Ludography
Vampire Killer cover

1986 · Konami · Adventure · Beat 'em up

Vampire Killer

Nintendo console exclusive

Vampire Killer is a side-view flick-screen game where you are a Vampire hunter who has been tasked to remove Dracula from the 12th floor of a block of flats by a client on the floor below. The problem is, as well as facing and killing a vampire, the job has to be completed before midnight which is only eight minutes away. In your rush to get to the building you have forgotten your equipment like garlic and stakes, which is needed to face Dracula. You have to get to the 12th floor using elevators (which have minds of their own and can take you down as well as up), and you must look behind the doors of each flat for equipment to help you.

Released
30 October 1986
Platforms
MSXWii U
Genres
AdventureBeat 'em upHorrorMetroidvaniaPlatformerVampire
Developers
Konami
Publishers
Konami
Modes
Single-player
Perspective
Side view
Themes
ActionHorrorSandbox
Country
Japan
Composers
Kinuyo Yamashita

About

Vampire Killer, known in Japan as Akumajō Dracula, is a 1986 platform game developed and published by Konami for the MSX2. It is a parallel version of the original Castlevania, which debuted a month earlier for the Famicom Disk System under the same Japanese title. However, the MSX2 version was localized first in Europe and was published without the Castlevania branding that the franchise would start using abroad in 1987 when the NES version was released in North America (where neither Vampire Killer nor the MSX2 platform were released). It was released on the Project EGG website on July 22, 2014, and Wii U's Virtual Console on December 17, 2014, in Japan.

Like in Castlevania, the player controls vampire hunter Simon Belmont, who ventures into Dracula's castle armed with a mystical whip inherited from his father, in order to slay the evil count.

Keywords

  • bloody
  • vampire
  • action-adventure
  • dracula
  • backtracking
  • digital distribution
  • bonus stage
  • werewolves
  • virtual console
  • non-player character
  • descendants of other characters
  • panther

Media

Vampire Killer screenshot 1

The articlegameplay, story, development, reception

Gameplay

While Vampire Killer shares the same premise, background music, characters and locations as the original Castlevania, the structure of the game and its play mechanics differ significantly from its NES counterpart. Like Castlevania, Vampire Killer consists of 18 stages, with a boss encounter at the end of every third stage. But in contrast to the linear level designs in Castlevania, Vampire Killer features more labyrinth-like stages, requiring the player to seek out the exit to the next stage and find the skeleton key required to unlock it. Due to the hardware limitations of the MSX2, Vampire Killer uses flip screens instead of scrolling. The game can be played with a keyboard or a game controller.

Items and weapons can be obtained by breaking through candle stands and certain walls like in the NES version, and by purchasing them from merchants hidden throughout the castle or by unlocking treasure chests using keys. Simon's default whip can be replaced with one of four weapons: a chain whip, throwing daggers, a battle ax, and a battle cross - the latter two function both like a boomerang and must be retrieved on their return path if the player wishes to preserve them.

Reception

Time Extension placed Vampire Killer fourth last on its list of ranked Castlevania games. It was described that it "is a rather unusual attempt to expand the original game in new and interesting ways, and proves that right from the beginning, Konami was clearly aware that Castlevania was a franchise which could easily evolve beyond its action-platforming origins. The problem is that this attempt to create a sort of action-RPG hybrid is badly undone by its non-linear structure (which involves searching looping levels in order to find keys) and the MSX2's infamous inability to handle smooth scrolling – screens 'flip' from one to the other when you reach the edge of a room. It's an interesting historical footnote, but beyond that, Vampire Killer isn't worth the eye-watering price the original version now changes hands for."

Releases by platformdates and regions as published

PlatformReleasedRegions
MSX30 October 1986Japan · Europe 31 December 1987
Wii U17 December 2014Japan

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Platform libraries

Series and characters

Description adapted from its source, CC BY-SA 4.0.