Ludography
77/100
Players26 ratings
85/100
Critics2 reviews
More scores
Metacritic12 critic reviews
86/100
Metacritic usersuser score
77/100
GameFAQsTough
3.08/5
Player reviews
85% positive1,809 reviews
Steam Deck
Verified
Runs on
Windows
Price
US$24.99

Where to get it

Valfaris cover

2019 · Steel Mantis · Action · Arcade

Valfaris

Set in a far corner of space, Valfaris is a heavy metal infused 2D action-platformer and the next game from the team behind Unity Awards finalist, Slain: Back From Hell. Brutal combat. Deadly enemies. Stunning pixel art.

Released
10 October 2019
Platforms
Nintendo SwitchPlayStation 4WindowsXbox OneXbox Series X/S
Genres
ActionArcadeIndiePlatformerShooter
Developers
Steel Mantis
Publishers
Big Sugar Games
Modes
Single-player
Perspective
Side view
Themes
ActionScience fictionHorror
Country
United States
Age ratings
ESRB TPEGI 18CERO D
Languages
Chinese (Simplified), Chinese (Traditional), English, Finnish, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Portuguese (Portugal) and 3 more
Time to beat
7hmain story20hcompletionist

About

Valfaris is a 2D action platforming game developed by Steel Mantis and published by Big Sugar. The game was released for Windows and Nintendo Switch on October 10, 2019, and later for PlayStation 4 and Xbox One in November. Merge Games distributed the physical copies of the PlayStation 4 and Nintendo Switch versions in November 2019. Amazon Luna version arrived in December 2020. The game's soundtrack was composed by former Celtic Frost guitarist Curt Victor Bryant.

The game follows Therion, a warrior who returns to his home of Valfaris and finds out that it has devolved into chaos. He goes on a journey to figure out what happened to his home, destroy its demonic inhabitants, and kill his dad in the process.

›Story

"After mysteriously vanishing from galactic charts, the fortress of Valfaris has suddenly reappeared in the orbit of a dying sun. Once a self-contained paradise, the grandiose citadel now plays host to an ever-growing darkness.

Therion, a fearless and proud son of Valfaris, returns to his home to uncover the truth of its doomed fate and to challenge the arcane evil at its very heart."

Players say

Media

The articlegameplay, story, development, reception

Gameplay

In Valfaris, the player controls Therion, who is armed with a sword and a plasma pistol. The pistol can be fired in eight directions. Therion also has access to a heavy gun and a shield. Therion's energy meter is depleted when he uses the shield or the heavy gun.

The energy meter is replenished when Therion kills an enemy or loots a supply cache. Therion can use the shield to block incoming fire, but he cannot move while using it. If the shield is used at the correct time, it can send projectiles back towards enemies. Blood metal is used to upgrade Therion's weapons, making guns fire faster and giving swords longer reach.

Development

Valfaris was developed by Steel Mantis, an independent studio that previously developed Slain: Back from Hell. The game was first revealed through a trailer released during E3 2017 and was originally scheduled for release in 2018 for PlayStation 4, Xbox One, and PC. In 2018, a 30-minute gameplay trailer was released, showing off the game's weapons, saving system, and weapon upgrades. Valfaris was featured as part of the Indie Megabooth at PAX West 2018, and a game demo of Valfaris was shown at Gamescom.

A Nintendo Switch version of the game was also confirmed by video game publisher Digerati. Valfaris was featured at EGX 2018.

Reception

Valfaris received "generally favorable" reviews according to review aggregator Metacritic. It received a score of 31 out of 40 from Famitsu, based on individual reviews of 8, 8, 8, and 7.

Liam Croft from Push Square praised the game's platforming sections, weapon variety, and visuals. He called the boss fights "incredibly cool", but felt that the game's enemies respawned too quickly. Dom Reseigh-Lincoln from Nintendo Life liked the Valfaris extreme metal soundtrack and the visuals. He believed that the Resurrection Idols made saving the game easier. He also felt that enemies respawned too quickly, and thought that the game needed a dodge button.

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo Switch9 October 2019North America · Europe 9 October 2019 · Worldwide 10 October 2019
Windows10 October 2019Worldwide
PlayStation 45 November 2019Worldwide
Xbox One15 November 2019Worldwide

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Years

Description adapted from its source, CC BY-SA 4.0.