discovered, even across multiple playthroughs. Action sequences feature mostly quick time events (QTE). One type of QTE involves hiding from a threat by holding the controller as still as possible when a "Don't Move" prompt appears.

Story

During a celebration party at her family's lodge on Blackwood Mountain, a cruel prank causes Hannah Washington (Ella Lentini) to flee into the woods. Hannah's twin sister Beth (also Lentini) finds her, but the two are pursued by a flamethrower-wielding stranger (Larry Fessenden), resulting in them falling off a cliff. Despite a search, their bodies are never found and they are declared missing.

A year later, Hannah and Beth's brother Josh (Rami Malek) invites the group from the previous party—Hannah's friend Sam Giddings (Hayden Panettiere), Josh's friend Chris Hartley (Noah Fleiss), Chris' crush Ashley Brown (Galadriel Stineman), couple Emily Davis (Nichole Sakura) and Matt Taylor (Jordan Fisher), Emily's ex-boyfriend Mike Munroe (Brett Dalton), and Mike's new girlfriend Jessica Riley (Meaghan Martin)—back to the lodge. Despite tensions between members of the group and reservations about returning after the previous year's events, all seven accept Josh's invitation. Each member of the group arrives at the lodge via cable car before engaging in separate activities on the mountain.

Development

British developer Supermassive Games served as the game's developer. Its existence was revealed after a trademark for Until Dawn was discovered. The studio began discussing an idea for a new game for the PlayStation 3's PlayStation Move accessory, which had a greater emphasis on narrative than Supermassive's previous games, such as Start the Party!. The proposed game would be a horror game that resembled a slasher film and it would be designed for a younger audience that publisher Sony Computer Entertainment had courted with the Move.

Supermassive hired American writers Larry Fessenden and Graham Reznick, both of whom had worked on horror movies, to write the game's script. They were hired because the team felt the company's British writers wrote in a "parochial" way that is inappropriate for the horror genre. In 2024, it was revealed that London Studio worked on the title from 2008 to 2010 until Supermassive took over the game's development.

Reception

Until Dawn received "generally favorable" reviews from critics, according to review aggregator website Metacritic. Jeff Marchiafava from Game Informer wrote that Supermassive Games had "polished the [adventure game] formula to a triple-A sheen". He also enjoyed the butterfly effect system because some choices significantly affect the game's narrative. Game Revolution's Jessica Vazquez described the system as a "welcome limitation" because players would not know the consequences of each choice until they reach the ending.

Alexa Ray Corriea from GameSpot liked the game for its impactful choices and the "paranoia" it invokes during critical choices that risk the lives of certain characters. She also admired the system's complexity and intricacy, which lets the player replay the game to discover new scenes. Mollie L Patterson from Electronic Gaming Monthly thought that the system is a "fantastic" inclusion but it never reached its full potential. Chris Carter from Destructoid called the butterfly effect system "gimmicky" due to the choices not significantly influencing the plot.

Legacy

Sony announced a non-canonical spin-off, Until Dawn: Rush of Blood, at Paris Games Week 2015. The company described it as an arcade shooter. Its development began halfway through Until Dawn's development. Until Dawn: Rush of Blood was released on the PlayStation VR on 13 October 2016.

In June 2017, a prequel to Until Dawn, The Inpatient, was announced. It is set in the Blackwood Sanatorium sixty years before the original. In June 2022, The Quarry, a spiritual successor also developed by Supermassive Games, was released.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 425 August 2015North America · Worldwide 28 August 2015 · Europe 28 August 2015

Editions and related releases

Derivative works
Until Dawn
Expanded editions
Until Dawn: Extended Edition
Remade as
Until Dawn
Basis for
Until Dawn: Rush of BloodThe Inpatient
Followed by
Until Dawn: Rush of Blood
Built on it
Until Dawn: Extended EditionUntil Dawn

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Collections9 collections

Description adapted from its source, CC BY-SA 4.0.