
- 72/100
- Players8 ratings

1981 · Mattel Electronics · City-building · God game
Utopia
Utopia is a game played by two players on two continents. Players must build their island nation by building farms, housing, schools, hospitals, and factories and making other improvements while also competing against another player. Players are able to sabotage the other player as well, but they must also handle maintaining a fleet of PT boats to protect their fishing fleet, building forts to prevent rebellion, and dealing with the occasional hurricane.
- Released
- 1981
- Platforms
- Intellivision
- Genres
- City-buildingGod gameReal-time strategyStrategyTurn-based strategy
- Developers
- Mattel Electronics
- Publishers
- Mattel Electronics
- Modes
- Multiplayer
- Perspective
- Bird view / Isometric
- Themes
- Non-fiction
- Country
- United States
- Languages
- English
About
Utopia is a 1982 strategy video game developed and published by Mattel Electronics for the Intellivision. Designed and programmed by Don Daglow, it is often regarded as one of the first city-building games. With its timed turns mechanic, it has been referred to as "arguably the earliest ancestor of the real-time strategy genre." It was ported by Mattel to its Aquarius computer in 1983, and was later re-released on Microsoft's Game Room service for Xbox 360 and Games for Windows Live in 2010.
Keywords
- pirates
- fishing
- city builder
- trade and economics
- geopolitics
Media
The articlegameplay, story, development, reception
Gameplay
Utopia is a two-player game in which the two players each control one of the two islands. It lacks an AI opponent, although a single player can play to achieve a high score and ignore the other island. When starting the game, the players may choose how many rounds to play (up to 50) and the length of each round (30 to 120 seconds). The winner is the player with the most points at the end of the game.
Each player rules their own island and uses the controller disc to move a rectangular cursor around the screen. Both players spend gold bars to construct different buildings (houses, schools, factories, hospitals and forts), plant crops, build fishing boats or PT boats, or to fund rebel activity on the enemy island. As each island's population grows, the ruler is responsible for housing their people, feeding their populace and keeping them happy, or else risk rebel activity, which decreases the player's score and sometimes destroys buildings. Income is produced when randomly generated rain clouds, (and sometimes hurricanes) pass over a player's farms, when a fishing boat is positioned over a school of fish, and at the end of each round, based on the player's factory output and fishing boats.
Legacy
GameSpy included Utopia in its Hall of Fame in 2004, commenting: "Considering the state of home video-game technology in 1981, Utopia is an astonishingly detailed simulation." GameSpot featured Utopia in its series Unsung Heroes: Ground Breaking Games, calling it a "surprisingly complex game (often referred to as 'Civilization 0.5') [that] laid the foundation for PC sim classics such as Civilization and SimCity." In 2012, Utopia has been included in the Smithsonian Institution's "The Art of Video Games" exhibition.
Ars Technica cites Utopia as being the "birth of a genre", that "prior to the mid-1990s strategy games were turn based", the "idea of adding a real-time element to force players into instant, impulsive decisions were virtually unheard of." Ars Technica states that it is "arguably the earliest ancestor of the real-time strategy genre". GameSpy described it as the earliest turn-based strategy game with timed turns. Matt Barton and Bill Loguidice say it "helped set the template for the real-time strategy genre", but has "more in common with SimCity than it does with Dune II and later RTS games." Brett Weiss argues that "[m]ost experts consider Utopia" to be "the first real-time strategy game."
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Intellivision Lives!Intellivision Flashback
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Collections6 collections
Platform libraries
- Mattel AquariusSoftware
- Intellivision gamesMaster component releases
Genres
- City-building gamesList
- God gamesList
- Real-time strategy gamesList of games
- Turn-based strategy gamesList
Description adapted from its source, CC BY-SA 4.0.
