
2015 · Action-adventure · Adventure
Until Dawn
PlayStation exclusive
Until Dawn is an interactive drama survival horror video game. It was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move, but the motion controls were later dropped when it became a PlayStation 4 exclusive game.
- Released
- 25 August 2015
- Platforms
- PlayStation 4PlayStation 5
- Genres
- Action-adventureAdventureHorrorInteractiveSurvival horror
- Developers
- —
- Publishers
- Sony Interactive Entertainment
- Modes
- Single-player
- Perspective
- Third person
- Themes
- HorrorDramaMystery
- Engine
- Decima, Havok
- Country
- United Kingdom
- Age ratings
- ACB R 18+PEGI 18USK 18CLASS_IND 18GRAC 19+CERO ZESRB M
- Time to beat
- 8.5hmain story8.5hwith extras17hcompletionist
- Composers
- Jason Graves
About
Until Dawn is a 2015 interactive drama survival horror game developed by Supermassive Games and published by Sony Computer Entertainment. Players assume control of eight young adults who have to survive on Blackwood Mountain when their lives are threatened. The game features a butterfly effect system in which players must make choices that may change the story. All major playable characters can survive or die, depending on the choices made. Players explore the environment from a third-person perspective and find clues that may help solve the mystery.
Until Dawn was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move. The motion controls were dropped when it became a PlayStation 4 game. The script was written by Larry Fessenden and Graham Reznick, who sought to create the video game equivalent of a slasher film. The development team took inspiration from various sources.
›Story
When a trip to a remote cabin leaves eight friends stranded on a mountainside, sinister events make them suspect they're not alone...
Gripped by fear and with tensions in the group running high, step into the quaking boots of each of the eight terrified characters as you search for clues to the deranged killer's identity. By making life or death decisions using the sophisticated "butterfly effect" system, everything you do will drastically alter the course of the story - and the fate of each character.
Keywords
- interactive movie
- interactive fiction
- deer
- female protagonist
- insanity
- skeleton
- multiple protagonists
- multiple endings
- hiding
- revenge
- snow
- wolf
Media
The articlegameplay, story, development, reception
Gameplay
Until Dawn is a survival horror interactive drama in which players primarily assume control of eight young adults who have to survive on Blackwood Mountain until they are rescued at dawn. The gameplay is mainly a combination of cutscenes and third-person exploration. Players control the characters in a linear environment and find clues and items. Players can also collect totems, which give players a precognition of what may happen in the game's narrative.
An in-game system keeps track of all of the story clues and secrets that players have discovered, even across multiple playthroughs. Action sequences feature mostly quick time events (QTE). One type of QTE involves hiding from a threat by holding the controller as still as possible when a "Don't Move" prompt appears.
Story
During a celebration party at her family's lodge on Blackwood Mountain, a cruel prank causes Hannah Washington (Ella Lentini) to flee into the woods. Hannah's twin sister Beth (also Lentini) finds her, but the two are pursued by a flamethrower-wielding stranger (Larry Fessenden), resulting in them falling off a cliff. Despite a search, their bodies are never found and they are declared missing.
A year later, Hannah and Beth's brother Josh (Rami Malek) invites the group from the previous party—Hannah's friend Sam Giddings (Hayden Panettiere), Josh's friend Chris Hartley (Noah Fleiss), Chris' crush Ashley Brown (Galadriel Stineman), couple Emily Davis (Nichole Sakura) and Matt Taylor (Jordan Fisher), Emily's ex-boyfriend Mike Munroe (Brett Dalton), and Mike's new girlfriend Jessica Riley (Meaghan Martin)—back to the lodge. Despite tensions between members of the group and reservations about returning after the previous year's events, all seven accept Josh's invitation. Each member of the group arrives at the lodge via cable car before engaging in separate activities on the mountain.
Development
British developer Supermassive Games served as the game's developer. Its existence was revealed after a trademark for Until Dawn was discovered. The studio began discussing an idea for a new game for the PlayStation 3's PlayStation Move accessory, which had a greater emphasis on narrative than Supermassive's previous games, such as Start the Party!. The proposed game would be a horror game that resembled a slasher film and it would be designed for a younger audience that publisher Sony Computer Entertainment had courted with the Move.
Supermassive hired American writers Larry Fessenden and Graham Reznick, both of whom had worked on horror movies, to write the game's script. They were hired because the team felt the company's British writers wrote in a "parochial" way that is inappropriate for the horror genre. In 2024, it was revealed that London Studio worked on the title from 2008 to 2010 until Supermassive took over the game's development.
Reception
Until Dawn received "generally favorable" reviews from critics, according to review aggregator website Metacritic. Jeff Marchiafava from Game Informer wrote that Supermassive Games had "polished the [adventure game] formula to a triple-A sheen". He also enjoyed the butterfly effect system because some choices significantly affect the game's narrative. Game Revolution's Jessica Vazquez described the system as a "welcome limitation" because players would not know the consequences of each choice until they reach the ending.
Alexa Ray Corriea from GameSpot liked the game for its impactful choices and the "paranoia" it invokes during critical choices that risk the lives of certain characters. She also admired the system's complexity and intricacy, which lets the player replay the game to discover new scenes. Mollie L Patterson from Electronic Gaming Monthly thought that the system is a "fantastic" inclusion but it never reached its full potential. Chris Carter from Destructoid called the butterfly effect system "gimmicky" due to the choices not significantly influencing the plot.
Legacy
Sony announced a non-canonical spin-off, Until Dawn: Rush of Blood, at Paris Games Week 2015. The company described it as an arcade shooter. Its development began halfway through Until Dawn's development. Until Dawn: Rush of Blood was released on the PlayStation VR on 13 October 2016.
In June 2017, a prequel to Until Dawn, The Inpatient, was announced. It is set in the Blackwood Sanatorium sixty years before the original. In June 2022, The Quarry, a spiritual successor also developed by Supermassive Games, was released.
Awards
Speedruns
- Any%MattTaylorUntilDawn3h 45m 56s
- 100%MattTaylorUntilDawn4h 41m 06s
- All 8 SurviveMattTaylorUntilDawn3h 58m 47s
- Platinum TrophyZo0x_6h 55m 23s
Releases by platformdates and regions as published
Editions and related releases
- Derivative works
- Until Dawn
- Expanded editions
- Until Dawn: Extended Edition
- Remade as
- Until Dawn
- Basis for
- Until Dawn: Rush of BloodThe Inpatient
- Followed by
- Until Dawn: Rush of Blood
- Built on it
- Until Dawn: Extended EditionUntil Dawn
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Collections9 collections
Platform libraries
Publishers
- Sony Interactive Entertainment gamesVideo games
- Sony Interactive Entertainment gamesVideo games
- Sony Interactive Entertainment gamesVideo games
- Sony Interactive Entertainment gamesWindows › 2024
Years
- Games released in 2015List › July–September
- Games released in 2016List › October–December
- Games released in 2024List › October–December
Genres
- Horror gamesList
Themes
Development status
Description adapted from its source, CC BY-SA 4.0.

