Ludography
Urban Assault cover

1998 · Nebula Device · First-person shooter · Real-time strategy

Urban Assault

Urban Assault is a 3D real-time strategy game that strongly encourages direct control of the units in a first-person shooter fashion. The strategy part is almost entirely focused on the creation and management of units, with the construction element being limited to power stations and a few other buildings like radars and turrets. The output of a power station, which is used for creating units as well as for protecting and moving the command station, is proportional to the number of territories controlled by the faction.

Released
31 July 1998
Platforms
Windows
Genres
First-person shooterReal-time strategyShooterStrategy
Developers
Nebula Device
Publishers
Xbox Game Studios
Modes
MultiplayerSingle-player
Perspective
First personBird view / Isometric
Themes
ActionScience fiction
Country
Germany
Age ratings
ESRB E

About

Urban Assault is a 3D combined first-person shooter and real-time strategy computer game developed by the German company TerraTools and published by Microsoft in the year 1998.

It was the third strategy title that was directly published by Microsoft Game Studios. The player creates and commands groups of tanks and aircraft, and can also take direct control of one vehicle at a time. Over the course of the game one can acquire upgrades and new vehicles.

›Story

In a future Earth that has fallen victim to a chain of ecological disasters, humanity has plunged into a new world war for resource control. A human faction called the Resistance is at war against the totalitarian Ghorkovs, the fanatic Taerkastens and the insidious Black Sect splinter faction. The conflict is joined by the Mykonian and Sulgogar alien races, who also crave for the Earth's resources. The game focuses on the Resistance campaign for control over the European and North African territories.

Keywords

  • helicopter
  • post-apocalyptic
  • cyberpunk
  • run and gun
  • apocalypse
  • tank
  • airplane
  • alien invasion
  • rivaling factions

Media

The articlegameplay, story, development, reception

Gameplay

The player is in command of a futuristic host station with plasma energy technology, allowing the player to create units and buildings, as long as the blueprints and sufficient energy are available. The player also has access to various commander assets such as an overhead map screen, where the player can monitor actions on the battlefield in the bigger picture and assess various strategic and tactical elements that are not covered by the fog of war, or Squadron Manager, which allows the player to easily check status and manage all units under control as well as set various parameters for each squadron to better suit their specializations. The Map and Squadron Manager windows are fully interactive and can be turned on/off at any time. Most importantly, these windows can be re-sized and re-positioned into anywhere on the screen, allowing players to accommodate their preferences.

The levels in Urban Assault consist of a full 3D polygonal landscape, which can be used strategically or tactically by the players or AI units to their advantages. For example, neutral buildings or structures can be used as a cover to block the enemy fire, while terrains and elevations offer a vertical depth of tactical elements. Many unit types (or even individual units) also possess varying advantages in different environments, allowing the player to carefully plan their unit compositions to effectively counter the enemy unit presences.

Story

The plot of Urban Assault is set in the near future, where a set of hazardous natural and artificial disasters involving ozone depletion caused by the global industrial emissions, termed The Big Mistake, results in toxin generation and eventually destruction of the ocean's phytoplankton, causing the Earth's food chain to collapse gradually and consecutively. Scarce food supplies and adverse environmental damage results in a resource war with accelerated scientific developments, and the plasma formation technology — the ability to form solid constructions of matters using only energy — in conjunction with the futuristic state-of-the-art host station technology, allows cybernetically-linked military commanders uploaded into these mobile war machine battle-stations to create entire armies made out of fully roboticized artificial intelligence military drones under their direct command & control to wage war across the global theatres.

The technology was leaked to enemy factions, destroying fragile political alliances and launching the planet into a third world war. Citizens are forced into newly emerging domed cities and communities, which shield them from dangerous levels of solar radiation and filters the toxic air. However, most of the population had already consumed contaminated food and exposed to excessive amounts of ionising radiation, that most died within several years. Most of the planet's surface had been devastated and rendered uninhabitable. The wars have become entirely roboticized, solely involving various types of war machines and military drones with artificial intelligence modules that are directly connected to the command & control system of the host station battle network.

Reception

Urban Assault received positive to above-average reviews according to the review aggregation website GameRankings.

The game suffered heavily from lack of advertisements. Common criticisms included complex control and interface, monotony and a little variety in game modes, steep difficulty and learning curves. Praise included innovative and original gameplay, immersive 3D battlefield experience consisting fully destructive environments, tactical and strategic depths involving diverse range of ground and air vehicles, balance model consisting four entirely unique and asymmetrically designed factions, non-cheating single-player AI, an excellent joystick support, and the introductory video with music by Mark Snow. Next Generation said of the game, "There's enough variation to keep you playing, but not enough to really consider this a major step forward in a new sub-genre that's ripe for exploitation."

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Windows31 July 1998Worldwide

Decompilations and portscommunity projects that rebuild or port the game

Editions and related releases

Expansions
Urban Assault: Metropolis Dawn

Games like this

Collections2 collections

Genres

Licensing

Description adapted from its source, CC BY-SA 4.0.